About to start a new game. First time playing 3.5 in years, so looking for some advice. When we decided to play DnD again after a long absence one of my friends joked that I'd probably end up trying to play a Shadowrun character (my fav game) and so I decided that's exactly what I would do.
My new character is gonna be a an Artificer specializing in creating homunculus, he's going to be a DnD version of a Drone Rigger. We are starting at level 10, and the rest of the group are very good at optimization, and are much more familiar with the game system than I am.
I checked out the homunculus possibilities in the Eberron books and was a bit underwhelmed. I like the telepathic link you get, but the power level seemed pretty low. I remembered Effigies from Complete Arcane, and thought I'd try to combine them.
What I plan on doing is building some Effigies (DM is allowing me to use some template cheese if I don't go crazy with it) and hollow out the body or head and insert an Expeditious Messenger inside. I tell the Effigy to obey the messenger, and now I can control the Effigy through the Messenger, and the Messenger is somewhat protected from damage while looking outside through disguised openings in the Effigy.
Thoughts on the Concept? Weaknesses, tricks to boost the capabilities ?
The other three characters are a Druid who will likely spend all of his time Wildshaped,a DMM Cleric/Crusdaer/RKV, and a battlefield Control Wizard. I'm planning on handling trap finding, scouting, and ranged attack roles, mostly through constructs.
Any suggestions for what to make for Effigies?
I'm thinking something small and really stealthy for scouting, and another one that can provide really strong ranged attack capability, then a third one that can provide me some protection if an opponent attempts to close into Melee with my character. The Melee effigy has the lowest priority, don't want to step on the toes of the Druid or RKV.