All Neo Granzon maneuvers are Su abilities that count as magic when beneficial.
1st levelGran Beam Neo Granzon (Strike) [Force]
Level: Super Pilot 1
Initiation Action: Standard action
Range: 300 feet
Target: One enemy or object.
You can’t really stop me.
You fire gran beams from your mecha’s eyes or another part of their head, make a normal attack roll and if it hits the target takes 1d4 per PL you have plus your Int mod Force damage.
Time ManipulationNeo Granzon (Counter) [Force]
Level: Super Pilot 1
Initiation Action: Immediate action
Range: See text
Target: See text
Time and relativity will be delayed at a phenomenon ground level.
You may initiate this Counter when you would be attacked. You gain +2 to AC and Reflex saves until the start of your next turn and force Resistance 10, plus another +1 to AC and Reflex saves and Force Resistance 5 per 4 PL you have.
Kaballah System Neo Granzon (Boost) [Force]
Level: Super Pilot 1
Initiation Action: Swift action
Range: See text
Target: See text
An advanced artificial intelligence program also allows to engage up to 65,536 enemies at once
For 1 round you cannot be flanked and whenever you are attacked you gain an Immediate action that can only be used to react to that attack.
Annihilation EngineNeo Granzon (Stance) [Force]
Level: Super Pilot 1
Initiation Action: Swift action
Range: See text
Target: See text
A perfectly efficient energy source.
While on this stance you gain Reactor I, that increases one grade per 5 pilot levels you have. This does not stack with other sources of Reactor.
2nd levelGranworm SwordNeo Granzon (Strike) [Force]
Level: Super Pilot 2
Initiation Action: Standard action
Range: See text
Target: See text
A blade crafted of solid time and gravity that slices through space itself.
You open a portal and pull the Granworm sword and make a melee attack with it, dealing 1d12 base slashing damage for medium size. It has +1 to attack rolls per 3 PL you have and the Pinning property. Hit or miss, you cut a portal near the target that forces them to make a Reflex save with DC 10+1/2 HD+Int mod or be partially sucked into a portal and teleported up to 5 feet per point they failed the save, taking an extra 1d6 damage per 5 feet teleported this way and left Entangled for 2 rounds. If they would be destroyed by the Granworm Sword’s damage, you may have them be fully swallowed by the portal and their remains ejected to some unknown place and time. Even if they save they’re left entangled for 1 round. Any or all of the Granworm Sword’s damage may be converted to Force damage.
Gravity Manipulation Neo Granzon (Strike) [Force]
Level: Super Pilot 2
Initiation Action: Fullround action
Range: See text
Target: See text
You’ve reached the point of no return.
Enemies in a Cone with 30 feet plus 5 feet per PL must make a Fortitude save with DC 10+1/2 HD+Int mod or count as suffering Heavy Encumbrance for 1d12 rounds. During the duration the range of all their abilities is halved too. Even if they make the save they’re affected for 1 round. Allies in the area can count themselves as only suffering light Burden for the duration and the range as long as they were not beyond Heavy Encumbrance and the range of their abilities is doubled for 1 round.
Gran ManipulationNeo Granzon (Boost) [Force]
Level: Super Pilot 2
Initiation Action: Swift action
Range: See text
Target: See text
It might have been just a moment for you, but for us it was an eternity.
Do you understand?
All enemies that can detect you must make a Will save with DC 10+1/2 HD+int mod or either be forced to pick you as a target for their next attack or not include you as a target for their next attack (your choice for each enemy).
Alternatively if you know any of the following maneuvers you may pay the energy cost of one of them on top of this Boost’s cost to gain the respective effect.
Time Manipulation-Gain a Haste effect on self for 1 round
Gravity Manipulation-Increase the DC of your next ability that deals Force damage or with “Gravity” in its name within 1 round by 1 per 3 PL.
Space Manipulation-For 1 round gain a +2 bonus on Int based skills and Int checks per 3 PL.
Gran Gravity-For 1 round everybody is moved to the ground in a radius of 100 feet per PL centered on you. At the lack of ground like being in space, then all in range are aligned in the same 2 dimensional spacial plane of your choice that includes your current position.
Neo Time-For 1 round nobody can take extra actions/turns/rounds or benefit from effects such as Haste in a radius of 100 feet per PL centered on you.
Neo Space-For 1 round nobody can teleport in or out from a radius of 100 feet per PL centered on you.
Space ManipulationNeo Granzon (Counter) [Force]
Level: Super Pilot 2
Initiation Action: Immediate action
Range: See text
Target: See text
I’m showing you what a true offensive is all about…
You may initiate this counter when you would be attacked. You teleport up to 5 feet per PL and you may add your Int mod as an insight bonus on your next attack roll against the attacker within 1 round.
3rd levelGraviton Cannon Neo Granzon (Strike) [Force]
Level: Super Pilot 3
Initiation Action: Fullround action
Range: See text
Target: See text
Releases massive gravity orbs around the mecha, crushing all enemies in the vicinity.
All enemies in a burst with 30 feet radius centered in yourself take 1d6 Force damage per PL and cannot move from their position for 1d12 rounds even by magic means. A Fortitude save with DC 10+1/2 HD+Int mod that affects undeads and constructs halves this damage and reduces the penalty duration to 1 round.
Neo Kaballah SystemNeo Granzon (Stance) [Force]
Level: Super Pilot 3
Initiation Action Swift action
Range: See text
Target: See text
The test-bed for all the Extra-Over Technology.
While on this stance you benefit from a permanent Kaballah System as the maneuver and may add your Int mod to AC and Reflex saves. If you initiate the actual Kaballah System maneuver while on this stance, you may perform a second extra Immediate action per opponent attack.
Gran Gravity Neo Granzon (Counter) [Force]
Level: Super Pilot 3
Initiation Action: Immediate action
Range: See text
Target: See text
Gravitational Collapse Critical Point.
When somebody else within 60 plus 10 feet per PL takes an action, you may initiate this counter to affect them as per Gravity Manipulation.
Neo Gran Beam Neo Granzon (Boost) [Force]
Level: Super Pilot 3
Initiation Action: Swift action
Range: See text
Target: See text
I am sorry but it’s time to say good bye.
For 1 round you can fire Gran Beams as the maneuver as an attack action without paying energy cost.
If you initiate the actual Gran Beam maneuver while affected by this, double the range and it affects everything in a line.
4th levelWorm Smasher Neo Granzon (Strike) [Force]
Level: Super Pilot 4
Initiation Action: Standard action
Range: See text
Target: See text
Opens up a wormhole in front of itself and fires several energy shots into it. Wormholes then open up at different angles around the target, and the shots emerge from them, attacking it from all angles.
A target of your choice within 120 feet takes 1d6 force damage per PL, Reflex save with DC 10+1/2 HD+Int mod for half. No immediate or free actions may be taken against Worm Smasher. Worm Smasher doesn’t need line of effect or sight to work as long as you know the target’s position.
Dark Alchemy Neo Granzon (Counter) [Force]
Level: Super Pilot 4
Initiation Action: Immediate action
Range: See text
Target: See text
All elements are null before the forces of time and gravity.
You may initiate this counter when you would be affected by a fire, electricity, cold, sonic, acid or negative energy effect. You become immune to all effects with that specific element for 1 round (if it uses multiple types of energy, you ignore them all as long as one of them is the one that triggered this counter).
Neo Granworm SwordNeo Granzon (Boost) [Force]
Level: Super Pilot 4
Initiation Action: Swift action
Range: See text
Target: See text
There is a single Granworm Sword between all existences, but any Neo Granzon graduate can access it at a different point of time and space.
For 1 round you can use Granworm Sword as an attack action without paying any extra energy. If you initiate the actual Granworm Sword maneuver, you can either teleport up to 30 feet, attack with the Granworm Sword, teleport another 30 feet, attack again and then teleport another 30 feet, or throw the Granworm Sword through a portal so that it can be used as a ranged attack with the extra Brutal property, range 90 feet that no immediate/free actions may be taken against and ignores line of effect as long as you have a way of knowing where your target is.
5th levelNeo Graviton Cannon Neo Granzon (Boost) [Force]
Level: Super Pilot 5
Initiation Action: Swift action
Range: See text
Target: See text
Increasing degenerancy pressure…
For 1 round you can use Graviton Cannon as an attack action with no need to pay the energy cost, except it affects a cone with the same range and victims who make their saves don’t suffer any damage nor ill effects. If you would take a penalty on the attack rolls, apply it to this maneuver’s DC. If you use it at the end of a charge, increase the DC by 2. If you initiate the actual Graviton Cannon maneuver while affected by this boost, the range is doubled and gains +4 DC.
Distorion Break Neo Granzon (Strike) [Force]
Level: Super Pilot 5
Initiation Action: Fullround action
Range: See text
Target: See text
Opens up a series of linear wormholes in front of itself and fires an energy shot froms its chest that breaks towards the wormholes, increasing its speed and destroying everything in its path towards its target.
This maneuver deals 1d8 force damage per PL to all in a line 5 feet wide and 60 feet long. Any walls and other unattended obstacles in the path are destroyed, even magic ones like a Wall of Force, and anything behind is exposed to the attack as well. A Reflex save with DC 10+1/2 HD+Int mod halves this damage.
Neo TimeNeo Granzon (Boost) [Force]
Level: Super Pilot 5
Initiation Action: Swift action
Range: See text
Target: See text
Go and get some sleep.
You may initiate this counter when an enemy within 5 feet per PL takes an action. You can take a standard action that must be spent in either a basic attack towards the target or initiating a 4th level or lower maneuver that would affect the target, either way it costs double energy/ammo. Alternatively you may take a basic move action directly towards and away from the target in a straight line.
6th levelNeo Worm Smasher Neo Granzon (Counter) [Force]
Level: Super Pilot 6
Initiation Action: Immediate action
Range: See text
Target: See text
You may initiate this Counter when an enemy within 120 feet takes an action. They suffer the effects of Worm Smasher as if you had initiated it and if they fail the Reflex save their action is wasted.
Black Hole Cluster Neo Granzon (Strike) [Force]
Level: Super Pilot 6
Initiation Action: Fullround action
Range: See text
Target: See text
Collecting energy from its chest and adding additional particles from its hand which create a micro black hole, and shoot the Black Hole towards the opponent at Full Power. The Black Hole shall absorb the enemy and crushes them across the horizon.
An enemy within 600 feet takes 1d8 Force damage per PL, Fort save for half that also affects constructs and undead. If they fail by 10 or more or if the damage would destroy them, they’re fully absorbed by the black hole and nothing remains.
Neo ManipulationNeo Granzon (Stance) [Force]
Level: Super Pilot 6
Initiation Action: Swift action
Range: See text
Target: See text
While on this stance you benefit from a permanent Gran Manipulation Boost. If you know the other related maneuvers, you can pick which bonus to benefit from when you enter this stance, and can still initiate Gran Manipulation to gain one of the other benefits.
7th levelNeo Distorion Break Neo Granzon (Boost) [Force]
Level: Super Pilot 7
Initiation Action: Swift action
Range: See text
Target: See text
After initiating this Boost for 1 round you can use the normal Distorion Break for 1 round as an attack option without paying extra energy except the length of the line is reduced to 30 feet and if any victims makes their save they don’t take any damage. If you initiate the actual Distorion Break while under the effects of this boost, the length of the line increases to 240 feet and increase the DC by 4.
Prototype Degeneration Cannon Neo Granzon (Strike) [Force]
Level: Super Pilot 7
Initiation Action: Fullround action
Range: See text
Target: See text
Opens the covering on its chest and reveals a cannon. It then fires a large energy ball at the target which draws the enemy into it before bursting in a cosmic explosion
that wipes out the solar system.
Choose a point within 1000 feet. All creatures and objects within a 100 feet radius must make a Fortitude save with DC 10+1/2 HD+Int mod or be pulled towards that point without provoking attacks of opportunity. Even if they make the save they’re pulled 50 feet. Then the concentrated mass explodes and everything within a radius of 50 feet takes 1d10 force damage per PL, Fortitude save with the same DC for half. Those that failed the first save aren’t allowed the second, and if they fail by 10 or more or the damage would destroy them, then they’re completely erased.
Neo Space Neo Granzon (Boost) [Force]
Level: Super Pilot 7
Initiation Action: Swift action
Range: See text
Target: See text
You teleport up to 10 feet per PL and you may add your Int mod as an insight bonus to your AC and Reflex saves for 1 round and on your next attack roll within 1 round plus you also gain Evasion for 1 round (stacking with other sources of Evasion for Greater Evasion).
8th levelAntimatter Annihilation EngineNeo Granzon (Stance) [Force]
Level: Super Pilot 8
Initiation Action: Swift action
Range: See text
Target: See text
Now, behold the finale.
While on this stance all your Energy consumption for [Force] maneuvers and Gravity Wall (prototype) is reduced by 60%, plus all your other energy consumption is reduced by 20%, rounded up.
Neo Black Hole Cluster Neo Granzon (Counter) [Force]
Level: Super Pilot 8
Initiation Action: Immediate action
Range: See text
Target: See text
I shall erase your existence from the entire universe…!
You may initiate this counter when an enemy within 300 feet takes an action. They suffer a Black Hole Cluster as if you had initiated it and if their Int is lower than yours then their action fails.
9th levelNeo Degeneration CannonNeo Granzon (Boost) [Force]
Level: Super Pilot 9
Initiation Action: Swift action
Range: See text
Target: See text
I have waited so long for this day to come. I will end the curse here. This is my holy ceremony. And you are the sacrifice. Even if you were a true god. I would. Your very existence shall be erased from the face of the universe!
When you initiate this Boost for 1 round you may use Prototype Degeneration Cannon as an attack action except all the ranges are halved and victims don’t suffer anything if they make their saves. If you initiate the actual Prototype Degeneration Cannon maneuver while under the effects of this Boost increase the damage die to 1d12, the DC by 4 and double all the ranges, plus you can further true double all the ranges by paying an extra 45 energy, repeatable as long as you have energy to spend.