Common RaggamoffynHD:d10
Level | Bab | Fort | Ref | Will | Feature |
1 | +0 | +0 | +0 | +0 | Common Body, Raggamoffyn Grab, Wrap, Control Host, Suffocate, +2 Dex |
2 | +1 | +0 | +0 | +0 | Improved Garb, +1 Str |
3 | +2 | +1 | +1 | +1 | Improved Garb, +1 Str, +1 Dex |
Skills: (2 + Int per level, 4x at 1st level) The Tatterdemanimal Raggamoffyn's class skills are Bluff(Cha), Diplomacy(Cha), Disguise (Cha), Hide(Dex), Intimidate(Cha), Knowledge (any), Move Silently.
Proficiencies: The Common Raggamoffyn is proficient with its own natural weapons.
Features:Common Body: The Common Raggamoffyn loses all racial traits and features, and gains the construct type and traits. These include:
-No Constitution Score
-Low-light vision
-Darkvision out to 60 feet
-Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)
-Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
-Cannot heal damage naturally
-Not subject to critical hits, non-lethal damage, ability damage, ability drain, fatigue, exhaustion, and energy drain.
-Immunity to any effect that requires a fortitude save (Unless the effect also works on objects, or is harmless)
-Not at risk of death from massive damage. Destroyed if reduced to 0 hit points, but can be "repaired" if destroyed by spending 24 hours of work and 500 GP of materials per HD.
-Cannot be raised or resurrected unless by a wish, miracle, or true resurrection
-Constructs do not eat, sleep, or breathe.
A Common Raggamoffyn is a medium sized construct with one Slam natural attack dealing 1d6+Str mod damage and has a land speed of 30ft, plus a clumsy flight speed of 30 ft. It can speak in an inhuman voice trough vibrating its body, but cannot perform fine manipulation. It has the same equiment slots as a regular humanoid.
At 5 HD a Common Raggamoffyn gains +1 bonus hitpoint per HD, this bonus increases to +2 at 10 HD, +3 at 15 HD, and +4 at 20 HD.
In addition it gains a Natural Armor bonus equal to 1+its Str mod.
Raggamoffyn Grab: If the Common Raggamoffyn hits an opponent with its Slam attack, it deals normal damage and can attempt to start a grapple as a free action whitout provoking an attack of opportunity. From there on, each successful grapple check it makes during successive rounds automatically deals slam damage. It also gains a racial bonus on grapple checks equal to its HD.
If the Common Raggamoffyn has 8 HD or more, it ignores Freedom of Movement effects with this ability.
Wrap: With a successful grapple check, the Common Raggamoffyn can wrap itself around any foe it had already successfully grappled. The construct forms a skintight layer around the wrapped creature, covering it from head to toe, but leaving enough space for the creature to breathe trough its mouth and nose. Attacks on such a target deal half their damage to the monster and half to the wrapped creature. A victim can extract itself by making a sucessful grapple check. The Common Raggamoffyn can let go (including ending the grapple) as a free action. The Common Raggamoffyn can only Wrap one creature at a time.
Control Host: As a standard action, the Common Raggamoffyn can attempt to take control of any creature it has sucessfully used Wrap on as in Dominate Monster , with DC 10+1/2 HD+Cha mod, that specifically also works against vermin despite them being immune to mind-affecting. It lasts while the Common Raggamoffyn remains wrapped around the victim, but it doesn't count as grappled anymore. Someone suceeding on 3 saves in a single day against Control Host from the same Common Raggamoffyn becomes immune to Control Host from that opponent for 24 hours.
The dominated victim uses the Common Raggamoffyn's own Initiative, natural armor, mental stats and saves if they are worst than its own (which, among other things, may mean it can't cast spells if the victim has them). The Common Raggamoffyn can attempt disguise checks to look as equipment so it doesn't get targeted, but will still take half the damage the victim takes.
If the dominated victim is of a CR 1 level lower than the Common Raggamoffyn's own level, then it can receive one level of
Captured One, that lasts until the domination ends.
If the dominated victims if of a CR 2 or more levels lower than the Common Raggamoffyn, then it can receive both levels of Captured One.
Suffocate: A Common Raggamoffyn can asphyxiate a wrapped creature by drawing the air from its lungs. This attack automatically deals 1d4 points of damage at the end of each turn with no need of action from the Common Raggamoffyn that ignores all DR, hardness and regeneration, although it can choose not to suffocate an enemy.
Ability Score Increase: The Common Raggamoffyn gains +2 Dex at first level and +1 Dex at 3rd level, plus +1 Str at 2nd and 3rd level, for a total of +3 Dex and +2 Str at 3rd level.
Improved Garb: At 2nd and 3rd level the Common Raggamoffyn can pick two of the following options, for a total of 4 options at 3rd level.
Throw-When the Common Raggamoffyn succeeds on a grapple check, it may choose to end the grapple and fling the victim as a thrown weapon with range increment 10 feet that deals 1d12 damage per 2 HD to the victim and target (if it hits). The thrown victim always takes the damage as long as they hit a target or a surface. This movement doesn't provoke attacks of opportunity.
Choke- Instead of 1d4 lethal damage, Suffocate can deal 1d4 non-lethal damage per HD. The common Raggamoffyn can also deal non-lethal damage with its Slam with no penalty. In addition increase Suffocate lethal damage by an extra 1d4 for each 4 HD of the Common Raggamoffyn.
Unclothe-When the Common Raggamoffyn makes a grapple check, it may make a Disarm as a free action on the victim without provoking attacks of opportunity nor needing a new attack roll. This Disarm can target armor made of soft materials (leather/silk is ok, metal/stone is not). If this Disarm targets a piece of clothing/soft armor and succeeds, the Common Raggamoffyn can “absorb” it inside its body, counting as equipping it. If it had no more equip slots or the Common Raggamoffyn simply does not wish to equip it, the piece of cloth simply floats inside it and can only be removed by either Common Raggamoffyn dropping it as a free action or destroying it.
Hold Up-The Common Raggamoffyn can maintain a grapple without counting as grappled itself as long as it is succeeding on the grapple checks.
Interrogate-The Common Raggamoffyn gains a +6 racial bonus on Bluff, Diplomacy and Intimidate checks against grappled enemies.
Another Raggamoffyn because why not?
This one is supposed to be slower and bigger than the previous one, more organized, thus decided to focus on grapple.
So if you want to play a bunch of floating pieces of clothes, the Common Raggamoffyn's for you!
[/spoiler