Author Topic: What feats from 3e or 4e, are powerful enough to convert ?  (Read 9879 times)

Offline sambojin

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Re: What feats from 3e or 4e, are powerful enough to convert ?
« Reply #20 on: June 26, 2015, 08:47:35 PM »
The problem is, Suggestion is even more powerful (it actually makes them do something) at only level 2 and lasts even longer (8 hours concentration). It's very powerful, even with a save.

Maybe no save (due to DM fiat on how they actually act out their new descriptive word), or no concentration for the utility, or both. Level 2 spell. 10min duration. Enchantment spell. Available to Wizard, Sorcerer, Bard, Warlock, Cleric(Knowledge and Trickery domain spell) and Rogue spell lists.

But yeah, I'd allow the Create Adjective spell in any campaign. It'd be fun for the DM and the players, used against either.
« Last Edit: June 26, 2015, 09:04:45 PM by sambojin »

Offline DnDPaladin

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Re: What feats from 3e or 4e, are powerful enough to convert ?
« Reply #21 on: June 30, 2015, 02:49:44 PM »
if they aren't strong enough to make into a 5e feat. mix them up and make it strong enough.

exemple...
Charger = Cleave + Charge together.
GWF = Power attack + Bullrush together

thats what wizard has done.
also another way to boost ones strenght is to actually give a stat point.

so i'd say you could definitely take all feats and modify them for it to be used.



that create adjective is too powerfull to not have saves going against it.
in a fight i do that spell, and say to the boss. "comatose"
yup... the boss falling into a coma and waiting to be killed is really something...
death is also a good word that could kill.
so it really would depends on the saves and how they would work here. definitely a stronger version of suggestion which is very limited. as in you can't make the guy do something against his nature. here you actually can as you actually change his nature.
« Last Edit: June 30, 2015, 02:54:13 PM by DnDPaladin »

Offline sambojin

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Re: What feats from 3e or 4e, are powerful enough to convert ?
« Reply #22 on: June 30, 2015, 06:28:56 PM »
True. Maybe a save could be allowed.

It does still give a lot of DM allowance on how they act though. Dead could just drain the colour from their skin and make them completely uncaring about pain and fear (they're beyond all that, they're already dead. They just happen to still be moving and thinking).


Comatose is more difficult. Maybe it's all just a dream, and in their mind they're safe in some hospital somewhere? Of course, I've been practically comatose after a big night of partying in my younger days. It turns out I could still fight and swear once roused. With the fact that a kick to the head didn't bother me whilst sleeping or awake. So they might go down for a round, but would they really feel the wounds?

But yeah. Maybe a save against the spell is more reasonable.

Good points on the feats too.

Offline awaken_D_M_golem

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Re: What feats from 3e or 4e, are powerful enough to convert ?
« Reply #23 on: May 21, 2016, 03:30:45 PM »
The 4e Multiclassing feats might work and straightforward.


Class X 4 takes a Multi feat, it gives 1 little class thing
early for 1 level, then the next level you can multiclass
without having any of the normal stat requirements.
result:  Expands and simplifies multiclassing, but at a cost.

The multi feats that give specific powers/spells can work too.
example:  Fighter 6 takes a "MultiPower" feat for Wizard
and selects 1 casting of Fireball (since W6 onto F6).
Needs quite a bit of fudging and fiddly rules language.
result:  ~Scaling (!) single power, expands options massively.
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Offline Nunkuruji

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Re: What feats from 3e or 4e, are powerful enough to convert ?
« Reply #24 on: May 23, 2016, 03:07:09 PM »
This is something I owe my group some thought on. Given that we're doing e6 gestalt, they're running out of interesting feats since there's been nothing for feats beyond the PHB.

Offline awaken_D_M_golem

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Re: What feats from 3e or 4e, are powerful enough to convert ?
« Reply #25 on: May 23, 2016, 04:18:12 PM »
Hey always gotta kick the hornets' nest, every now and then ...  :D


Given the simple 4e -> 5e official conversion
that 4e level 3 = 5e level 2, multiples on up, 
I think that would make every 4e Heroic feat
open to 5e e6.  Maybe some of the Skill Feats
that also take the level 10 Daily, don't apply.
A few more "ought" to be limited to the power slot.
But 4e won't imbalance 3e/5e stuff all that much.

E8 otoh would open up 4e level 12 abilities
and there'd need to be a finer toothed comb
to make sure unintended interactions, don't
spool off into crazy town. 
Or maybe they should spool off into cra-cra  :twitch


The 4e add-a-skill feat with a +5, would still be
tasty if allowed with 3e UMD.  Could even function
as a plot-line effect.  DM hands out a magic item
that none of the PC's classes can use.  Instead
of 1 dude being grumpy about multiclassing,
1 dude gets to be less grumpy, uses the item
and can use more off-class items per DM whims.
« Last Edit: May 23, 2016, 04:25:47 PM by awaken_D_M_golem »
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Offline PlzBreakMyCampaign

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Re: What feats from 3e or 4e, are powerful enough to convert ?
« Reply #26 on: July 09, 2016, 11:01:34 PM »
All of them.

Seriously, the fact that WotC didn't just update from 3e makes no sense to me. All they have to do is go through a list of what they've published (they can't possible argue that reading D&D books is too tedious!) and spit out the updated version, or not and why. "Too powerful" is not a reason not to import a feat, of course.

Offline awaken_D_M_golem

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Re: What feats from 3e or 4e, are powerful enough to convert ?
« Reply #27 on: July 12, 2016, 05:40:14 PM »
"All of them"
I'm not sure what you mean.

If you just picked a random 3e feat and plunked it into 5e, it'd be dramatically weaker than a +2 to prime Stat.  They keep asserting the No magic items necessary line, but I think you couldn't really get away with No Feats* and  No Stat bumps.


* or just really bad feats, proportionally.
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Offline awaken_D_M_golem

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Re: What feats from 3e or 4e, are powerful enough to convert ?
« Reply #28 on: May 24, 2017, 05:18:33 PM »
the Generic bonus feats could work with minimal conversion.
http://www.d20srd.org/srd/variant/classes/genericClasses.htm#bonusFeats

Ranger 3 / X 1 / Ranger +1 , could take Evasion , and be happy with not dipping Rogue.

Cha Casters , could take Smite 'Evil' , and skip dipping Paladin 2.

Turn Undead is an easy flavor pick for a Favored Soul or Domain Wizard.  No domain based CD ability for you.


Familiar already has better 5e feat picks.
Wild Empathy is defacto already in Handle Animal.
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