For my next character I plan on playing a Merchant focused build, making gold on item transactions and earning a income off of a business which will slowly be built up. Organizations/Contacts will be used, as will Business Rules in DMGII which means I need to pump into my Profession check to get good profit ratings. Ill probably utilize Bargaining rules from PF (
here) and a few others as well.
The character will not be built with combat in mind in any way, though as a result of the options taken she could be a decent Diplomancer, but I don't think my DM would let me get away with that too often. Ill probably spend a portion of my income, which given the character build will be a lot, to supplement some combat ability later on to prevent being instantly gibbed, but I wont be throwing it all into combat supplies so I wont be pulling off Artificer levels of Magic Items.
Ive looked over the Seto Kaiba build from a few years back and a few other threads on the subject and have come to this build. It is mainly done, but I am looking for 2 more feats to round off the build at higher levels. Also any other suggestions would be appreciated.
A few house rules:
3.5 and PF fine, 3rd Party and Homebrew with approval
Only Standard Races
Wounds/Vitality
2 flaws for 1 feat
Crafting Magic Items cost the same as base price
Casting Spells/Power/Supernatural abilities requires a in world material called hexite which will cost gold based on the ability it is fueling. Recharge Magic as a result of the Hexite rule.
Leveling will require spending gold on training during downtime.
Race -
PF Human w/ Focused Study and Heart of the Fields(Profession(Merchant)) Alternate Racials
Class Levels - Rogue 1 / Marshal 1 / Rogue +5 / Alliance Merchant 7 / Merchant Prince 5 / Uncanny Trickster(or other) 2
PF Rogue & Variants -
Glory,
True Professional,
Sanctified, (
Charlatan OR
Smuggler ), Possibly Unchained Rogue
Alliance Merchant - Kingdoms of Kalamar Players Handbook
Merchant Prince -
HereAbility Scores - 7, 7, 10, 16, 16, 19 (and +5 Cha from levels)
FeatsMercantile Background [1st], Skill Focus (Diplomacy) [HBF:Lv1], Celestial Scion (Torquaan) [TPR-BF:Lv1], Favored in Guild(Mercantile/Profession(Merchant)) [Flaws], Favored (Mercantile/Diplomacy) [M-BF:Lv2], Signature Skill (Profession(Merchant)) [2nd], Negotiator [TPR-BF:Lv4], Primary Contact [3rd], Leadership [TPR-BF:Lv6], Iron Will [Otyugh Hole], Skill Focus (Profession(Merchant)) [HBF:Lv8], Landlord [9th], Business Savvy [12th],
OPEN FEAT [15th],
Skill Focus (Any) [HBF],
OPEN FEAT [18th]Flaws (2 Flaws to 1 Feat House Rule)
Feeble and Noncombatant
Class OptionsMarshal Aura - Motivate Wisdom
Rogue Talents -
Black Market Connections, OPEN (Probably
Charmer)