Then boy, do I have the topic for you. I know this has been done before (googles tells me so), but I figured the boards could appreciate some activity. I'm not making a build and I can google for good answers, but that's not the point here. Point is to give you an excuse to waste some time
So if you just feel like engaging in some light optimizing just for the fun of it, check this out.
I was just perusing my old builds and I stumbled across an old Sorcerer build I made that had Fiendblooded (Heroes of Horror PrC) in it.
I quite like that class, apart from the detail that the author somehow forgot sorcerers don't have K: the Planes as a class skill normally. So unless you're taking that Planar substitution level from what I assume is the Planar Handbook to gain K: tP as a class skill, you'll be able to enter the 10 levels long PrC at character level 17. I'm not totally convinced the last level of it is worth the loss in caster level, but it doesn't seem to be the most horrible of choices.
Anyway, here's my point. At PrC levels 2, 4,6,8 and10, you get to add an Enchantment, Illusion, Necromancy or [Fire] spell to your list of known spells, limited to the level of spell you can cast. The good part is that it explicitly state you can choose spells not on the Wizard/Sorcerer list.
So, what spells would you want to add with it? It doesn't have to be from a different class list, if you got a nerd-boner for Greater Shadow Conjuration that's a valid answer. But I'm more interested in non-Sorcerer spells, I admit.
I'll start with pointing out Favor of the Martyr, Paladin necromancy spell, level 4. Immunity to dazed, exhausted, fatigued, nauseated, sickened, staggered, and stunned.
Naturally, this can be used with Celerity abuse.