Hello everyone. This will be a mini homebrew thing.
I am currently working on a build based on a dwarfen Monk> Fighter> Kensai
Its a core game, but I think I can get the Kensai, simply because of the utter lack of any fighter PrC in core.
Now are Monks usually not dwarfs from what I know, but who cares. As long as you can make it believable by reflavoring, and some houseruling.
As long as you are having fun and its not getting unfair.
The whole idea is a dwarfen weapon-monk, who lives in a blacksmith instead of a regular cloister, throwing in some dwarfen things, weapon crafting and stuff like that.
The Kensai class, plays right into that idea of making your own weapon in the "cloister"
I could just take a regular core monk for 2 Levels or the passive way monk, which would be slightly better. therefore we only design around the first 2 Levels.
But why take the ordinary when you can spice it up and give it your personal touch?
If the DM has a problem with the passive way monk, then just use the regular monk and replace evasion on LV2 for the skill focus on Lv1 and if he is generous give you the limited weapon proficiency for free, as you are still forced to put points into craft that way.
Iron monk
Skin made of iron and steel in the bones. - Anvil Hammerhand - Iron Monk Master
There are no dwarven monks! Thats what humans and elve think. Usually because they dont exactly look like regular monks.
In the dwarven society working hot iron is considered a high form of art. Creating your own Masterwork weapon is the highest form of this process and fighters wielding their own weapon are highly respected and can become a Kensai.
Iron Monk Races:Dwarv
Alignment: Lawful
Starting Gold: Like a regular monk except the changes in iron adebt.
Starting Age: Like a dwarven fighter
Class SkillsLike the regular monk 4+INT/Level
Hit Dice: 8
Weapon and Armor Proficiencies: As a regular monk
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +0 | +2 | +2 | +2 | Impr. unarmed strike +Combat expertise(instead of impr grab) Flurry of blows, Iron adebt |
2nd | +1 | +3 | +3 | +3 | Impr. Trip, |
Change: On Lv1: You gain proficiency with a weapon that you made yourself and trained with for at least 1 week.
You do not gain the usual dwarven proficiencys and you loose the proficiency if you loose the weapon.
Iron adept: At 1st level an iron monk masters his art more then any regular smith. He gains Skill Focus Weaponsmith as a Bonus feat.
Depending on the DM he learns either the usual feats or the feats from the passive way monk.
Starting bonus on Lv1: You begin your journey with a selfmade weapon, on Lv1 you gain A +2bonus for MW tools and +2 bonus for working in the blacksmith. However you still have to pay for it.
You keep the weapon as well as the tools.
At 2nd level an Iron Monk learns Impr Trip, just like a passive way monk. He does not gain the Evasion feat though as dwarves dont doge, they take it and go on.
NPC Reaction
Almost all races see an Iron monk as a highly skilled blacksmith, but nothing more. Only dwarfs recognize them and treat them with respect for their skills.