The Story so Far. Now, Session 4, Session 4 sucked horribly, and I don't think there was anything I could've done about it.
If you're familiar with the Dead Gods adventure, you'll recognise this.
The party exit Sigil and appear in a dank, oily, polluted area outside an abandoned mine.
They move through the mud and they notice a building, I hint at the impending overcast clouds and they consider the building for shelter.
A mindflayer rushes out towards them, his head implodes, they examine the corpse, they go inside and discover another, it telepathically communicates with them and they get some foreshadowing. They also get assaulted with random factoids as the god of knowledge dies and his knowledge leaks out.
I put in a couple details, upstairs there is a store of brains in liquid, preserved with persisted "preserve organ" as supplies for the outpost, remnants of peasant's clothes draped over human bones. The party manage to detect the magic of the one-way portal from Gehenna, but not details, they discern it's a one way portal, the rest is a mystery.
The party decide to rest here, it's like barely evening, but okay... the book says a Beholder shows up... ah. Cr 13, party of E6 level 6's. Okay.
Beholder shows up and charms Roku, Stanley flees upstairs and tells everyone there's a freaky eye monster.
Roku starts telling the Beholder what he wants to know.
Party run downstairs, Baha Abdur leaps off the stairs to attack and misses, Beholder retreats, disintegrates a chunk of the outside wall to make a point, bathes the entire building in an antimagic cone and demands to know what happened here.
Roku tries to stop Baha Abdur attacking the beholder, trying to trip him, the trip specialists go at it and Roku ends up with a facefull of mud.
I make sure the party appreciate this is a deadly creature, known to all adventurers by sheer reputation.
As the party talk to the aberration I tell those with high sense motive checks, that they get the feeling the beholder will try to kill them once it gets what it wants. (It's supposed to in the adventure).
Well Baha Abdur hears this and thinks, "okay I will charge then."
I tell him, before you charge you consider three options. "Fight, Flight and Continue Talking"
So he charges, does damage and I think... wow... if I was this beholder, fuck this guy. So I hit him with sleep, he passes his save, that "attack" gives Roku a second save, so he snaps out of charm.
The party doesn't seem interested in restraint so they attack. They chip away at this thing with breath weapons (auto damage, halved often), spells that save for half, eldritch blasts that hit the woefully low touch AC as the creature rises above them, placing it's antimagic cone on them.
It disintegrates the warlock, he saves, health halved by 5d6 damage.
It Fingers of Deaths the warlock, he fails his save by 1, he dies, I remember the Favoured soul gave him a buff earlier, which included +1 to saves. I call him a moron, remind him about the buff, tell him he takes 3d6+13 damage instead. He falls to like...-1, the favoured soul closes wounds, he's on 8hp.
The fight continues, the only people able to contribute are the paladin (flying drakkensteed!) and the favoured souls wyrmling familiar. The Sorcerer gets into a point where he can hit the beholder, so he does, beholder ensures he is in the cone next round.
At this point the beholder is on about 7hp... and fleeing, it's 105ft up, using it's range and rays to cover it's retreat. The warlock eldritch blasts it down to 1hp (warlock sprinted to the edge of the antimagic cone. and has 250ft range)
At this point they spent 10 minutes arguing geometry with me. When asked I stated, the cone is a 90 degree effect in front of it, it's 105ft down to the ground, so it covers a circle 210ft in diameter. Quick math in my head, took about 15 secs, they argued it for a solid 5-10 minutes. I didn't have the will to tell them to shut the fuck up and continue.
The warlock had annoyed the beholder AGAIN, so he moves, barely putting him within 150ft range whilst keeping him outside the antimagic cone, and voila. Flesh to Stone. Failed Save. Warlock Statue.
The paladin rides in and crits the beholder with a magic rapier, dead beholder. It falls to the floor, caking people in mud.
The party is now considering returning to sigil, Baha Abdur wants to give the thing to the hunter's guild in return for membership... I can't really argue it...
So that's how my 7 level 6's killed a CR 13 beholder.... The melee were really bored, the casters were bored because antimagic... They didn't talk, they didn't run, they just got in enough potshots to kill it.
I was surprised beholders don't have spell resistance, immunities or damage reduction... I hope it wasn't just me using an out of date monster manual.... I pointed out to the players, there was a sleep, disintegrate, finger of death and flesh to stone that all forced saves....and only 1 party member "died", they got extremely lucky.
I feel like a crap DM, the whole fight took AAAGES, the whole session, I dropped hints to run, and then they freaking killed it... 7 turns to it's 1 turn... and just a vanilla beholder, but still.
is there any good way to "punish" people dropping character and chatting about other things, they all love the campaign but have the attention span of fucking chipmonks.
I'm going to bring back the no phones rule, too many "checking emails" for my liking, I don't know what to do when people just start "oh this reminds me...who's seen x film?" I don't want to impose punishments really, it seems petty...but I want to deter it.
I'm at a loss, I really want to DM this campaign and I want to prevent burnout before all this gets to me too seriously.
(apologies if this should be in the rants section... I am asking for GM advice.)