Along the lines of "mystic" I wanted to design a chaotic good Paladin that is hunting down an evil party. I had read a few things that have interested me in this build. The players have rattled the cage, poked sticks in the nest & rocked the boat. They are a cocky group of evil gestalt players, that believe they are now invincible. They murdered a princess and now have brought down the thunder. In our campaign the head of a good guy guild, the champion of all good kings, the shining white knight, is a Arcanist Paladin, of some great power. This is all they know.
I wanted to make this Paladin prestigious, gestalt, sword of arcane order, able to cast arcane and divine spells and any Paladin spell is quickened (what feat does this?) I am basically making this Pali the capstone for this entire province, he is the one, a hero of such renown he is almost worshipped, the BBgg, working his way to minor deity...he is Merlin, Achilles, the son of troy, and Lancelot all in one.
Mystic: This is something I have heard of, basically you have divine blood, this is a perfect fit.
I wanted 1/2 celestial and/or Saint templates if possible, he will be gestalted so this is still on table, but after taking one you dont qualify for the other or could he??? would he even want to have both? If he is Aasimer and uses the BoED LA its cheaper for the HC, right?
he needs to be a stout 16th level, I mean basically broken! just stupid powerful! He will be up to dbl the suggested wealth per lvl, or a weaker but higher levl version of himself. Thats min 16th to max 18th.
He will be a Pali of Freedom entering Prest Pali, Prestigious Paladin because I am ruling, that once he becomes a Pali, that his divine spells (Favored soul) or the generic spellcaster, either way all spells are all now cast as a Pali, thusly qualifying for the feet, whos name escapes me, that allows a Pali to cast quickened spells for free. Also he will able to pick n choose from arcane spells, were talkin one bad muther F'er!
WHAT I AM LOOKING AT IS DESIGNING A EVIL KILLING MACHINE, ALMOST CERTAIN DEATH FOR 1/2 THE PARTY, TPK IS A VERY STRONG POSSIBILITY, BASICALLY IF THE PARTY STAYS TO ENGAGE HIM THEY ARE REALLY TAKING A RISK, ITS ALMOST SUICIDE TO DO SO. Basically your avg pit fiend would run from this guy!
any help, suggestions, feats, spells, class(s), also help with the "mystic" - is this even D&D?
Eman