TsunoHD8
Prerequisites:
Catfolk lvl1(credit to oslecamo) and able to shape any necrocarnum soulmeld.
Level | BAB | Fort | Ref | Will | Feature |
1 | +1 | +0 | +2 | +2 | Tsuno Body, Scent, +1 Str, +1 to any mental stat |
2 | +2 | +0 | +3 | +3 | Bravery, Roar of Fear, +1 Con |
3 | +3 | +1 | +3 | +3 | Least spells, +1 Str, +1 to any mental stat |
4 | +4 | +1 | +4 | +4 | Growth, Toughen Hide, +1 Con |
5 | +5 | +1 | +4 | +4 | Lesser spells, +1 Str, +1 to any mental stat |
6 | +6/+1 | +2 | +5 | +5 | Spirit Vision, +1 Str |
7 | +7/+2 | +2 | +5 | +5 | Spiritborn, Devour Spirits, +1 Con, +1 to any mental stat |
8 | +8/+3 | +2 | +6 | +6 | Bleed Spirit, +1 Str |
9 | +9/+4 | +3 | +6 | +6 | Greater Spells, +1 Con, +1 to any mental stat |
10 | +10/+5 | +3 | +7 | +7 | Brutish Combat, +1 Str |
11 | +11/+6/+1 | +3 | +7 | +7 | Totem Spirit, +1 Con, +1 to any mental stat |
12 | +12/+7/+2 | +4 | +8 | +8 | Vile Tactics, +1 Str |
13 | +13/+8/+3 | +4 | +8 | +8 | Spirit Auras, +1 Con, +1 to any mental stat |
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14 | +14/+9/+4 | +4 | +9 | +9 | Fluid Spirit, +1 Con |
15 | +15/+10/+5 | +5 | +9 | +9 | +1 Str, +1 to any mental stat |
16 | +16/+11/+6/+1 | +5 | +10 | +10 | Second Growth, +1 Str |
17 | +17/+12/+7/+2 | +5 | +10 | +10 | +1 Con, +1 to any mental stat |
18 | +18/+13/+8/+3 | +6 | +11 | +11 | Shared Spirit, +1 Str |
19 | +19/+14/+9/+4 | +6 | +11 | +11 | +1 Con, +1 to any mental stat |
20 | +20/+15/+10/+5 | +6 | +12 | +12 | Reshape Spirit, +1 Str |
21 | +21/+16/+11/+6/+1 | +7 | +12 | +12 | +1 Con, +1 to any mental stat |
22 | +22/+17/+12/+7/+2 | +7 | +13 | +13 | Feats of Spirit, +1 Str |
23 | +23/+18/+13/+8/+3 | +7 | +13 | +13 | +1 Con, +1 to any mental stat |
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Class Skills
The Tsuno's class skills (and the key ability for each skill) are Bluff(Cha), Climb(Str), Concentration(Con), Craft(Int), Hide(Dex), Jump(Str), Knowledge(arcana, the planes, religion)(Int), Listen(Wis), Search(Int), Sense Motive(Wis), Spellcraft (Int), Spot (Wis), and Survival (Wis).
Skill Points at Each Additional Level: 2 + Int modifier.
Weapon and Armor Proficiency
Keeps weapon proficiencies; gains proficiency with natural weapons. Gains light, medium, and heavy armor proficiencies.
Class FeaturesTsuno Body: type changed from Humanoid to Monstrous Humanoid, which grants it Darkvision 60' and gains bite and gore attack each doing 1d6 and half strength modifier of damage for a medium creature. Natural armor increases to constitution modifier.
Scent: This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Spiritborn: gains amount of essentia, soulmelds, chakra slots and binds as a soulborn 3 levels lower than your total HD, no other class features, hit points, saves or base attack bonuses. For dc calculate with your hit dice.
Adamant Pauldrons
Airstep Sandles
Apparition Ribbon
Arcane Focus
Behir Forget
Blink Shirt
Bloodwar Gauntlets
Blue Steel Bracers
Brass Mane
Cerulean Sandals
Crystal Helm
Disenchanter Mask
Dissolving Spittle
Dread Carapace
Fearsome Mask
Fellmist Robe
Gorgon Mask
Impulse Boots
Incarnate Avatar
Krenshar Mask
Lamia Belt
Lightning Gauntlets
Lucky Dice
Mantle of Flame
Mauling Gauntlets
Necrocarnum Circlet
Necrocarnum Mantle
Necrocarnum Shroud
Necrocarnum Touch
Necrocarnum Vestments
Necrocarnum Weapon
Pauldrons of Health
Phase Cloak
Rageclaws
Sphinx Claws
Thunderstep Boots
Totem Avatar
Urskan Greaves
Wormtail Belt
Devour Spirits: as a swift action can consume the flesh of the recently slain, up to 1 hour after death per Tsuno HD. Gaining 1 essentia per 2 HD of victim for a number of minutes equal to tsuno constitution modifier and up to an amount of Tsuno's HD. This becomes 1 per 1 HD if the victim was a spirit(living) or could be be considered an incarnum subtype. At 16 HD the essentia lasts 1 hour per Tsuno HD.
Bravery: HD to saves against fear effects. At 6 HD to saves against death effects.
Roar of Fear: same as fear usable once per day per 2HD. DC is 10+ your choice of mental stat+ HD.
Least Spells: once per day can cast Castigate, Divination, Dream Sight and Speak with Dead as a spell like ability. For dc use highest mental stat modifier, once selected can not change the mental stat.
Growth: permanently grow up one size category and natural armor goes up by 1.
Toughen Hide: damage reduction is equal to double Con mod.
Lesser Spells: can cast additional time per day Castigate, Divination, Dream Sight and once a day of Rebuke.
Spirit Vision: Tsuno can now see those with soulmelds or essentia. As well as their HP within increments of 10.
Bleed Spirit: every 10 points of damage Tsuno inflicts on any one Victim grants him 1 essentia for constitution number of rounds.
Greater Spells: can cast additional time per day Castigate, Divination, Dream Sight and once a day of Ancestral Vengeance.
Brutish Combat: Tsuno may make single natural attack combining bite and gore doing 2d8 + str modifier as a secondary attack. While charging a Tsuno may do 4d8 + str modifier as a primary attack.
Totem Bind: Tsuno can bind to their totem chakra.
Vile Tactics: While flanking an enemy they receive 1 extra point of vile damage which bleed, that stacks with each attack from flanking allies or the Tsuno itself. Stacks disappear once opponent is no longer flanked.
Spirit Auras: allies within your auras' radius(equal to your landspeed) can pick a number of auras to be effected by equal to their Con modifier (undead that aren't mindless can use their wisdom modifier).
Undying Spirit
Vile Combat
Blood Fury
Dark Beast
Warharden
Killer Instinct
Brutal Vengeance
Undying Spirt: allies may stay active while under zero hit points up till 10 plus their number of Hit Dice. Going past that limit if that negative hit point amount would kill you instead you are raised as an awaken necrocarnate zombie that is a slave to the Kitsu you were allied with when you died. Going outside of the aura before you become a necrocarnate zombie results in death if you would normally would die at that negative hit point amount.
Vile Combat:Your melee or range attack rolls if they hit do 1 point of vile damage per your number of Hit Dice (touch attacks and nonlethal attacks do not gain vile damage).
Blood Fury: after damaging a living creature you can take a 5 foot step per your number of hit dice once per turn (this is a free action and does not count as a movement attack and you can not charge while making this move). If you can make any more attacks you can attack any opponent within your reach.
Dark Beast: trip, grapple and charge attempts get a plus one per your number of hit dice. Gain one point of vile damage per your number of hit dice for opponents that are grappled or have fallen.
Warharden: gain 1 point of damage reduction per your number of hit dice after you have taken damage until your next short rest as long as you stay with and within the aura.
Killer Instinct: after killing a living creature you gain addition to your critical threat and to confirm critical chance equal to your number of hit dice.
Brutal Vengeance: after an enemy has injured you you gain a plus one morale bonus to attack per your number of hit dice to the individual that injured you, this last until you have dealed atleast the amount of damage you received that triggered this effect then it ends until its triggered a new.
Fluid Spirit: can treat each incarnum feat as a soulmeld in regards to being able to as a swift action invest essentia (up to his soulmeld capacity for essentia) in that feat as long as the Tsuno has essentia and that feat.
Second Growth: Tsuno increases in size permanently gains 1 natural armor.
Shared Spirit: ally within your spirit aura have your soulmelds as well.
Reshape Spirit: number of times per day equal to half HD you can choose to change your shaped soulmelds as a full round action, if they were bound you may bind the new soulmeld.
Feats of Spirit select one chakra, for the rest of your life all your feats get essentia from that chakra.