Author Topic: Effigy, Awakened  (Read 1941 times)

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Effigy, Awakened
« on: September 30, 2018, 03:55:30 AM »
Effigy, Awakened(prc)

Prerequisites:

Effigies normally are simple replicas of other beings with none of the original’s memories and no mind of their own. But sometimes an Effigy does develop their own mind, or perhaps the original one’s consciousness is somehow transferred to an effigy body, by design or fortune. Darker tales yet tell of creatures having their bodies slowly replaced by artificial parts bit by bit until there’s nothing left of their original body yet their soul remains. Either way the final result is the same, an independent Effigy able to think and act on its own.

Ability: Constitution 10+
Type: Must be a corporeal abberation, animal, dragon, giant, humanoid, magical beast, monstrous humanoid or vermin.
Size: Between Tiny and Gargantuan.
Special: Crafting the Effigy’s body demands somebody with the Craft Construct feat to succeed in a DC 15 Craft check (woordworking, leatherworking or metalwork) or a DC 15 Knowledge (Arquitecture and engineering) check and building materials in the form of exotic woods, leather, metal and wires worth 200 GP per HD of the creature to be turned into an Effigy plus an extra amount based on the creature’s size.
(click to show/hide)
It is possible to use cheaper materials to craft the Effigy’s body worth only 1/100 of the above costs, but in that case the character’s mind will not be properly synchronized with the body and both Int and Cha will fall to 1, unable to be increased by any means, while Wis can never be higher than 11. At any time with 1d12 days of work the cost difference may be paid to “upgrade” the effigy to full functionality in which case the the chracter’s mental scores return to normal.

HD:d10
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st
+0
+0
+0
+0
Effigy Body, Effigy Plating, True Replica, +4 Strength, -2 Dex

Skills: The Effigy gains (2+Intelligence Modifier) skill points per level. The Effigy’s class skills (and key ability for each skill) are Bluff (Cha), Climb (Str), Craft(any) (Int), Diplomacy (Cha), Handle animal (Wis), Hide (Dex), Jump (Str), Knowledge (any) (Int),  Listen (Wis), Move silently (Dex), Profession (any), Spot (Wis), Survival (Wis), Swim (Str) plus any other class skills from previous class levels.

Proficiencies: The Effigy is proficient with any natural weapons it may gain from this class, however it does not gain any new armor proficiencies.

Class Features: The following are the Class Features of the Effigy

Effigy Body: The Effigy’s creature type changes to Construct and gains the following traits. Do not recalculate anything not covered in there.

(click to show/hide)


The Effigy can also choose to gain either a single slam attack that adds +1,5 Str mod to damage or two slam attacks each adding just Str mod to damage. Either way they deal 1d4 base damage for medium size.

Since an effigy is crafted from materials tougher than living flesh, its Natural Armor improves by 2.

Finally it gains +1 HP per HD. This bonus retroatively increases by +1 for every 5 HD of the Effigy.

Effigy Plating: The Effigy gains DR/Adamantine equal to half its HD.

True Replica: Effigies are meant to copy real beings in a way one can tell they’re artificial yet can’t help but to relate them to real thing. The Effigy gains one of the below [Effigy] feats and can gain the other ones with 1d12 days of work by spending 5000 gold and succeeding in a DC 20 Craft check (woordworking, leatherworking or metalwork) or a DC 20 Knowledge (Arquitecture and engineering) check. They may further gain extra [Effigy] feats this way, but each extra one costs double the gold (D&D doubling so 10 000 for second extra, 15 000 for third extra, so on) and increase the skill check DC by an extra 5 for each extra time too. The Effigy need not do the work and skill checks themselves, but must remain immobile while the “upgrade” is on-going and taking any actions will demand the proccess to restart from scratch although the expensive materials may be used again.

Ability Score Increase: The Effigy gains +4 Str but takes a -2 penalty to Dex.


(click to show/hide)

(click to show/hide)
« Last Edit: September 30, 2018, 04:03:11 AM by oslecamo »