SUB-RACIAL PARAGONS
Blue Paragon
You are so blue you are banned by many Lawful religions.
Blue HD d6
Level Base Fort Ref Will Special
Attack SaveSaveSave
Bonus
1st +0 +0 +2 +2 Deep vision, psicrystal affinity
2nd +1 +0 +3 +3 Psionic body, +1 manifester level
3rd +2 +1 +3 +3 Ability boost (Int +2), +1 manifester level
Class Skills (2 + Int modifier per level): Climb (Str), Handle Animal (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Wis), Spot (Wis)
CLASS FEATURES:
All of the following are class features of a bugbear character
Weapon and Armor Proficiency: Bugbears are proficient with all simple and martial weapons, and with light and medium armor and shields.
Deep Vision (Ex): A 1st level, you gain Deep Vision as a bonus feat. If you aleady have that feat you gain nothing.
Psicrystal Affinity (Ex): At 1st level, you gain Psicrystal Affinity as a bonus feat. If you already have that feat, you gain Improved Psicrystal.
Psionic Body (Ex): At 2nd level, you gain Psionic Body as a bonus feat. If you already have that feat, you gain any Psionic feat of your choice.
Ability Boost (Ex): At 3rd level, your Intelligence score increases by 2 points.
Snow Paragon
You have more words for "ice" than spells with that in their name in Frostburn.
Snow HD d8
Level Base Fort Ref Will Special
Attack SaveSaveSave
Bonus
1st +0 +2 +2 +0 Icewalker, snowsight
2nd +1 +3 +3 +0 Snowfare
3rd +2 +3 +3 +1 Ability boost (Con +2)
Class Skills (2 + Int modifier per level): Climb (Str), Handle Animal (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Wis), Spot (Wis)
CLASS FEATURES:
All of the following are class features of a bugbear character
Weapon and Armor Proficiency: Bugbears are proficient with all simple and martial weapons, and with light and medium armor and shields.
Icewalker (Ex): A 1st level, you ignore all movement penalties associated with snow or ice on the ground. You always succeed on Balance checks against effects caused by ice or by spells or special abilities with the cold descriptor.
Snowsight (Sp): At 1st level, you gain spellsight as a spell-like ability with a caster level equal to your level in goblinoid, snow, and snow paragon.
Snowfare (Ex): At 2nd level, you gain your choice of the following:
Icy Rage: You gain Frozen Berserker as a bonus feat.
Frozen Betrayal: You may trade 2d6 sneak attack for 1d6 cold damage. This damage may be inflicted against creatures immune to sneak attack, provided your attack would otherwise qualify as a sneak attack.
Channel Snow: As a swift action, you can your weapon with the chill of the environment. On a successful hit this does an extra 1d6 cold damage. If you wield a weapon of blue ice, you do an extra 2d6 cold damage.
Ability Boost (Ex): At 3rd level, your Constitution score increases by 2 points.
Norker Paragon
You are norkier than the Great Leader.
Norker HD d12
Level Base Fort Ref Will Special
Attack SaveSaveSave
Bonus
1st +1 +2 +2 +0 Scent, claws
2nd +2 +3 +3 +0 Armored
3rd +3 +3 +3 +1 Ability boost (Con +2)
Class Skills (2 + Int modifier per level): Climb (Str), Handle Animal (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Wis), Spot (Wis)
CLASS FEATURES:
All of the following are class features of a bugbear character
Weapon and Armor Proficiency: Bugbears are proficient with all simple and martial weapons, and with light and medium armor and shields.
Scent (Ex): A 1st level, you gain the scent ability. You can detect opponents by scent within 30 feet. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed—only its presence somewhere within range. You can take a move action to note the direction of the scent. Whenever you comes within 5 feet of the source, you pinpoint the source’s location.
Claws (Ex): At 1st level, you gain 2 claws as secondary natural attacks doing 1d3 damage each.
Armored (Ex): At 2nd level, your natural armor increases by 2 points.
Ability Boost (Ex): At 3rd level, your Constitution score increases by 2 points.