So I've been actively playing a 3.5e campaign with a group of friends and I've been playing as a Spellthief... well sortof playing a Spellthief anyway...
It started off as a spellthief with a couple levels of Wizard to provide some more beneficial spells but as we advanced we encountered a need for a more permanent divine spellcaster (our clerics keep disappearing) so with my DMs permisison I retrained a few levels of Wizard into Archivist and picked up a couple levels of Mystic Theurge to keep my spellcasting up close to where it was...
Well... now I've found myself in a bit of a bind and am looking for some help to sort out my build so that it will remain functional and versatile at higher levels without sacrificing to much of my spellcasting or melee combat abilities... Our campaign is going into Epic levels and we were told to plan for reaching lvl 40 by the end of it...
So anyway here is what I have currently for my build at Lv15
Spellthief:2 (DM approved custom Gain: higher BaB and 1st Lv Bonus Feat, loses: ALL Armor proficiencies & armored casting)
Combat Wizard:1 (Fighter Feats Variant)
Archivist:1 3 (Lore ACF)
Abjurant Champion:2
Combat Medic:2
Mystic Theurge:5
Force Missile Mage:1
Rogue:1
...and I have planned to take the following on the way up to 40
Arcane Trickster:10
Abjurant Champion:5 (3 more levels)
Combat Medic:5 Archivist:6 (3 more levels)
Havoc Mage:5
Force Missile Mage:5 (4 more levels)
so that's 40 levels there... and a result of 20/19 Arcane/Divine caster before any caster level shenanigans...
I've taken the Lore ACF on Archivist as well. I know it doesn't do much good with only 1 class level but that is one of the things I was hoping I could get some help with... I've currently got a Lore check mod of +19 (+11 Int, +5 Headband of Lore, +1 Level, +2 Synergy (r5 Knowledge History)) I'd like to try to bring this up to a +30 or at least as close as possible... Preferably without adding more Archivist class levels or another class...
So before we get into the main issue I suppose I should explain what I'm trying to accomplish with this character... Her background is is a scholar of sorts, she seeks to learn and understand everything, honestly she really is quite a bookworm so Wizard/Archivist both were fairly obvious choices for her class. She's a Half-fire Elemental, which comes into play quite a bit since we are playing in the Eberron campaign setting where elementals are bound and used to power various technologies and she's not all that fond of the treatment of elementals, as a result she's not to fond of most other spellcaster's either... combine a thirst for knowledge with a dislike of the local spellcasters and a spellthief is a rather interesting option...
enough of the backstory though... so anyway...
I took 2 levels of
Spelltheif to get steal spell and steal active spell effect, then proceeded to level her other casting classes. 1 level of
Rogue to gain that all important 2nd sneak attack die to qualify for
Arcane Trickster which will bring her up to 7d6 sneak attack before factoring in enchantments. Despite having 90% of her levels being in spellcasting classes she is primarily a melee combatant. I have the Master Spellthief feat to allow me to progress my steal spell ability with each level of arcane spellcasting i gain, so no need to advance past 2nd level.
Abjurant Champion offers a few class abilities that both enhance her spellcasting and improve her survival in melee combat.
Havoc Mage will grant her battlecast which will be used primarily for casting buffs while attacking. I've seen discussions on various forums about if Battlecast allows for a full-attack or if it is a single-attack only and my DM has ruled full-attack due to it's full round action duration.
Force Missile Mage grants bonuses to my Magic Missile spells, which have wound up being my go-to spells when melee isn't a viable option... plus getting 2 extra missiles is always nice too
Combat Medic non-essential, was selected to grant some improvements to my healing abilities... if it comes down to it I can easily drop this prC and fill in the gap with more
Archivist levels or another more beneficial prC
a few other prCs i've looked at and considered:
Geometer first 3 levels grants an ability much like the Rogue/Spellthief's Trapfinding but applies to magical writing which my DM has a habit of using for his "traps" and getting an ability that would alert me if such a trap were nearby would be quite useful
Magelord was an alternative to the 1 level of rogue for obtaining that 2nd Sneak Attack die... more beneficial as it grants a level of arcane spellcasting as well but the prerequisites were not worth it for a single level dip
Geomancer allowing me to blend arcane and divine spellcasting features sounds like a nice benefit... and I do like many of the other features the class offers but I'm not really able to work it into the build...
Daggerspell Mage I love the structure of this class and if I could I would most certainly be using it in my build, unfortunately the reliance on dual-weilding daggers takes this prC off the list for me. I wield a single Rapier with an empty offhand... I'm actually using the Rogue Blade allowing me to sneak attack constantly due to the Blink effect from the sword.
Bladesinger from Races of Faerun is also a class I considered due to my weapon selection... at 6th level I'd gain the ability to cast any arcane spell with a cast time under 1 standard action as a free action while making a full attack, add my intelligence to my AC, and more... TBH there's not much reason to not take this prC besides the 10 level progression limiting room for other classes and the Races of Faerun variant has it's own spell list rather than increasing existing spellcasting...
So what I'm looking to accomplish here is to maximize my potential in melee combat while still providing high level spellcasting functionality... I'd like to if at all possible change the 20/19 Arcane/Divine to a 20/20 before casterlevel adjustments... then find a way to maximize both casterlevels, particularly the Divine caster since the majority of my buffs are Divine. AC is not currently an issue (in fact my DM may have allowed us to get away with more AC shenanigans than he should have).
Typically I find myself casting Divine Power to bring my BaB up to 15+ and follow up with a repeating Hunter's Eye spell to gain additional Sneak Attack die. For this reason I can't use Bladesinger since both of these buffs are Divine... Since Hunter's Eye is a swift action to cast though I can still perform my normal attack action that turn without battlecast or song of celerity when casting it though. But i'd like to be able to cast Divine Power and proceed with an attack that round as well as have the option to prepare other spells while attacking such as Cloud of Knives or Coat of Arms. It would be great to not lose an attack to cast such spells, and It would allow me to make greater use of my large spellpool. Plus when things get rough I wouldn't have to choose between pulling back to heal and buff the team and continuing to pressure the enemy, I can do both simultaneously... since we keep losing our clerics I find myself having to juggle support and offense quite often.
TBH I'm not opposed at all to dropping Combat Medic for 5 more levels of Archivist... I'd more than likely actually get more benefit from 6th level Archivist than from Archivist:1/Combat Medic:5... but I'd like a second opinion on that first... and perhaps someone might even have a better option than either for me.
Funny enough, despite the fact that adding in Archivist for divine casting was a marriage of necessity I've grown to like the combination and can't really see my character without it anymore...
So.. to recap... the character is first & foremost a spellthief, melee combatant using magic to support herself and her party while unleashing a constant flurry of sneak attacks, stealing spells and spell effects when she can. I'd like to improve her Lore ACF as much as possible with out adding more class levels (though if i do drop Combat Medic then I might gain 5 class levels for this). And I'd like to increase my spellcasting to 20/20 before casterlevel shenanigans and then proceed to inhance my casterlevel as high as possible, specifically on the Divine spellcasting side.
Current feats:
Spellbook Mastery
Dragon Familiar (DM ruled it a requirement in order to obtain a pseudodragon as a familiar)
Item Familiar
Darkstalker
Master Spellthief
Blind Fight
Craven
Combat Casting
Familiar Concentration (house rule: Wizards/Sorcerers gain benefits equivalent to Improved Familiar at Lv1, feat unnecessary)
Weapon Finesse
Practiced Spellcaster (Archivist)
Planned future feats:
Telling Blow
Sacred Strike
Eldritch Erosion
Obscure Lore
so I guess what I need is advice on restructuring my progression... help to get the most out of my sneak attacks... help improving my spell casting abilities and boosting my Divine casterlevel... and help improving my Lore class feature... and suggestions for feats I should pick up (I'm aware of the near essential 1st level caster feats, but sadly learned of them to late, will remember them next time)... Also interested in finding a Rogue ACF to replace Trapfinding (redundant class feature due to Spellthief)
At Lv15 i have a 12/12 CL, 2d6 sneak attack (+2d6 bonus), can steal up to 6th Lv spells (higher than I can even cast), a +19 Lore check, and a character that seems to be a hodgepodge of mismatched prCs... and atleast 25 levels to go in which if I continue with how things are now I'll likely find myself growing progressively weaker than the rest of the party...
Attributes:
Str: 26
Dex: 30
Con: 27
Int: 33
Wis: 24
Cha: 22
OH! One more thing... are there any tricks that can be done with this build to boost my spell save DCs? My character was supposed to focus on Illusion spells originally and I still do have a large assortment of illusions in my spell list that I wish to use more often again but unfortunately keeping my save DCs above our enemies save bonuses has proved nearly impossible... heck I can't even fail my highest level spell's DC with my weakest save on a 1... Earlier levels when save DCs were consistantly higher than save bonuses was fun though... and the reason for taking the feat Familiar Concentration >.< held off a whole horde of enemies with an illusion of a wall while the rest of the party fought another horde attacking from the other direction... those kobolds were so convinced the wall was real they fooled themselves into feeling a wall where there was nothing but air.
I should also mention... my DM has forbid use of the Tome of Battle... I've taken a look through it and have seen quite a few things I'd love to use but sadly cant...