Author Topic: Exotic Weapon with alot of abilities. Needs Critique  (Read 1232 times)

Offline Darbius Maximus

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Exotic Weapon with alot of abilities. Needs Critique
« on: July 28, 2015, 05:05:12 AM »
Battle Ribbon:  Two-Handed: 1d4 bludgeoning/piercing, 19-20/x2 crit: May Apply Weapon Finesse to this weapon. +4 on bluff checks made to feint, +2 on Disarm checks to Disarm an opponent. You may use this weapon to initiate a grapple and may use it during grapple checks to gain a +2 bonus to the check. You cannot use it to make attacks whilst grappling an opponent, however due to the nature of the weapon, as long as you are proficient in it, you are trated as having a free hand each round after a successful grapple check until your opponent succeeds on his check or you fail the grapple check. You cannot use this weapon to pin an enemy. You are treated as having Improved Feint when weilding this weapon, however an opponent is only treated Flat-Footed from the feint check if the first attack you make against the opponent after the Feint is with this weapon. If you have Improved Feint, you may perform a feint as immediate action before making an attack of opportunity on an enemy when you use this weapon; you may only do this once per round.

The concept is essentially a ribbon with some small spiked weights on the end and the underside of the ribbon is a fine chain-mail mesh. This gives it a lot of sturdiness whilst still beign flexible, despite the weights being the striking end, however it is still light enough to "dance" with whilst attacking, however it is so light it can only be swung with striking effectiveness in a two-handed manner.