Author Topic: Looking for a better Bard spell in 3.5 for this Pathfinder combo  (Read 1805 times)

Offline deadkitten

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When starting an inspired rage, the skald chooses which rage powers (if any) to add to the song, and all affected allies gain the benefit of these rage powers, using the skald’s level as their effective barbarian level. The skald uses his skald level as his barbarian level for the purpose of selecting rage powers that require a minimum barbarian level. If the rage power’s effects depend on the skald’s ability modifier (such as lesser spirit totemAPG), affected allies use the skald’s ability modifier instead of their own for the purposes of this effect.

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Celestial Totem, Lesser (Su) (Champions of Purity pg. 22 (Amazon)): While raging, the barbarian benefits from increased magical healing. Whenever she is subject to a spell that cures hit point damage, she heals 1 additional point of damage per caster level. In the case of non-spell healing effects (such as channeled energy or lay on hands), she heals a number of additional points equal to the class level of the character performing the magical healing. This does not affect fast healing or regeneration.

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Path of Glory

School conjuration (healing); Level bard 2, cleric 2

CASTING:
Casting Time 1 standard action
Components V, S

EFFECT:
Range touch (see text)
Area four 5-ft. squares/level (see text)
Duration 1 round/level
Saving Throw none; Spell Resistance no

DESCRIPTION:
You cause four 5-foot squares (one of which must be your space) to glow with dim illumination. Starting on your next turn, as a swift action you can extend the glowing area by an additional four 5-foot squares; each new square must be adjacent to a square that was previously glowing. Allies that end their turns on a glowing square (including one who falls unconscious in the square) are healed of 1 point of damage.


So a quick rundown of this combo:

The skald through their class feature called raging song, can grant their rage powers to allies.
Since said skald has Celestial Totem, He grants it to his allies and whenever they are subject to a spell that heals HP they add the skalds level to the HP healed. And since Path of Glory heals 1 HP whenever an ally ends their turn on a square affected by the spell, it effectively beocomes level +1 HP healed a turn.

Is there any spell in 3.5 that could use this combo to better effect, preferably on the Bard spell list since that is what the Skald employs?

Offline Keldar

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Re: Looking for a better Bard spell in 3.5 for this Pathfinder combo
« Reply #1 on: May 11, 2015, 04:29:41 AM »
Healing Spirit (PHB2, 114, Bard 4)  Heals 1d8 a round, but not to a group, so its more supplementary than a replacement spell.  Healing Circle (CChamp, 122, Clr 5) Lets allies spend their own damn actions on healing.  But I recall most passive healing spells having once a round limits as well.

Lesser Planar Binding/Ally for an Energon (MoP) for its 4 healing touches a round?

Edit:  Salve Companion Spirit (DMGII, 196)  Gives a daily pool of hp healing that the party can draw from.  Your combo should magnify it.  Immensely.
« Last Edit: May 11, 2015, 04:36:05 AM by Keldar »

Offline deadkitten

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Re: Looking for a better Bard spell in 3.5 for this Pathfinder combo
« Reply #2 on: May 11, 2015, 06:57:08 AM »
Healing Spirit (PHB2, 114, Bard 4)  Heals 1d8 a round, but not to a group, so its more supplementary than a replacement spell.  Healing Circle (CChamp, 122, Clr 5) Lets allies spend their own damn actions on healing.  But I recall most passive healing spells having once a round limits as well.

Lesser Planar Binding/Ally for an Energon (MoP) for its 4 healing touches a round?

Edit:  Salve Companion Spirit (DMGII, 196)  Gives a daily pool of hp healing that the party can draw from.  Your combo should magnify it.  Immensely.

Oooh! Thanks a lot on the Companion Spirit, I will have to ask my DM on that one.  :plotting :plotting