Hey everyone, hope you're all well.
Was hoping for a bit of help with making a character for a 3.5e DnD. DM is pretty open to anything, so long as it's discussed with him before hand, he's particularly big on RPing, & pretty big on rewarding players for being true to their character, whether it's magic items, XP, gold or even feats. He does like to test us by throwing us against enemies who are slightly above us in power, partially to kill off people & to challenge us to find inventive & creative ways to navigate obstacles.
Anyway, the party is currently entirely lack in in a party face. I've modelled the character concept heavily off the R.A. Salvatore character
http://forgottenrealms.wikia.com/wiki/Jarlaxle_Baenre from FR, however the world is of the DM's own design. The party is currently comprised of:
Neutral human druid, classic defender of nature; last week turned on a couple of the party members for attacking nymph's & ents without provocation.
A Chaotic good tiefling rogue, standard dagger SA, trapfinder.
Chaotic good halfling druid... No companion, has claws for hands & has a tendency to run off in random directions. Bizarre character concept, but the guy playing it does a marvellous job of roleplaying his character & contributes quite a lot to the party.
Chaotic neutral (I think) kobold rogue, he has kleptomania & sneak attacks a lot. Is role played really well & both he & the DM have discussed in depth how to make the kleptomania a plot twist. He basically rolls a will save anytime he sees something shiny; belt buckles, spoons, scrap metal or whatever it might be & whether or not he can avoid trying to collect it.
Human paladin/hellreaver thing, Lawful good, runs around smiting the enemies of Bahamut with a halberd.
Characters are currently level 7, DM has expressed the intention to head as high as 20+ if the game makes it that far.
I am not looking for game-breaking optimisation, or undermine anyone in the party, I enjoy the social aspects of the game but I would also like to contribute & not be dead-weight in combat.
Priorities are as follows:
1. Social skills & being the party face, particularly bluff & diplomacy.
2. A bit of support in the form of heavy use of wands & UMD
3. Contributing to combat
Pretty much any book is allowed, though my DM likes to go over what we're using before we start, though no flaws & traits. LA buyout is also allowed. No more than three classes, only one of which may be a PrC. Really like the idea of the master thrower PrC from CW.
I got a pretty decent roll for stats. 8, 18, 14, 16, 11, 14 (Excluding Drow bonuses, +2 Dex, Int, Cha & -2 Con)
The Character: Build 1Neutral Evil, Drow
STR 8, Dex 20, Con 12, Int 18, Wis 11, Cha 16
For Thrown Weapon Tricks was thinking; Trip shot, sneaky shot & weak spot
1 Rogue: Point Blank Shot, 1d6 SA & Poison Use (DrU)
2 Fighter: Weapon Focus (Daggers {B}), Hit-and-Run Tactics (DrU), Skilled City Dweller (Tumble & Gather Information)
3 Fighter: Precise Shot, Weapon Finesse {B}
4 Rogue: Evasion, +1 Dex
5 Rogue: 2d6 SA, Penetrating Strike (Dung)
6 Rogue: Two-weapon Fighting, Uncanny Dodge
7 Master Thrower: Quick Draw {B}
Rest of the levels will be Master thrower 5 & then rogue to 20. Master thrower gives me full BAB for the 5 levels & stacks with rogue for improved evasion, and finishes on an odd level for SA progression as well as two rogue abilities. Hit-and-run tactics (DrU) gives me +Dex to Damage against flat-footed opponents & +2 Initiative.
The Character: Build 2Neutral Evil, Drow
STR 8, Dex 20, Con 12, Int 18, Wis 11, Cha 16
For Thrown Weapon Tricks was thinking; Trip shot, sneaky shot & weak spot
1 Rogue: Point Blank Shot, 1d6 SA & Poison Use (DrU)
2 Swashbuckler: Weapon Finesse {B}
3 Swashbuckler: Weapon Focus (Dagger), Grace
4 Swashbuckler: Dex +1, Insightful strike
5 Rogue: Evasion
6 Rogue: 2d6 SA, Penetrating Strike (Dung), Precise Shot
7 Master Thrower: Quick Draw {B}
Take 5 levels of Master Thrower, a 4th level of rogue, daring outlaw & 11 levels of swashbuckler.
DM has okayed me to take gloves of endless javelins, modified to a bracer slot, gloves of dex +2, and a couple of wands, including wand of grease & wand of web. Also using the Swashbuckler ACFs Swift and Deadly (DrU), allows me to take a 5' step after attacking with a weapon in each hand, in addition to the normal 5' step for making a full-round attack, means I can make a full attack, move 10', and force opponents to have to move, and deny them full attacks. Also taking the ACF Shield of Blades, instead of dodge, whereby I get a level dependant shield bonus if I attack an enemy with two light weapons.
The Character: Build 3The same as Build 2, but swap dex & int stats at character creation, replace rogue levels with 3 of factotum to get Brains to Brawn, pick up Int instead of dex for attribute increases & grab a headband of int instead of gloves of dex. In addition to the ACFs aforementioned for the swashbuckler, would probably take Arcane Stunt, CM, to cast Blur 1+Int/day, with a 1 round duration.
I think that is everything, look forward to hearing from you & if I have forgotten anything or post in the wrong thread, let me knows.
Cheers,
Harley.
EDIT: Forgot about Swashie ACFs.