Author Topic: Kaelik Wizard  (Read 2251 times)

Offline Kaelik

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Kaelik Wizard
« on: February 15, 2015, 02:21:48 PM »
[size=18] Kaelik Wizard [/size]
"I heard you like Wizard's, but wanted to create a level 10 character in less than an hour. Have I got something for you."

So a long time ago in a galaxy far far away we were talking about Wizards and mechanics and spells for reasons I don't quite remember but that were vaguely about preparation based casting an infinite uses and/or combat versus noncombat spells being from different or the same pools, and I explained a Wizard based class that was simple and I thought workable. The conversation moved on or something, but I periodically remembered that description, and I kept wanting to make that class. So this is that class.

Prestige Classes: Prestige Classes advance Kaelik Wizard Casting, but do not grant the additional listed class features. In practice this mean you PrC out after level 5 unless you are creating a level 20 character.

Alignment: Wizard's can be any alignment.

Races: Any Race can make a Wizard.

Starting Gold: 6d4x10 gp (100 gold) plus spellbook.

Starting Age: As Wizard.

Hit Die: d4
Class Skills: The Kaelik Wizard's class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Dechipher Script (Int), Forgery(Int), Knowledge (Any) (Int), Search (Int), Spellcraft (Int), and Speak Language.
Skills/Level: 2 + Intelligence Bonus
BAB: Bad (1/2), Saves: Fort: Poor; Reflex: Poor; Will: Good

Level, Benefit
1 Spellbooking (15 minutes), Spellcasting (Immediate), Spellcasting (Durational)
2 Summon Familiar, Scribe Scroll,
3 Metamagic Interaction
4
5 Craft Magic Items, Shorter Durations
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20 Archmage

All of the following are Class Features of the Kaelik Wizard class:
Weapon and Armor Proficiency: Kaelik Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail.

Special Saving Throw (Ex): Any saving throw triggered by any spellcasting method the Kaelik Wizard uses is always equal to 10+1/2 character level+Int modifier, regardless of spell level.

Spellbooking (15 minutes): A Kaelik Wizard begins play with a spellbook that is exactly like a Core Wizard's Spellbook. At every level up she can write in two additional spells to the spellbook of the highest level she can cast. The highest spell level she can cast is exactly the same as a Core Wizard with the same number of class levels. She can also add more spells to this spellbook in the same way a Core Wizard can.

At any time and for any reason, with 15 minutes of uninterrupted reading a spell out of a spellbook, the Kaelik Wizard can cast that spell immediately at the end of the 15 minutes. The Kaelik Wizard can even do that with someone else's spellbook too, or a looted spellbook. That is 150 consecutive full round actions of reading, followed by the spell being cast in the very next round (or rounds for longer casting time spells).

However, if the duration of the spell is anything longer than 15 minutes, the spell's duration is reduced to 15 minutes.

Spellcasting (Immediate): A Kaelik Wizard starts at level 1 with 6 spell slots, and ends at level 19 with 6 spell slots. At the cost of 15 minutes of preparation, a Kaelik Wizard can prepare 6 different spells, one per each slot from any spellbook(s) she has access to. A Kaelik Wizard may not prepare the same spell more than once. Once a spell is in a slot, the Kaelik Wizard can expend that spell from the slot to begin casting that spell instantly, as if she had just read and mumbled for 15 minutes over a spellbook.

If the duration of the spell is anything longer than 15 minutes, the spell's duration is reduced to 15 minutes.

Spellcasting (Durational): A Kaelik Wizard may cast some spells with a duration longer than 15 minutes. These spells must have a duration that is 10 minutes per level, hours per level, or have a duration longer than 30 minutes. Any spell which requires concentration may not be cast in this way. A Kaelik Wizard may cast one such spell in 15 minutes, or she may cast as many durational spells as she is capable of maintaining in one 15 minute block. After casting the spell, the duration becomes permanent so long as the Kaelik Wizard expends a duration slot to keep the spell active.

The Kaelik Wizard gains one level 1 duration slot at level 1. At each level that a Kaelik Wizard gains access to a new spell level, she gains a duration slot of that spell level, to a maximum of 9 duration slots total, one for each spell level at level 17.

A Kaelik Wizard may cease to use a duration slot to maintain a spell as a swift action, and at that time the spell immediately ends.

SPECIAL NOTE: For most spells, the distinction between instantaneous creation and permanent is just a question of whether the effect should be dispellable. However, for the Kaelik Wizard, it determines whether the spell uses up a duration slot. While I don't know of anything off the top of my head, there might exist an Instantaneous Duration spell that the DM should require to use a duration slot.

Summon Familiar: At level 2 a Kaelik Wizard gains a Familiar the same as a Sorcerer or Wizard. This can also be traded for all the weird things that any Wizard or Sorcerer could trade a Familiar for. The Kaelik Wizard does not need to meet the qualifications for this swap, so she can get Abrupt Jaunt even though she cannot specialize, and she can get Draconic Heritage or a Drakken Familiar without having the Dragonblood subtype.

Scribe Scroll: At level 2 a Kaelik Wizard gains Scribe Scroll as a bonus feat.

Metamagic Interaction: At level 3 a Kaelik Wizard gains the ability to cast level 2 spells. At this time, it should be made clear that any metamagic effect applied to a durational spell requires a higher durational slot to be used. In additional, at level 3, all 6 Kaelik Wizard spell slots are considered level 2 spell slots. This increase will occur again each time the Kaelik Wizard gains access to a higher level slot. So a Kaelik Wizard could choose to prepare a Silent Color Spray at this time.

Extending or Persisting a spell can bring it over the 30 minute duration that makes it capable of being applied to a duration slot, however, the spell must use a duration slot that is sufficiently high level to accommodate the new spell level.

Any method of applying a metamagic feat without increasing the spell level, such as Sudden Metamagic, a Metamagic Rod, Incantatrix Cooperative Metamagic or Metamagic Effect, or Divine Metamagic does not work on a Kaelik Wizard spell. This is distinguished from a +0 increase, such as Invisible Spell, which can still be applied.

Craft Magic Items (Su): At level 5 a Kaelik Wizard can craft any magic item as if he had the associated crafting feat. Nothing else about crafting is changed. This has the effect crafting has in your game, whether that is doubling WBL, guaranteeing the party has the items they want without changing total loot value, or giving them piles of low magic items that they can't all use at once because of attunement slots.

Shorter Durations: At level 5 a Kaelik Wizard can now use Duration slots to make permanent spells with a duration of 1 minute per level in addition to the other stated durations.

Archmage (Ex): At level 20 a Kaelik Wizard becomes a really good Kaelik Wizard. She gains an additional duration slot of each level of spell, she gains 6 additional spell slots, giving her 12 total slots to prepare, and she reduces her spellbook casting time to 10 minutes.

Commentary welcome since I made this in like 20 minutes. I don't care about ways it can be broken that a Wizard can also be broken, but please point out any new exploits that you wouldn't want in your game.

Offline DDchampion

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Re: Kaelik Wizard
« Reply #1 on: February 15, 2015, 03:55:00 PM »
If you insist:
-The kaelik wizard will have more top spell slots than regular wizards except for super specialists that had to ban a lot of schools for their trouble. Sure evocation may not be a big loss, but enchantment is pretty nifty and after that a regular wizard would have to start sacrificing important magic. The kaelik wizard does not sacrifice anything for their extra top-level spell slots.
-Low level wizards can't really get all-day-long buffs right away at first level. You're getting most of the Incantrix's goodies while being able to take other borked wizard prcs.
-"Anything you want with 15 min of preparation" means that any problem that you can wait 15 minutes to solve is no problem at all for the kaelik wizard. The only way to remotely challenge the kaelik wizard is throwing menaces non-stop every 10 minutes, and/or making all scrolls disappear from the world so they can't learn extra spells. Also ridiculously good for buffing, just summon/bind monsters and get them to buff the party, their own spell duration work just fine and keep going after their casters are gone.
-The kaelik wizard gets a crapload of virtual extra feats since they get all of the main crafting ones for free. Feats in the hands of casters are pretty powerful. A regular wizard would need to skip on metamagic and other important stuff if they wanted to be able to craft everything, and being able to craft everything is pretty damn powerful. Also goes against your "want to create a wizard in less than an hour" goal, because you're now cranking open the spreadsheets to calculate the usual magic item crafting shenigans (that go well beyond just "double your WBL", in particular when you now have plenty of free feats for other discount tricks) and whetever you can craft the other party's gear using their WBL and whatnot.

Offline Kaelik

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Re: Kaelik Wizard
« Reply #2 on: February 15, 2015, 04:45:30 PM »
-The kaelik wizard will have more top spell slots than regular wizards except for super specialists that had to ban a lot of schools for their trouble. Sure evocation may not be a big loss, but enchantment is pretty nifty and after that a regular wizard would have to start sacrificing important magic. The kaelik wizard does not sacrifice anything for their extra top-level spell slots.

Well, except the things they actually do give up, like all the lower level spell slots and lots of buff spells, and the ability to prepare the same spell twice.

-Low level wizards can't really get all-day-long buffs right away at first level. You're getting most of the Incantrix's goodies while being able to take other borked wizard prcs.

Yeah no, most of the Incanatrix's goodies come in the form of round per level spells, which you can never use with this set up. They can also usually have more buffs. Having fewer longer lasting buffs is a tradeoff, but if you want to convince me it is incantatrix level, you are going to need to give some examples.

-"Anything you want with 15 min of preparation" means that any problem that you can wait 15 minutes to solve is no problem at all for the kaelik wizard. The only way to remotely challenge the kaelik wizard is throwing menaces non-stop every 10 minutes, and/or making all scrolls disappear from the world so they can't learn extra spells.

Uh... If your game is unchallenging without arbitrary obstacles that could be beaten if your players had a scroll then that is a flaw in your games.

Also ridiculously good for buffing, just summon/bind monsters and get them to buff the party, their own spell duration work just fine and keep going after their casters are gone.

This is something I did not consider, because have never personally done the annoying summoned monster book dive, so I will have to look into what can be summoned that can buff for longer, but I will go out on  a limb and say that they will be substantially less useful buffs than a Wizard could have at that level.

-The kaelik wizard gets a crapload of virtual extra feats since they get all of the main crafting ones for free. Feats in the hands of casters are pretty powerful. A regular wizard would need to skip on metamagic and other important stuff if they wanted to be able to craft everything, and being able to craft everything is pretty damn powerful. Also goes against your "want to create a wizard in less than an hour" goal, because you're now cranking open the spreadsheets to calculate the usual magic item crafting shenigans (that go well beyond just "double your WBL", in particular when you now have plenty of free feats for other discount tricks) and whetever you can craft the other party's gear using their WBL and whatnot.

Uh... crafting feats are garbage. I mean, yes if you let your party double WBL because they have feats, then that is very powerful, but you should probably just not do that. If you are letting people create characters at level 10, just tell them they can't have double WBL, and if you have this character in the game, and you aren't giving the PCs items they want to use, because you rely on the sell for half, buy for base price difference to reduce their wbl, then just give them less wealth.

Also, they receive zero non crafting bonus feats, and there are between one and 2 crafting feats worth taking, which is less than an actual Wizard gets. I mean yeah, you will probably prc out, but you will probably PrC to Loremaster or Mage of The Arcane Order at some point too. So the part where you talk about how great feats are for casters (without considering how that changes for this class that interacts differently with many of those feats) is somewhat out of place.
« Last Edit: February 15, 2015, 04:47:43 PM by Kaelik »

Offline linklord231

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Re: Kaelik Wizard
« Reply #3 on: February 16, 2015, 12:13:46 AM »
Summoning things to buff you doesn't work. The rules for the Summoning subscool say that when the summing spell ends, the creature disappears and all the spells it has cast expire.
I'm not arguing, I'm explaining why I'm right.