Author Topic: Sanity Check -- The Craziest Handbook Ever  (Read 5558 times)

Offline PlzBreakMyCampaign

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Sanity Check -- The Craziest Handbook Ever
« on: February 15, 2016, 08:34:28 PM »
The Sanity Handbook


What is Sanity?
It's a variant that adds an extra value similar HP that helps you stave off madness.
If you have ever wanted characters to struggle with horror themes, this variant is for you.

Why hasn't this been done before?
It's an adaptation from Call of Cthulhu, so the variant is both meaty and not fully thought out with respect to 3.5.
This means it is not run as often as it should be and makes it the perfect target for a handbook explaining how to use it.

The Source Rules tl;dr Outline:
The Sanity System, Excluding Magic:
(click to show/hide)

The Sanity system & Magic:
(click to show/hide)

The Indefinite Insanities (Mental Disorders)
(click to show/hide)

Reverse-Engineering further use of the system:
(click to show/hide)

My Thoughts on the System:
(click to show/hide)

My Suggestions to Tweak the System:
(click to show/hide)

Quick Refresher for Players
(click to show/hide)

Quick Refresher for DMs
(click to show/hide)