Author Topic: The Oracle  (Read 5367 times)

Offline RobbyPants

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The Oracle
« on: November 07, 2011, 08:36:49 PM »
Along the same line as my purifier, this class is part of a project I've been working on to convert all casters to spontaneous niche casters.  It's primarily an abjuration/divination specialist.

I still haven't gotten all the high level abilities set.  I've been toying around for a while with the idea of simply cutting the top five levels off of every base class and making them 15 levels long



Oracle



The Oracle   Hit Die: d6
Level   Base    Fort    Ref     Will    Special
        Attack  Save    Save    Save
        Bonus
________________________________________________________________________________________________________
1       +0      +0      +0      +2      Armored mage, AC Bonus, reactive protection, obtain familiar
2       +1      +0      +0      +3      Uncanny dodge
3       +1      +1      +1      +3      Trap sense +1, dispel mastery
4       +2      +1      +1      +4      Evasion, advanced learning
5       +2      +1      +1      +4      Sixth sense
6       +3      +2      +2      +5      Improved uncanny dodge, trap sense + 2
7       +3      +2      +2      +5      Quick warning (uncanny dodge)
8       +4      +2      +2      +6      Advanced learning   
9       +4      +3      +3      +6      Trap sense + 3, quick warning (evasion)
10      +5      +3      +3      +7     
11      +5      +3      +3      +7      Quick warning (improved uncanny dodge)
12      +6/+1   +4      +4      +8      Trap sense + 4, advanced learning
13      +6/+1   +4      +4      +8      Quick warning (line of effect)
14      +7/+2   +4      +4      +9   
15      +7/+2   +5      +5      +9      Trap sense + 5, reactive abjuration
16      +8/+3   +5      +5      +10     Advanced learning   
17      +8/+3   +5      +5      +10     
18      +9/+4   +6      +6      +11     Trap sense + 6
19      +9/+4   +6      +6      +11   
20      +10/+5  +6      +6      +12     Advanced learning


Class Skills (4 + Int modifier per level, x4 at 1st level): Appraise, Concentration, Craft, Decipher Script, Gather Information, Heal, Knowledge (any), Listen, Profession, Search, Sense Motive, Speak Language, Spellcraft, and Spot.

Class Features
Your class features focus on advancing your powers of protection and divination.

Weapon and Armor Proficiency: Oracles are proficient with all simple weapon and with light armor, but not with shields.

Spells: An oracle casts arcane spells which are drawn from the spell list below. She can cast any spell she knows without preparing it ahead of time.  To cast a spell of a given level, the oracle must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an oracle’s spell is 10 + the spell level + the oracle’s Wisdom modifier.

Like other spellcasters, an oracle can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is identical to a sorcerer of equal level. In addition, she receives bonus spells per day if she has a high Wisdom score.

Armored Mage (Ex): An oracle can cast arcane spells in light armor without risking arcane spell failure.  This only applies to spells granted by the oracle class.

AC Bonus (Ex): An oracle adds her Wisdom bonus (if any) to her Armor Class whenever she is wearing light or no armor and carrying a light load.  She adds this bonus even if she is denied her Dexterity bonus to her Armor Class, but not if immobilized or helpless.

Reactive Protection (Su): The oracle is able to protect her friends reflexively.  As an immediate action, the oracle can give any one ally (not counting herself) a +2 insight bonus to AC against a single attack or to a saving throw against a single effect.  This bonus increases by +1 for every three class levels.  The ally must be within medium range (100’ + 10’ per caster level) of the oracle.

Obtain Familiar (Ex): An oracle may summon a familiar the same way that a sorcerer can.  The oracle’s class level functions as her effective sorcerer level for purposes of determining her familiar’s abilities.

Uncanny Dodge (Ex): Starting at 2nd level, an oracle can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

If an oracle already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.

Trap Sense (Ex): At 3rd level, an oracle gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the oracle reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.

Trap sense bonuses gained from multiple classes stack.

Dispel Mastery (Su): At 3rd level, the oracle has become quite adept at disrupting magical energies.  As a standard action, the oracle can spend a spell slot to mimic the effects of Dispel Magic except that this ability can only affect spells and effects with a spell level less than or equal to the level of the slot spent.  For example, if the oracle spends a 1st level spell slot, she would be able to dispel 1st level spells, but not higher level spells.

This ability may also be used to counterspell, just like normal with Dispel Magic, except that it only works on spells of equal or lower level to the spell slot spent.

In addition, the oracle gains a competence bonus to dispel checks equal to one half her class level.

Advanced Learning (Ex): At 4th level, the oracle learns a new spell.  This spell can be chosen from any Abjuration or Divination spell off the Cleric or Sorcerer/Wizard list.  The spell must be of a level the oracle can cast.  The selected spell is permanently added to the oracle's spell list.

The oracle gets another spell at 8th, 12th, 16th, and 20th level.

Evasion (Ex): At 4th level and higher, an oracle can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the oracle is wearing light armor or no armor. A helpless oracle does not gain the benefit of evasion.

Sixth Sense (Ex): Starting at 5th level, the oracle adds her Wisdom bonus (if any) to her initiative rolls and Reflex saves.

Improved Uncanny Dodge (Ex): An oracle of 6th level or higher can no longer be flanked.

This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target has oracle levels.

If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

Quick Warning (Ex): Starting at 7th level, the oracle is able to warn her allies of impending danger.  All allies within 30 feet of the oracle gain Uncanny Dodge.  This ability only functions if the oracle is conscious and able to communicate with her allies.

At 9th level, all allies within 30 feet also gain Evasion.

At 11th level, all allies within 30 feet also gain Improved Uncanny Dodge.

At 13th level, the oracle’s quick warning ability extends to all allies with line of effect, providing they can hear or see the oracle, or she can otherwise communicate with them.

Reactive Abjuration (Ex): At 15th level, the oracle may opt to cast any Abjuration spell she has on her oracle class list as an immediate action.  If she does so, she loses her standard action for her next round instead of her swift action.



Oracle Spell List

(click to show/hide)

« Last Edit: June 13, 2013, 08:09:46 AM by RobbyPants »
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Offline RobbyPants

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Re: The Oracle
« Reply #1 on: August 30, 2013, 08:04:22 AM »
Looking back at this class, I can't help but feel that it's way too lacking in offensive capability. Does anyone have any suggestions that might help, without making the class too powerful? I could see trying to set up some retributive effects, but it seems weird making your only offense be "letting yourself get attacked".

I should probably put in a clause in Dispel Mastery that you need to spend an Oracle spell slot to trigger the effect. This ability isn't too powerful, is it?
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Offline veekie

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Re: The Oracle
« Reply #2 on: August 30, 2013, 11:31:43 AM »
Improve the BAB to 3/4, steal Offensive Precognition, Offensive Prescience and Defensive Precognition from psionics as class features.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Bauglir

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Re: The Oracle
« Reply #3 on: August 30, 2013, 11:44:45 AM »
The Diviner that I wrote a while ago might have some useful ideas, and is also the only one of the classes I posted in that thread that I still think isn't terribly-written. Pretty much a gaze attack sort of thing.

Offline Garryl

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Re: The Oracle
« Reply #4 on: August 30, 2013, 01:17:09 PM »
Add some more offensive spells to the list. I have a bunch of weaponized divinations if you'd like.

Offline veekie

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Re: The Oracle
« Reply #5 on: August 30, 2013, 01:26:37 PM »
My thought is that prescient characters naturally make decent fighters, even with poor weapon and armor proficiencies. Their ability to see through defenses and attack patterns to put the pain on should do the trick. Except only psionic characters get those tricks for some reason.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline RobbyPants

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Re: The Oracle
« Reply #6 on: September 03, 2013, 09:41:26 AM »
Improve the BAB to 3/4, steal Offensive Precognition, Offensive Prescience and Defensive Precognition from psionics as class features.
My thought is that prescient characters naturally make decent fighters, even with poor weapon and armor proficiencies. Their ability to see through defenses and attack patterns to put the pain on should do the trick. Except only psionic characters get those tricks for some reason.
I agree with the flavor. The decision to give the the same chassis as a beguiler/dread necro was fairly arbitrary. That being said (also based on the other feedback), I want to see if I can fill the gap with spells and class features.


The Diviner that I wrote a while ago might have some useful ideas, and is also the only one of the classes I posted in that thread that I still think isn't terribly-written. Pretty much a gaze attack sort of thing.
Add some more offensive spells to the list. I have a bunch of weaponized divinations if you'd like.
I like the idea of mimicking various status effects with divinations. If nothing else, I probably could put a smattering of Enchantment spells on the spell list without causing too many problems, such as Whelm, Cause Fear/Scare/Fear, Blindness/Deafness, and Confusion/Insanity. I want to be careful not to step on the toes of the Beguiler, but it might be doable in that these additions would be relatively minor.

Also, I might be able to right up a class feature that gives them a relatively weak, but scaling attack power. Also, a re-tooling of the Archivist's Dark Knowledge and/or Knowledge Devotion would work.


Thanks for the input.
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Offline veekie

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Re: The Oracle
« Reply #7 on: September 03, 2013, 11:17:14 AM »
My thought for the combat precog stuff is simply passive bonuses built right in. You always have the precog edge if you have any power left at all.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Stratovarius

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Re: The Oracle
« Reply #8 on: September 12, 2015, 07:57:21 AM »
Necroposting! (This is because I was looking at your Summoner class again)

Reactive Protection: Useable before or after the result of a dice roll is known? Makes a big difference. Also, does every 3 mean WotC counting (1, 3, 6 etc.) or 1, 4, 7, 10 etc.?
Reactive Abjuration: I might change this to be earlier in the class and a little narrower, so that she can erect defences when targeted, or an ally is.

General Thoughts: This class is very passive. All of the abilities with the exception of the reactive abilities are just passive boosts to itself or allies. I would echo the thoughts about raiding the Psionics list for their precog abilities (as well as their immediate action defensive abilities like Tower of Iron Will). I would also look at abilities that allow the Oracle to swap allies around in the initiative order, rewind something that shouldn't have happened, or even something vaguely reminiscent of time stop. In terms of offense, I'd push them heavily towards BFC, with abilities that allow the Oracle to nudge an ally out of the way of an attack or a charge (Grant an ally a 5 ft step), or even being able to enforce an action or series of action ("I see the future, and it is this").

Finally, I'll toss in a link to my Chronomancer and his slices (read: spells) as further inspiration. He's a gishy class that spends a lot of time screwing with the action economy, future and past.