Author Topic: Blood Hawk  (Read 5586 times)

Offline Krika

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Blood Hawk
« on: August 13, 2015, 10:56:20 PM »
Blood Hawk



HD:d10
LevelBabFortRefWillFeature
1+1+2+2+0Bloody Avian Body, Bloody Claws, Bloody Stubborn
Skills: (2 + Int per level, 4x at 1st level) The Blood Hawk's class skills are Hide, Intimidate, Listen, Move Silently, Spot, and Survival.

Proficiencies: The Blood Hawk is proficient in its own natural weapons.

Features:
Bloody Avian Body: The Blood Hawk loses all its prior Racial traits and gains Magical Beast traits (basically Darkvision 60 ft. and low-light vision). It is a Small Magical Beast with a speed of 10 ft and a fly speed of 30 ft with Average maneuverability. Its fly speed increases by 10 feet for every HD past the first, up to 80 ft at 6 HD. It has two Claw attacks that deal 1d4 points of damage. It also has natural armor equal to half its Con mod. It has a +8 racial bonus to Spot checks during daylight, and does not possess limbs capable of fine manipulation.

Blood Claws: The Blood Hawk's claws are wickedly serrated, fit for tearing and leaving gashing wounds. Whenever it strikes an enemy with its claws, they begin taking 1 point of bleeding damage each round thereafter. This damage is cumulative with itself (so hitting the same enemy twice would cause it to bleed for 2 points of damage). This damage can be stopped by a Heal check (DC 10 + 1/2 the Blood Hawk's HD + its Dex mod), or by any healing spell or similar ability.

Bloody Stubborn: Blood Hawks do not know the meaning of the words die, quit, or peace. They add their HD and their Con mod to death threshold (so a Blood Hawk 1/Fighter 7 with a Constitution score of 15 would have a death threshold of -20). They also gain an equal bonus to the amount of damage they have to take before making a massive damage save (so the previous example would have to take 60 points of damage in a single instance before they would have to make a save against massive damage), and gain a bonus to the saving throw for massive damage equal to 1/2 their HD.

Finally, when below 0 HP, they do not fall unconscious - they remain disabled and can continue to take actions, but they still take damage for stressful activity.

(click to show/hide)
« Last Edit: August 14, 2015, 07:00:56 PM by Krika »

Offline Krika

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Re: Blood Hawk
« Reply #1 on: August 13, 2015, 10:58:42 PM »
Bloodfury Hawk


Prerequisites:
-Must have taken the only level in Blood Hawk

HD:d10
LevelBabFortRefWillFeature
1+1+2+2+0Bloody Hatred, Bloodymindedness, +1 Dex
2+2+3+3+0Bloody Beak, Growth, +1 Con
3+3+3+3+1Bloodfury, +1 Dex

Skills: (2 + Int per level, 4x at 1st level) The Bloodfury Hawk's class skills are Hide, Intimidate, Listen, Move Silently, Spot, and Survival.

Features:
Ability Score Increase: At the 1st and 3rd levels the Bloodfury Hawk gains +1 Dex, and +1 Con at the 2nd level, for a total increase of +2 Dex and +1 Con at the 3rd level.

Bloody Hatred: If there's one thing a Bloodfury Hawk loves above all else, it's the taste of human flesh. They gain the Favored Enemy class feature as a Ranger does, except that it applies to all humans and creatures with human blood. They can also add this Favored Enemy bonus from this to critical hit confirmation rolls and to the DC of the Heal check necessary to stop the bleeding inflicted by its Blood Claw ability (but only if inflicted on a human or human-blooded creature). This counts as having the Favored Enemy class feature, and can be progressed by any class that progresses that class feature.

Bloodymindedness: The Bloodfury Hawk's staying power is even stronger. They are no longer disabled when they are at 0 HP or below, but they still take damage for taking strenuous action.

Bloody Beak: The Bloodfury Hawk's beak grows sharp and strong, all the better to tear at its enemy's flesh. It gains a secondary Beak attack that deals 1d3 points of damage. If it hits an enemy with both of its Claw attacks, it consumes a small portion of its opponents flesh, automatically dealing 1d3 points of damage, and healing itself an equal amount (it cannot use its Beak as a natural attack the same turn as using this ability). If the target is human or human blooded, then the additional damage and amount healed is increased by half the Bloodfury Hawk's Favored Enemy bonus against them. Any excess healing is instead added as Temporary HP (but this Temporary HP does not stack with itself).

Growth: At the 2nd level, the Bloodfury Hawk grows to Medium size. This increases the size of its natural weapons accordingly, but does not change its ability scores.

Bloodfury: The signature ability of the Bloodfury Hawk, letting it fly into a bloodlust-fueled frenzy. If the Bloodfury Hawk strikes makes a successful Claw or Beak attack against a target that was bleeding from its Blood Claws ability, then it can fly into a state similar to that of the Barbarian's Rage class feature. While in this state, the bleeding that it inflicts from its Blood Claws ability is 2, the critical threat range and multiplier for its natural weapons becomes 19-20/3x, and its Dexterity increases by 2. (The new critical range is considered to be the new base for the natural weapons, so if a Bloodfury Hawk had the Improved Critical feat for its claws, while it was in the state their critical threat range would be 17-20) If it is in this state while at 0 HP or lower, then it can also attack with both of its Claw attacks as a Standard action.

However, each turn must be spent attacking or moving to attack the nearest enemy it recognizes. If there are no enemies left, then it moves to attack the nearest creature. If there is nothing left for it to attack, or it falls unconscious then the state automatically ends. At the end of its turn, the Bloodfury Hawk can make a Will Save (DC 15) to end the Bloodfury. If a human, or human-blooded creature is present, the DC is 20 instead. In addition, since this is a state of heightened emotions, it can be dispelled by Calm Emotions and similar effects, as the Barbarian's Rage class feature can be.

(click to show/hide)
« Last Edit: August 14, 2016, 10:45:23 PM by Krika »

Offline oslecamo

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Re: Blood Hawk
« Reply #2 on: August 14, 2015, 03:23:48 PM »
Initial critiques:
-Since you're giving it Hide as a class skill, may as well give it Move Silently.
-Says it gains animal traits but is a magical beast. Probably meant magical beast since animals don't have darkvision by default in D&D but magical beasts do.
-Needs reference that it lacks limbs capable of fine manipulation.
-Any reason why it only thirsts for humans specifically? Couldn't choose to want to nom other kinds of humanoids?
-Bloodfury save to end looks a bit more complicated than it needs to be. I would just say make it a flat Will save with a minor fixed penalty if their "favorite food" is still moving.

Offline Krika

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Re: Blood Hawk
« Reply #3 on: August 14, 2015, 07:01:05 PM »
Initial critiques:
-Since you're giving it Hide as a class skill, may as well give it Move Silently.
-Says it gains animal traits but is a magical beast. Probably meant magical beast since animals don't have darkvision by default in D&D but magical beasts do.
-Needs reference that it lacks limbs capable of fine manipulation.
-Any reason why it only thirsts for humans specifically? Couldn't choose to want to nom other kinds of humanoids?
-Bloodfury save to end looks a bit more complicated than it needs to be. I would just say make it a flat Will save with a minor fixed penalty if their "favorite food" is still moving.

>Ah, yes. Overlooked that.
>Yes I did, whoopsy.
>Added.
>The monster, in both editions of the Fiend Folio it appears in, has a hate-on for humans specifically. I could, I suppose?
>Simplified.

Offline ketaro

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Re: Blood Hawk
« Reply #4 on: August 14, 2015, 08:44:52 PM »
Because humans are probably the only species with a strange obsession with eating the eggs of other creatures in an infinitely increasing number of different ways. Definitely :3

Offline oslecamo

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Re: Blood Hawk
« Reply #5 on: August 18, 2015, 05:12:56 AM »
Good point. No further critiques, added to the index.

Offline Krika

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Re: Blood Hawk
« Reply #6 on: August 19, 2015, 01:08:28 AM »
Not to nitpick, but shouldn't Bloodfury Hawk be listed under the prestige class box in the index?

Offline VindAlowd

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Re: Blood Hawk
« Reply #7 on: July 27, 2016, 06:23:03 PM »
Growth is listed at 2nd level in the table, but the text says 3rd.

Offline Krika

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Re: Blood Hawk
« Reply #8 on: August 14, 2016, 10:46:01 PM »
Fixed.