Acidborn CreaturePre-Requisites-Must be a corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin with the aquatic subtype.
Hit Die: d8
Level | BAB | Fort | Ref | Will | Special |
1st | +1 | +2 | +2 | +0 | Acidborn Body, Acid Attacks, Acid Adaptation, +2 Con |
Class Skills: (2+Int. Mod). The Acidborn Creature's class skills are Balance, Concentration, Climb, Escape Artist, Hide, Intimidate, Jump, Knowledge (Any), Listen, Move Silently, Sense Motive, Spot, Survival, Swim
Proficiencies: An Acidborn Creature doesn't gain any new proficiencies.
Class FeaturesAcidborn Body: If the Acidborn creature was an animal or vermin, its type changes to magic beast. Otherwise it remains the same. Either way don't recalculate anything.
The Acidborn creature's Natural armor increases by 1.
Acid Attacks: The Acidborn Creature's natural attacks now deal an extra 1d6 acid damage.
Acid Adaptation: The Acidborn Creature becomes immune to Acid and Poison and can breathe while submerged in acid. However it loses the ability to breathe inside water.
Ability Score Increase: The Acidborn creature gains +2 to Con.
Instead of Acid, this class can work for other dangerous liquid, like lava (immune to fire and fire bonus damage) or liquid hydrogen (immune to cold and cold bonus damage).
Something small, something simple.
If you want to be able to take a leisure swim in pools where others die horribly, the Acidborn Creature's for you!