The rules for "sudden stop"
Sudden Stops
When an airship comes to a sudden stop—its movement is reduced to 0 in some way other than the driver using a drive action to slow the vehicle or a loss of acceleration—both creatures and items on the vehicle are violently pushed toward the vehicle's forward facing one square for every 10 MPH of the airship's speed before it came to the sudden stop. This movement does not provoke attacks of opportunity. At the end of this movement, creatures and objects take 1d6 points of damage, and creatures must succeed at a DC 20 Reflex saving throw or be knocked prone. If the movement pushes creatures or objects into solid objects, that creature or object takes an additional 1d6 points of damage for each square they would have moved. Occupants who are deckside go overboard and are automatically prone; if the ship is upright when it stops, characters above deck may attempt a desperation grab, at -1 penalty for every 10 MPH of the airship before its stops, and if they succeed, take damage as though they struck an immobile object.
This could be interpreted as a new ruling for Bulls rushing people into walls if you want to get cheesey.
"If the movement pushes creatures or objects into solid objects, that creature or object takes an additional 1d6 points of damage for each square they would have moved."
Also ... If a character picked up a vehicle after getting his speed nigh-inf he can deal a lot of damage just by running into someone.