Hi everyone, i've this concept in mind of the ultimate "blasting" power for psions, and obv i thought about "TT" as it's mentionated into the Psion's handbook like this: "This power is potentially the only direct damage power you’ll ever need. Toss 15 Greatswords at an enemy for 30d6 damage".
WOW
But it has some problems:
1- Damage reduction, weapons as mundane items incurr into DR (DR applies to every single instance of damage right?). enchanting 10+ weapons it's too costly to do.
2- Availability/Transportation of a large number of weapons to toss.
I thought to (partially) bypass those flaws utilizing Call Weaponry/Call Item Powers.
First of all we must define if Ammunitions are weapons or not. Srd put them into the Weapon Chapter and follow weapon enchanting/crafting process, so i'll count them as weapons (for
Call Weaponry).
Note that if judged mundane equipment also
Call Item has it benefits: where Call Weaponry teleports "magic weapons" for bypassing DR, Call Item can teleport items of various materials, while being under the price limit.
Secondly i assume that Telekinetic Thrust has the same wording of Telekinesis for the missing "Charisma" part:
Telekinesis
Violent Thrust
(cut)
You must succeed on attack rolls (one per creature or object thrown) to hit the target with the items, using your base attack bonus + your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer). Weapons cause standard damage (with no Strength bonus; note that arrows or bolts deal damage as daggers of their size when used in this manner). Other objects cause damage ranging from 1 point per 25 pounds (for less dangerous objects) to 1d6 points of damage per 25 pounds (for hard, dense objects).
Telekinetic Thrust
You must succeed on ranged attack rolls (one per creature or object thrown) to hit the target of the hurled items with the items, applying your Intelligence modifier to the attack roll instead of your Dexterity modifier. Hurled weapons deal their standard damage (your Strength bonus does not apply; arrows or bolts deal damage as daggers of their size when used in this manner). Other objects deal damage ranging from 1 point per 25 pounds of weight (for less dangerous objects such as an empty barrel) to 1d6 points per 25 pounds of weight (for hard, dense objects such as a boulder).
Tell me if this assumption it's erroneous, but i read somewhere that the text could be associated with the spell.
Base Build
Psion 1- Feats: Linked Power, Psionic Meditation
Psion 3- Feat: Expanded Knowledge (Call Weaponry)
Psion 5- Feat: Metapower (LinkedPower,Call Weaponry) | BAB:+2 INT 20 (+5)
So, @5th level we can hurl up to 5 object with a total weitght of 250lbs.
Manifesting a CallWeaponry Linked to Telekinetic Thrust we pay 4pp to create a Arrow Quiver or leather pouch that holds 10 bullets, and manifest TT on the next turn before ammunitions fade off.
Arrows
An arrow used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
Bullets, Sling
Bullets come in a leather pouch that holds 10 bullets. A bullet that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
in game mechanincs: Medium Arrows (20) 1gp|1d4|3lb|Piercing or Medium Bullets (10) 1sp|1d4|5lb|Bludgeoning.
Thx to call weaponry we can cover Magic/Piercing/Bludgeoning DR at once (too bad for cold iron and/or silver
), however the damage output it's very low 4pp/5d4 with a Ranged Attack (not touch :|) but no Save/SR.
By Call Weaponry: "
You don’t have to see or know of a weapon to call it—in fact, you can’t call a specific weapon; you just specify the kind", kind it's a not-defined game word, but within weapons chapter in SRD we have Weapon Categories and then Weapon Qualities. Catergories are more general then Qualities
Categories:
- Simple, Martial, and Exotic Weapons [Proficency]
- Melee and Ranged Weapons (subcategories: Reach Weapons, Double Weapons, Thrown Weapons, Projectile Weapons, Ammunition) [area of use]
- Light, One-Handed, and Two-Handed Melee Weapons [encumbrance]
- Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal [Size]
Qualities
Cost|Dmg (S)|Dmg (M)|Critical|Range Increment|Weight|Type
So if you specify a lognsword as a called weapon you are automatically defining all those characteristics that define what's a
medium-sized longsword, including size. Moreover if a small creature (i hope) can choose to call a small-sized weapon wehere the power don't mention any realtion between the size of manifester and the one of the weapon called, i think size it's arbitrary and customizable feature.
Assumed we can call for a weapon of any size, waht's the highest size category in game? Epic Levels Handbook defines Colossal+ for
Epic Dragons and it's 5increments from medium.
By Rule compedium/Srd:
COST
This value is the weapon’s cost in coins. The cost includes all miscellaneous
gear that goes with the weapon, such as a sheath. This
cost is the same for a Small or Medium version of the weapon.
A larger version costs twice the noted price per size category
larger than Medium. A smaller version costs half the price per
two size categories smaller than Medium (round up).
WEIGHT
This is the weight of a Medium version of the weapon. A
larger version weighs twice as much per size category larger
than Medium. A smaller version weighs half as much per
size category smaller than Medium.
it's unclear if the formula it's 2x[# of Size Increase] or 2^# #=number of size increse? In any case i choose the worst case scenario for 2^5= x32
the result is:
Colossal+ Arrows (20) 32gp|4d6|96lb/4,8 each|Piercing
Colossal+ Bullets (10) 32sp|4d6|160lb/16 each|Bludgeoning
Both within weight limits. for 4d6x5 (average 70) damage @ECL5
Setting the baseline for the build how do you continue it/improve it (in particular against DR)?
BAB becomes a important reqirement, it's Wilder better then a Psion for the 3/4 BAB (+1 at 5th and 6th level)?
What do you think about Psion6/Ranger1/Slayer X (losing 2 ML) or Psion8/Slayer X (losing 1ML)? other bab builds?
Thx for reading
Edit: Teorical damage @ECL5 - 250lb./5 Objects
Medium Arrows (5) 0.25gp|1d4|0.75lb|Piercing
Size Colossal++++ (8 Size Increase) -> Multiplier: x256
Colossal++++ Arrows (5) 64gp|8d6|192lb|Piercing
8d6 x5 = 140average