Building a backup to my backup character and I really wan to play "that tinker gnome". You know, covered in pouches, candle cap, lenses over goggles, faithfully working on some new gadget at all times (or at least have his Draught making stuff for him. I am looking at building this character from the ground up, for 12th level. Our party is pretty large, ranging from 6-8 players each session. Besides myself we have another 3.5 veteran, some who have played 3.5 and the others are all new to Dungeons and Dragons.
I read over the handbooks a few times and got the gist. Light crossbow, portable hole workshop for draught and stuff like that.
stats (after adjustments):
str 10
dex 16
con 14
int 20
wis 10
cha 18
given the variety of artificer builds I am looking to stay flexible. Making a draught or 2 is my extent for homoculii. I want to have a ranged presence and be useful to the party in as many ways possible,
any direction would be much appreciated.