Author Topic: Spirit Eater Curse Help?  (Read 10615 times)

Offline bhu

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Re: Spirit Eater Curse Help?
« Reply #20 on: September 27, 2014, 03:18:06 AM »
My point is if you just want a few abilities it's a PrC.  If you want a lot of abilities, its a base class.

Offline TraceChaos

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Re: Spirit Eater Curse Help?
« Reply #21 on: September 27, 2014, 12:53:15 PM »
Makes sense. As it stands, there's about... a minimum of five things I want out of it. Basic spirit eating for non-mortals, soul eating on mortals, the babbility to suppress the hunger, assuming I build a hunger mechanic into the class at all, the ability to, eventually, use my power on an AoE (10 foot sphere, maybe) And as a capstone a save or die ability.

Oh, and the ability to transform into some sort've hunger-based superform, as per the Ravenous Incarnation feat from what I'm  basing this off, though I don't know how I'd justify it since the original feat is gained by eating a dead god.

Even if everything else is unlimited I already know the save or die would be limited uses per day, but I'm not sure on much else.

Feats I'm basing this off of (They're from a video game, and epic level, and I'm trying to make this something Ican go for at level 6 at the latest if it's a PrC) : http://nwn2.wikia.com/wiki/Category:Spirit-eater_feats

The Ravenous Incarnation feat (Most badass thing, in my opinion) : http://nwn2.wikia.com/wiki/Ravenous_Incarnation
« Last Edit: September 27, 2014, 12:55:33 PM by TraceChaos »
One must still have chaos in oneself to be able to give birth to a dancing star.

Offline Chemus

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Re: Spirit Eater Curse Help?
« Reply #22 on: September 27, 2014, 01:52:34 PM »
Regarding the Save Or Die ability, Pyrokineticist has two SOD's: the targeted one expends psionic focus and is a full-round action (so it's usable every other round), the AoE one is 1/day as a standard action. So X per day should be unnecessary if the character must perform some other action before being able to reuse the ability.
Apathy is ...ah screw it.
My Homebrew

Offline TraceChaos

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Re: Spirit Eater Curse Help?
« Reply #23 on: September 27, 2014, 02:01:53 PM »
Hrm. But the class isn't psionic. Maybe if It give it an X nubmer of rounds cooldown, like so many spell-likes, supernatural abilities, and breath weapons?
One must still have chaos in oneself to be able to give birth to a dancing star.

Offline TraceChaos

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Re: Spirit Eater Curse Help?
« Reply #24 on: September 28, 2014, 03:42:33 AM »
So! Thinking full BaB base class with a focus on spirit-eating. Would gain natural weapons and possibly a ghost-touch style natural ability thing, and only have proficiency in its natural weapons which would be limited, but also gain a few spell-like or supernatural abilities to do damage at range. Not sure how those'd work yet. Not even sure if I want it to always have natural weapons or gain some rage-like ability that grants them.

Need to think of a NAME for the class (Got ideas in my head, no idea what one to pick though. Should I post the ideas I have?)

One must still have chaos in oneself to be able to give birth to a dancing star.

Offline bhu

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Re: Spirit Eater Curse Help?
« Reply #25 on: September 28, 2014, 03:43:44 PM »
A thoguht on weapon proficiencies: Limiting yourself to natural weapons only means you had better have some way of enhancing said weapons.

Offline TraceChaos

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Re: Spirit Eater Curse Help?
« Reply #26 on: September 28, 2014, 04:09:16 PM »
True. As I recall though there's a magic item that allows for enhancement bonuses and magical effects on natural weapons though, isn't there?

I WAS thinking of givin them early cosntant access to ghost touch though, for said natural weapons.  Unless that seems OP?
One must still have chaos in oneself to be able to give birth to a dancing star.

Offline Chemus

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Re: Spirit Eater Curse Help?
« Reply #27 on: September 28, 2014, 06:22:06 PM »
Look at Soulknife for a starting point for your class. My understanding is that it is considered sub-optimal, since magic items are assumed to be available relatively freely, so try to at least keep the power level even with it.
Apathy is ...ah screw it.
My Homebrew

Offline TraceChaos

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Re: Spirit Eater Curse Help?
« Reply #28 on: September 28, 2014, 07:29:45 PM »
Hrm. So I should try and make sure there's a class feature almost every level?

That could be hard for me to do, honestly, since I have NO IDEA what I'm doing here.

As of Right now I'm thinking Full BaB, high fort and will saves, and general ability to fight most kinds of creatures with my spirit eating abilities, but...

Well, there's a reason I've asked other people to make this for me ; I really don't know what to put where.
One must still have chaos in oneself to be able to give birth to a dancing star.

Offline bhu

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Re: Spirit Eater Curse Help?
« Reply #29 on: October 02, 2014, 05:41:57 PM »
Here's a Template you can use

SPIRIT EATER


   
Quote of Some Kind by a member of the class!

 A general description of whatever the class is!

MAKING A SPIRIT EATER
 Quick generalization of what you should focus on when making the class.
 Abilities: An in detail section on what ability scores are good for the class, and usually in the order of priority.
 Races: Basically how common is the class in the various core races (and other races if you wish to put information in here about them).
 Alignment: What alignment they are allowed to be.
 Starting Gold: How much gold they start with. Pretty explanatory.
 Starting Age: Starting age of the race, just state "As Another Class" as it's better then creating your own chart.

Class Skills
 The Spirit Eater's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +2     +0     +2   
2. +2    +3     +0     +3   
3. +3    +3     +1     +3   
4. +4    +4     +1     +4   
5. +5    +4     +1     +4   
6. +6    +5     +2     +5   
7. +7    +5     +2     +5   
8. +8    +6     +2     +6   
9. +9    +6     +3     +6   
10.+10   +7     +3     +7   
11.+11   +7     +3     +7   
12.+12   +8     +4     +8   
13.+13   +8     +4     +8   
14.+14   +9     +4     +9   
15.+15   +9     +5     +9   
16.+16   +10    +5     +10   
17.+17   +10    +5     +10   
18.+18   +11    +6     +11   
19.+19   +11    +6     +11   
20.+20   +12    +6     +12   

Weapon Proficiencies: A place to put the different proficiencies.
 Put all the different class abilities in here!
 
PLAYING A SPIRIT EATER
 Brief description on how to play the class you are designing.
 Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
 Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

SPIRIT EATERS IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

SPIRIT EATERS IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.



EPIC SPIRIT EATER

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Spirit Eater gains a Bonus Feat every x levels higher than 20th
« Last Edit: October 02, 2014, 05:45:43 PM by bhu »

Offline TraceChaos

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Re: Spirit Eater Curse Help?
« Reply #30 on: October 03, 2014, 12:43:55 AM »
Oh, my! Thanks Bhu! I'll try and fill that out eventually! I just... need to think of what to actually... how the class abilities will work.
One must still have chaos in oneself to be able to give birth to a dancing star.

Offline bhu

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Re: Spirit Eater Curse Help?
« Reply #31 on: October 03, 2014, 02:45:26 AM »
I can always help fill stuff in

Offline TraceChaos

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Re: Spirit Eater Curse Help?
« Reply #32 on: October 03, 2014, 01:08:32 PM »
That'd be great, I've just got to think of what abilities to give it in general. I'm thinking at level 1 something that acts more or less as ghost touch applied to all their weapons, or maybe just their unarmed / natural weapons. If unarmed / natural I need to decide if it'll get unarmed progression as or similar to a monk, or if it'll gain natural weapons somehow.
One must still have chaos in oneself to be able to give birth to a dancing star.

Offline TraceChaos

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Spirit-eater WIP
« Reply #33 on: November 26, 2014, 01:26:23 AM »
QUOTES ARE CREDITED TO TAIOKO RII

SPIRIT EATER


   
"Broken. Broken, broken. That's what they called me. They meant it, too. I didn't believe them at first, but I could feel what they were referring to. I was incomplete. Like a heart missing its lover, a puzzle without a piece. And so my soul grew crooked, grew wrong. And it wanted to grow more. It had a thirst, a hunger. Almost consumed itself. Until I turned to others. Those who spurned me. And I used them to fill the space, to complete the puzzle, to make my soul whole again. Broken. Complete. Shattered, devoured whole. I'll break you, but you won't be broken in death. In death, you'll be a part of me." - Telor Magdelein, the Fallen Priest

Spirit-Eaters are warriors. Whether it's for survival, to permanently erase evil from existence, or for power. They fight. They turn the power of their own 'soul', or a beast within it, towards their enemies and consume parts of them.

MAKING A SPIRIT EATER
 Quick generalization of what you should focus on when making the class.
 Abilities: Charisma is used to determine the saves of a spirit-eaters special abilities. Strength and constitution are good for helping deal damage and absorb damage, respectively. Intelligence can help with class skills, but is not essential. Dexterity is not necessary or combat exactly, but can help with armor class.
 Races: Humans are the most common, simply by merit of being the most numerous race. Spirit -Eaters can occur in any race by the character being cursed or damaged, though monstrous or Evil races are the most likely to inflict it upon themselves to gain powerful warriors.
Outsiders are extremely unlikely to be Spirit Eaters, as their soul and body normally form one unit, and thus are capable of repairs, and it is almost impossible to replace an outsiders soul with something else. Still, there are rumors of such creatures.
 Alignment: Any. Chaotic and evil alignments are the most common, as such creatures are the most likely to inflict this fate upon themselves for power or to be damaged accidentally, but any alignment can exist as a Spirit-Eater.

 Starting Gold: 3d6X10
 Starting Age: As Sorcerers.

Class Skills
 The Spirit Eater's class skills (and the key ability for each skill) are
Bluff(Cha), Diplomacy(Cha), Intimidate(Cha), Know. Arcane(Int), Know. Religion(Int), Spellcraft(Int),
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +2     +0     +2    Spirit Pool, Altered Essence; Warped Vessel
2. +2    +3     +0     +3    Consume Spirit
3. +3    +3     +1     +3   
4. +4    +4     +1     +4   
5. +5    +4     +1     +4   
6. +6    +5     +2     +5   
7. +7    +5     +2     +5   
8. +8    +6     +2     +6   
9. +9    +6     +3     +6   
10.+10   +7     +3     +7   
11.+11   +7     +3     +7   
12.+12   +8     +4     +8   
13.+13   +8     +4     +8   
14.+14   +9     +4     +9   
15.+15   +9     +5     +9   
16.+16   +10    +5     +10   
17.+17   +10    +5     +10   
18.+18   +11    +6     +11   
19.+19   +11    +6     +11   
20.+20   +12    +6     +12   

Weapon Proficiencies: Spirit Eaters are proficient with simple and martial weapons. They are proficient with light and medium armor, and shields (But not tower shields).

 Put all the different class abilities in here!

Spirit Pool: Spirit Eaters gain a pool of spirit points. This pool starts full at game-start, but lowers by Spirit Eater level points per 24 hours. The pool is 5x Class Level points + (Unsure? Should that be it?)
The spirit Eater loses their class level in points from this pool every time they rest. If they do not need to rest (or simply choose not to) then they lose the same amount of points once every 24 hours, unless they are in some effect that stops them from aging.

Altered Essence; Warped Vessel(Ex): A Spirit Eater is a cursed creature, damaged on the deepest level. This reflects in a nubmer of ways. Their body is twisted, and serves as a direct conduit to their soul. Upon killing or destroying a viable creature (One that they can 'feed' upon) with a melee attack or with their Consume abilities they regain the creatures HD or CR (Whichever his higher) in points in their Spirit Pool. If this would place them above full points int heir Spirit Pool they recover 2x the excess points in HP.
A Spirit Eater can also eat Souls, or the things containing a Soul for the same benefit.
Spirit Eaters also gain other benefits ; largely it is that they do not need to eat or drink and do not age (They retain any bonuses or penalties from having aged before becoming a Spirit eater, but will not gain any after becoming one).
Other effects of being a cursed, damage creature, are also physical. The Spirit Eater gains a mark, that spreads over their body as they grow in power, that marks them as having something fundamentally 'wrong' with their soul. This can appear to be a glowing tattoo, 'cracks' leading nowhere in the creatures body, or any other such mark. This mark can begin anywhere on the body, and is initially easy to conceal with clothing. Seeing this mark allows one to make a DC 25 Knowledge(Arcana) check, or DC 20 Knowledge(Religion) check to be aware of the creatures unique state as a Spirit Eater.

Consume Spirit (Su): At second level Spirit Eaters gain the ability to forcibly rip away at and consume parts of enemy's essences. This functions as a touch attack dealing 1d6/2 class levels untyped damage, usable once every 1d4 rounds. If damage is dealt with this ability, the Spirit Eater restores one point tot heir Spirit Pool per dice of damage done.

If reduced to negative hit points (But not killed) by Consume Spirit, the target must make a will save or be killed. If the target is killed by Consume Spirit, the Spirit Eater gains points in their Spirit Pool equal to damage done plus the usual benefits for killing or destroying a viable creature. This overrides the base amount restored by the ability.

PLAYING A SPIRIT EATER
Spirit-Eaters are, more than anything else, hungry. They need to feed on spirits to survive. This is, largely, an obstacle. But the source of this hungry grants boons. Many are monsters seeking just to feed, while others are controlled, precise living weapons, crusading for a cause and intent on making the best of a bad thing.
 Religion:Spirit Eaters are, despite gaining no 'benefit' from it, often drawn to religion simply out of an interest in the thoughts that the gods may have on them, though many of them choose to avoid the gods simply because they are afraid to draw on further curses into their existence.  Good Spirit Eaters often worship gods of mercy or forgiveness, hoping to atone for the sins they commit to survive. Evil Spirit Eaters frequently worship gods of war, destruction, or primal beasts who represent hunger. Any Spirit Eater may be drawn to death, curious as to the fate that awaits them after their own demise.
 Other Classes: Paladins and Clerics are generally wary of Spirit Eaters, due to their corrupt nature and damaged souls. Fighters appreciate their combat effectiveness, Barbarians can enjoy the ferocity of some of them. Sorcerers relate to them, on some level, because their power comes from within. Wizards generally find Spirit Eaters fascinating, and a subject worth studying.
 Combat: Spirit Eaters prefer to take any approach they can to dish out heavy damage in order to gain spirit points. They tactically use their consuming abilities to feed themselves and deal their heaviest damage, though try and do so wisely.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.

SPIRIT EATERS IN THE WORLD
"It was like fire. Seeing souls expunged like that, doused and devoured with such anger, such ferocity, is scarring enough. I fear for what goes on to the souls lost. If the spirit-eater that devoured them dies, will they at last find solace, find peace? I pray and pray! I pray that the gods would not be so lenient as to allow such a being into the fray of creation. For their tapestry should not be as this. It should not collapse in on itself, burning its own woven fabrics. They are wrong things." - Father Endel, the High Priest, after witnessing a lone spirit eater's ferocity against several of his servants.
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Most days are spent traveling or, while in towns, hiding. Others are spent hunting, looking for a meal, planning to devour a certain soul or two. Largely, Spirit Eaters -plan-. They plan what they'll do, and say, and how they'll react to questions and what they'll do to feed.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 "Spirit Eaters are monsters, even if they look human!" "They're poor, cursed souls who need to be saved or put down... and we don't know how to save them!" These are but a pair of quotes about spirit eaters, made by a commoner and a cleric respectively. Spirit Eaters are poorly received when it's known what they are, simply because of their nature. Commoners fear them, clergymen either pity them or are disgusted by them. This opinion may be swayed one way or another if the community has seen a Spirit Eater or heard tales of one before. Having met an Evil Spirit Eater a community will likely outright hate and fear them, while if they've met one who is Good they will more pity and respect them for the burden they face.

SPIRIT EATERS IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: Spirit Eaters can change from those with damaged souls to those with no souls, or with their souls replaced by soul-eating monsters easily enough.
 Encounters: Evil Spirit Eaters are the most common ; the party may encounter one or more Spirit Eaters or their thralls who seek the 'flavorful' meal of powerful souls. Otherwise, they may find a Good Spirit Eater who is being persecuted due to his curse and seek to help him or end his misery.



EPIC SPIRIT EATER

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Spirit Eater gains a Bonus Feat every x levels higher than 20th
« Last Edit: November 26, 2014, 06:02:54 PM by TraceChaos »
One must still have chaos in oneself to be able to give birth to a dancing star.

Offline bhu

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Re: Spirit Eater Curse Help?
« Reply #34 on: November 26, 2014, 03:44:04 AM »
omg I thought you'd forgotten this!

Offline TraceChaos

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Re: Spirit Eater Curse Help?
« Reply #35 on: November 26, 2014, 03:47:59 AM »
Not forgotten! Just! I am very bad at these things and so I waited till I had SOME MINOR LEVEL OF INSPIRATION AND ALSO HELP FROM A FRIEND AND

well I got quotes done? xD

I had an idea for the level one ability that lets you, y'know, eat souls and itw as gonna have some other effect and I was gonna call it like "Altered Essence; Warped Body" but I forget what exactly I wanted it to do, now. I got too busy getting quotes and trying to build fluff and aaaaaa
One must still have chaos in oneself to be able to give birth to a dancing star.

Offline TraceChaos

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Re: Spirit Eater Curse Help?
« Reply #36 on: February 01, 2015, 01:05:06 AM »
http://www.minmaxboards.com/index.php?topic=15323.msg271057#msg271057

Tried it all over again, making it as something less than 20 levels, and posted it in Oslecamos Improved Mosnter class board, because it seems pretty monster-y.
One must still have chaos in oneself to be able to give birth to a dancing star.