GenasiHit Dice: d8
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +1 | +0 | +0 | +0 | Genasi Body, Elemental Heritage, Elemental Temper |
Skills: 4+Int modifier per level (x4 at 1st level.
Class Skills: Appraise, Balance, Craft, Concentration, Diplomacy, Gather Information, Hide, Intimidate, Knowledge(any), Listen, Move Silently, Profession(any), Sense Motive, Spot
Proficiencies: A genasi is proficient with simple weapons and light armor only.
Class Features:Genasi Body: The Genasi loses all other racial bonus and gains Outsider traits(basically darkvision 60 feet). He's a medium sized Outsider with base speed 30 feet.
Elemental Heritage: At first level the Genasi picks Air, Eart, Fire or Water. That will determine the rest of his abilities. The Genasi also gains a bonus equal to 1+1/5 HD to saves against spells and effects from the chosen element. If a Genasi becomes a cleric, he must worship a God that can grant the respective elemental domain and choose said domain as one of his cleric options.
Air-Gain Jump as a class skill and Reflex save becomes good. Also no longer needs to breath, meaning he's immune to drowning, suffocation, and attacks that demand the target to inhale something.
Earth-Gain Climb as a class skill and Fortitude save becomes good.
Fire-Gain Tumble as a class skill and Will save becomes good.
Water-Gain Swim as a class skill and one base save of his choice becomes good. Also gains a Swim speed of 30 feet and can breathe water as easily as he breathes air.
Elemental Magic: The Genasi gains some mystic ability depending on his Elemental Heritage.
Air-Levitate as a SLA 1/day, plus another for each 5 HD.
Earth-Pass Whitout Trace as a SLA 1/day, plus another for each 5 HD.
Fire-As a standard action cause a nonmagical fire within 10 feet of them to diminish to the level of coals or flare to the brightness of daylight and double the normal radius of its illumination. This ability does not change the heat output or fuel consumption of the fire source, lasts 1 minute per HD, and may be used 1/day , plus another time per day per 5 HD of the Genasi.
Water-Creater Water as a SLA 1/day, plus another for each 5 HD.
Elemental Temper: Genasi take great pride in their distinctive features and abilities
Air-The emotions of Genasi of this kind can vary quickly between calm reserve and great intensity. As an immediate action 1/minute the Air Genasi can add his Dex bonus to any one Cha-based check or skill check or a ranged attack roll. He must choose to use this ability before knowing if he would succeed or not.
Earth-This Genasi are slow to act, ponderous in thout, and set in their ways. As an immediate action 1/minute the Earth Genasi can add his Str bonus to any one save or any one Wisdom-based check, or skill check. He must choose to use this ability before knowing if he would succeed or not.
Fire-This Genasi are quick to anger, proud and unafraid to take action. As an immediate action 1/minute the Fire Genasi can add his Int bonus to any one Dex-based check or skill check (even Initiative checks), or a melee attack roll. He must choose to use this ability before knowing if he would succeed or not.
Water-This Genasi are patient, but are capable of great violence in extreme situations. As an immediate action 1/minute the Water Genasi can add his Con bonus to any one Int-based check or skill check, or a weapon damage roll. He must choose to use this ability before knowing if he would succeed or not.
Ability Score Increase: A Genasi gains the following stat mods depending on his element:
Air- Gain +2 Dex, +2 Int, -2 Wis.
Earth-Gain +2 Str, +2 Con, -2 Cha.
Fire-Gain +2 Int
Water-Gain +2 Con.
Warrior GenasiPrerequisite: 1st level of Genasi.
Benefit: Genasi levels now stack with Fighter levels for all abilities and feats that care about Fighter levels, including
Pure Crafting. In addition pick a specific weapon for each point of Bab the Genasi has. If the Genasi wields a weapon of that kind, he can choose to use another ability score for attack rolls and damage rolls with that weapon depending on his element, instead of the normal ability score. This applies retroactively, meaning the Genasi can pick new weapons whenever his Bab increases.
Air-Dexterity.
Earth-Strength.
Fire-Intelligence.
Water-Constitution.
Mystic GenasiPrerequisite: 1st level of Genasi.
Benefit:Increase the CL and DC of spells and SLAs cast by the Genasi that have the same element by 2. In addition if the Genasi takes a casting class or gains SLAs, he can choose for the relevant casting stat to become one depending on his element.
Air-Dexterity.
Earth-Strength.
Fire-Intelligence.
Water-Constitution.
Having some free time with vacations, gonna take the chance if I can pump out some more classes. Genasi turned out to be somewhat simple, with just 1 level needed and no overcomplicated abilities. Actually the original are pretty weakish, their stat bonus are zero sum and they only have some situational resistances and limited SLAs. Removed some of the stat penalties, added custom abilities, even a couple of custom feats, and done.
So if you want to play dkinn-based planetouched, the Genasi are for you!