... so
edit2 sparrows = 1
donkey copper piece
16
donkeys copper pieces = 1 silver piece
25 silver pieces = 1 gold piece
Donkeys can be explained by massive inflation and/or the over-printing of money ... edit --- via gold tricks even being used by the npcs.
Gold can be explained by too many npcs + pcs going out and making serious treasure, flooding the local markets ... something akin to Mansa Musa showing up in the Middle East with more gold than ever existed before in the history of the world.
Maybe the over-printing of money, is the seed gift at the start of every npc + pc's career.
Npcs that you can kill, have Walking Around money.
Npcs that mostly you can't kill or won't be killing, have Net Worths.
There's some local money supply (roughly the equivalent to "M1" ).
There's some sort of local transaction economy, that on occasion needs
Punpun to swoop in with piles of wishes, to straighten out the kinked up money flows.
the Price To Earnings ratio of each individual commoner
(which assumes something like a distasteful serf/slave valuation)
is a massive Price Fixing / Collusion.
Luckily punpun fixes this too.