Author Topic: Verdant Reaver  (Read 3045 times)

Offline Gazzien

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Verdant Reaver
« on: October 02, 2015, 07:35:47 PM »
Verdant Reaver
image would go here

HD: d8

BABFortRefWillFeature
+0+2+0+0Verdant Reaver Body, Wooden Strength
+1+3+0+0Wooden Strength, Woodland Stride
+2+3+1+1Verdant Growth, Wooden Strength
+3+4+1+1Growth, Improved Woodland Stride, Wooden Strength
+3+4+1+1Improved Verdant Growth, Verdant Rend, Wooden Strength

Skills: 2 + Intelligence modifier per level, quadruple at first level.
Class Skills: Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Knowledge: Nature (Int), Listen (Wis), Move Silently (Dex), Search (Wis), Spot (Wis), Survival (Wis)

Proficiencies: Natural weapons only.

Features:
Verdant Reaver Body: A Verdant Reaver loses all advantages of its base race, and its type changes to Plant. Verdant Reavers breathe, but do not need to eat or sleep. Verdant Reavers are medium size, with a Base speed of 30’. The Verdant Reaver has two slam attacks, that each deal 1d8 bludgeoning damage, and critically hit on a natural 20 for x2 damage. The Verdant Reaver also gets a Natural Armor bonus equal to its Con modifier.
(click to show/hide)
Wooden Strength: A Verdant Reaver gets +1 Strength and +1 Constitution at each level, for a total of +5 Strength and +5 Constitution at level 5.
Woodland Stride: At second level, a Verdant Reaver can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at its normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect it.
Verdant Growth: At third level, squares adjacent to a Verdant Reaver are covered in brush and roots, even if they were previously bare stone. It costs 2 squares of movement to enter a square of verdant growth, and the DC of Tumble checks increases by 2 in such squares. This growth also imposes a -2 penalty on Move Silently checks. Squares of Verdant Growth revert ot their normal state as soon as a Verdant Reaver is no longer adjacent.
Growth: At fourth level, a Verdant Reaver grows by one size category, and gains all of the benefits and penalties associated with that. It does not gain any stat improvements. If all five levels of Verdant Reaver are taken, it grows another size category at 13 HD.
Improved Woodland Stride: At fourth level, a Verdant Reaver can even move through magically manipulated undergrowth without being impeded or harmed.
Improved Verdant Growth: At fifth level, the Verdant Reaver's Verdant Growth spreads to all squares within a 10-foot radius of the Verdant Reaver. The Verdant Reaver also gains a small degree of control over it, such that the Verdant Growth does not impede its allies.
Verdant Rend: At fifth level, if both of a Verdant Reaver's slams hit a single target that is touching the ground and in a square of Verdant Growth, the Verdant Growth tears at that target, dealing an additional 1d8 + Strength Modifier damage, with no save.

Offline Gazzien

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Re: Verdant Reaver
« Reply #1 on: October 05, 2015, 03:30:58 AM »
No comments? Osc, index?

Offline oslecamo

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Re: Verdant Reaver
« Reply #2 on: October 05, 2015, 03:54:47 AM »
I kinda pre-emptively commented on this when I did my own verdant reaver take.

And the comments stand. Your version is very faithful to the original, I'll give you that. But it's still a 5 level class that's basically powerless against fliers/kiters and has almost nill tactical options. All that this class is gonna do is move closer to enemies and try to hit them with slams for 5 levels. At least a barbarian gets to decide whetever to rage or use other weapons and has more skill points.

You need to think from the PoV of a player and consider "Would it be fun to play this for this amount of levels?"

Also lack of pic.

Offline Gazzien

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Re: Verdant Reaver
« Reply #3 on: October 05, 2015, 02:20:08 PM »
I kinda pre-emptively commented on this when I did my own verdant reaver take.

And the comments stand. Your version is very faithful to the original, I'll give you that. But it's still a 5 level class that's basically powerless against fliers/kiters and has almost nill tactical options. All that this class is gonna do is move closer to enemies and try to hit them with slams for 5 levels. At least a barbarian gets to decide whetever to rage or use other weapons and has more skill points.

You need to think from the PoV of a player and consider "Would it be fun to play this for this amount of levels?"

Also lack of pic.
Auuuuugh. I thought that there wasn't one! I looked!

...it's even in the index. God, now I feel dumb. Whoops.