Along the same line as my
purifier, this class is part of a project I've been working on to convert all casters to spontaneous niche casters. It's primarily an abjuration/divination specialist.
I still haven't gotten all the high level abilities set. I've been toying around for a while with the idea of simply cutting the top five levels off of every base class and making them 15 levels long
OracleThe Oracle Hit Die: d6Level Base Fort Ref Will Special
Attack Save Save Save
Bonus
________________________________________________________________________________________________________
1 +0 +0 +0 +2 Armored mage, AC Bonus, reactive protection, obtain familiar
2 +1 +0 +0 +3 Uncanny dodge
3 +1 +1 +1 +3 Trap sense +1, dispel mastery
4 +2 +1 +1 +4 Evasion, advanced learning
5 +2 +1 +1 +4 Sixth sense
6 +3 +2 +2 +5 Improved uncanny dodge, trap sense + 2
7 +3 +2 +2 +5 Quick warning (uncanny dodge)
8 +4 +2 +2 +6 Advanced learning
9 +4 +3 +3 +6 Trap sense + 3, quick warning (evasion)
10 +5 +3 +3 +7
11 +5 +3 +3 +7 Quick warning (improved uncanny dodge)
12 +6/+1 +4 +4 +8 Trap sense + 4, advanced learning
13 +6/+1 +4 +4 +8 Quick warning (line of effect)
14 +7/+2 +4 +4 +9
15 +7/+2 +5 +5 +9 Trap sense + 5, reactive abjuration
16 +8/+3 +5 +5 +10 Advanced learning
17 +8/+3 +5 +5 +10
18 +9/+4 +6 +6 +11 Trap sense + 6
19 +9/+4 +6 +6 +11
20 +10/+5 +6 +6 +12 Advanced learning
Class Skills (4 + Int modifier per level, x4 at 1st level): Appraise, Concentration, Craft, Decipher Script, Gather Information, Heal, Knowledge (any), Listen, Profession, Search, Sense Motive, Speak Language, Spellcraft, and Spot.
Class FeaturesYour class features focus on advancing your powers of protection and divination.
Weapon and Armor Proficiency: Oracles are proficient with all simple weapon and with light armor, but not with shields.
Spells: An oracle casts arcane spells which are drawn from the spell list below. She can cast any spell she knows without preparing it ahead of time. To cast a spell of a given level, the oracle must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an oracle’s spell is 10 + the spell level + the oracle’s Wisdom modifier.
Like other spellcasters, an oracle can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is identical to a sorcerer of equal level. In addition, she receives bonus spells per day if she has a high Wisdom score.
Armored Mage (Ex): An oracle can cast arcane spells in light armor without risking arcane spell failure. This only applies to spells granted by the oracle class.
AC Bonus (Ex): An oracle adds her Wisdom bonus (if any) to her Armor Class whenever she is wearing light or no armor and carrying a light load. She adds this bonus even if she is denied her Dexterity bonus to her Armor Class, but not if immobilized or helpless.
Reactive Protection (Su): The oracle is able to protect her friends reflexively. As an immediate action, the oracle can give any one ally (not counting herself) a +2 insight bonus to AC against a single attack or to a saving throw against a single effect. This bonus increases by +1 for every three class levels. The ally must be within medium range (100’ + 10’ per caster level) of the oracle.
Obtain Familiar (Ex): An oracle may summon a familiar the same way that a sorcerer can. The oracle’s class level functions as her effective sorcerer level for purposes of determining her familiar’s abilities.
Uncanny Dodge (Ex): Starting at 2nd level, an oracle can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
If an oracle already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.
Trap Sense (Ex): At 3rd level, an oracle gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the oracle reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.
Trap sense bonuses gained from multiple classes stack.
Dispel Mastery (Su): At 3rd level, the oracle has become quite adept at disrupting magical energies. As a standard action, the oracle can spend a spell slot to mimic the effects of
Dispel Magic except that this ability can only affect spells and effects with a spell level less than or equal to the level of the slot spent. For example, if the oracle spends a 1st level spell slot, she would be able to dispel 1st level spells, but not higher level spells.
This ability may also be used to counterspell, just like normal with
Dispel Magic, except that it only works on spells of equal or lower level to the spell slot spent.
In addition, the oracle gains a competence bonus to dispel checks equal to one half her class level.
Advanced Learning (Ex): At 4th level, the oracle learns a new spell. This spell can be chosen from any Abjuration or Divination spell off the Cleric or Sorcerer/Wizard list. The spell must be of a level the oracle can cast. The selected spell is permanently added to the oracle's spell list.
The oracle gets another spell at 8th, 12th, 16th, and 20th level.
Evasion (Ex): At 4th level and higher, an oracle can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the oracle is wearing light armor or no armor. A helpless oracle does not gain the benefit of evasion.
Sixth Sense (Ex): Starting at 5th level, the oracle adds her Wisdom bonus (if any) to her initiative rolls and Reflex saves.
Improved Uncanny Dodge (Ex): An oracle of 6th level or higher can no longer be flanked.
This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target has oracle levels.
If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Quick Warning (Ex): Starting at 7th level, the oracle is able to warn her allies of impending danger. All allies within 30 feet of the oracle gain Uncanny Dodge. This ability only functions if the oracle is conscious and able to communicate with her allies.
At 9th level, all allies within 30 feet also gain Evasion.
At 11th level, all allies within 30 feet also gain Improved Uncanny Dodge.
At 13th level, the oracle’s quick warning ability extends to all allies with line of effect, providing they can hear or see the oracle, or she can otherwise communicate with them.
Reactive Abjuration (Ex): At 15th level, the oracle may opt to cast any Abjuration spell she has on her oracle class list as an immediate action. If she does so, she loses her
standard action for her next round instead of her swift action.
Oracle Spell ListLevel 0:
Arcane Mark
Detect Poison
Detect Magic
Light
Mending
Message
Prestidigitation
Read Magic
Resistance
Level 1:
Alarm
Appraising Touch *
Comprehend Languages
Critical Strike *
Detect Secret Doors
Dispel Ward *
Identify
Instant Search *
Master's Touch *
Mage Armor
Protection from Chaos/Evil/Good/Law
Shield
Spontaneous Search *
True Casting #
True Strike
Level 2:
Alarm, Greater *
Arcane Lock
Arcane Turmoil #
Augury A
Celerity, Lesser 2
Chain of Eyes *
Detect Thoughts
Dispelling Touch 2
Fox’s Cunning
Insight of Good Fortune 2
Locate Object
Magic Mouth
Marked Object *
Misdirection
Obscure Object
Owl’s Wisdom
See Invisibility
Sure Strike 2
Touch of Idiocy
Whispering Wind
Level 3:
Alter Forutne 2
Anticipate Teleportation *
Analyze Portal *
Arcane Sight
Clairaudience/Clairvoyance
Crown of Clarity 2
Dispel Magic
Illusory Script
Magic Circle against Chaos/Evil/Good/Law
Nondetection
Secret Page
Spellcaster's Bane #
Telepathic Bond, Lesser *
Tongues
Unluck *
Level 4:
Arcane Eye
Assay Spell Resistance *
Celerity 2
Confusion
Detect Scrying
Dispelling Screen *
Divination A
Know Vulnerabilities *
Locate Creature
Portal Alarm, Improved *
Remove Curse
Resistance, Greater *
Scrying
Slashing Dispel 2
Stoneskin
Wall of Chaos/Evil/Good/Law *
Level 5:
Break Enchantment
Contact Other Plane
Dream
Duelward *
False Vision
Feeblemind
Mage’s Private Sanctum
Mind Fog
Prying Eyes
Symbol of Pain
Symbol of Sleep
Telepathic Bond
Wall of Dispel Magic *
Level 6:
Analyze Dweomer
Anticipate Teleportation, Greater *
Dispel Magic, Greater
Guards and Wards
Interplanar Telepathic Bond *
Legend Lore
Probe Thoughts *
Repulsion
Symbol of Fear
Symbol of Persuasion
True Seeing
Level 7:
Arcane Sight, Greater
Dispelling Screen, Greater *
Insanity
Scrying, Greater
Sequester
Spell Turning
Symbol of Stunning
Symbol of Weakness
Vision
Level 8:
Celerity, Greater 2
Chain Dispel 2
Discern Location
Mind Blank
Protection from Spells
Prying Eyes, Greater
Symbol of Death
Symbol of Insanity
Wall of Greater Dispel Magic *
Level 9:
Astral Projection
Eye Power *
Foresight
Freedom
Hindsight *
Imprisonment
Mordenkainen's Disjunction
Reaving Dispel *
* Spell Compendium
# Complete Mage
2 Player's Handbook 2
A Cast as arcane spell