Level | BAB | Fort | Ref | Will | Feature | 1 | +1 | +2 | +0 | +2 | Bronze Dragon body, Alternate Form, Lighting Breath | 2 | +2 | +3 | +0 | +3 | Keen senses, Arcane Blood | 3 | +3 | +3 | +1 | +3 | Blindsense, Amphibious, Create Food and Water, Fog Cloud, +1 Str | 4 | +4 | +4 | +1 | +4 | Wings | 5 | +5 | +4 | +1 | +4 | Detect Toughts, Speak with Animals | 6 | +6 | +5 | +2 | +5 | Repulsion breath, +1 Con | 7 | +7 | +5 | +2 | +5 | Bronze Empathy, +1 Cha | 8 | +8 | +6 | +2 | +5 | Control Water | 9 | +9 | +6 | +3 | +6 | Growth, Tail Slap | 10 | +10 | +7 | +3 | +7 | Domain, +1 Str | 11 | +11 | +7 | +3 | +7 | Arcane Skin | 12 | +12 | +8 | +4 | +8 | Iron Scales, +1 Str, +1 Con | 13 | +13 | +8 | +4 | +8 | Rescue, +1 Cha | 14 | +14 | +9 | +4 | +9 | Wanderer, +1 Str, +1 Con | 15 | +15 | +9 | +5 | +9 | Growth, Crush, Frightful presence | 16 | +16 | +10 | +5 | +10 | Protector, +1 Cha, +1 Con | 17 | +17 | +10 | +5 | +10 | Bronze Friendship, +1 Str, +1 Con | 18 | +18 | +11 | +6 | +11 | Domain, +1 Cha | 19 | +19 | +11 | +6 | +11 | Bronze Unity, +1 Str, +1 Con, +1 Cha | 20 | +20 | +12 | +6 | +12 | Change Weather, +1 Cha, +1 Con, +1 Str |
4 Skill points+int per level, quadruple at 1st level. Class skills: Appraise, Bluff, Concentration, Diplomacy, Disguise, Handle Animal, Intimidate, Knowledge (Any), Listen, Search, Spot, Survival, Swim.
Proficiencies: A Bronze Dragon isn't proficient with any armor or weapons, besides its own natural weapons.
Features: Bronze Dragon Body: The bronze dragon loses all other racial bonuses gaining Dragon traits (60ft Darkvision, low light vision, and immunity to sleep and paralysis). It is a medium sized dragon with one bite as a primary natural attack dealing 1d8+str, as well as 2 claws as secondary natural attacks dealing 1d6+1/2 str damage each, 40' base speed, swim speed equal to its base speed and is medium sized. The bronze dragon has wings, but they're too weak to do anything for now. His claws are capable of fine manipulation and can be used for somatic components of spellcasting or anything else a human hand could do.
The bronze dragon also gets a natural armor bonus equal to his Con modifier. Whenever the bronze dragon grows one size category, his natural armor increases by a further 1.
The bronze dragon is immune to electrecity. It has no particular vulnerability.
Alternate Form (Su): A bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action 1/day for each HD it has. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Lightning Breath: As a standard action no more than once every 1d4 rounds, the Bronze dragon may breathe out a line of lightning out to 60', plus 10' per class level. It deals 1d6 damage/HD, with a reflex save (10+1/2 HD+Con Mod) for half.
Keen senses: At 2nd level, the bronze dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Arcane Blood:A bronze dragon receives spells known and spells per day as a sorceror of 2/3 his level, but he has CL equal to his HD. If he multiclasses as a sorceror, the casting stacks.
Dragon level | Sorceror casting | 1 | - | 2 | 1 | 3 | 2 | 4 | 2 | 5 | 3 | 6 | 4 | 7 | 4 | 8 | 5 | 9 | 6 | 10 | 6 | 11 | 7 | 12 | 8 | 13 | 8 | 14 | 9 | 15 | 10 | 16 | 10 | 17 | 11 | 18 | 12 | 19 | 12 | 20 | 13 |
If a dragon takes a casting prc, it may choose to advance his casting as that of a sorceror. So a dragon 10/loremaster 10 would cast as a 16th level sorceror.
The bronze dragon may choose to learn spells from the cleric spell list instead of the sorceror/wizard list. That choice must be made when this ability is gained and can't be changed afterwards.
Blindsense: As the srd ability, 60 foot range.
Ability score increase: The bronze dragon gains permanent bonus to his ability scores as the following table.
Level | Bonus | 3 | +1 Str | 6 | +1 Con | 7 | +1 Cha | 10 | +1 Str | 12 | +1 Str, +1 Con | 13 | +1 Cha | 14 | +1 Str, +1 Con | 16 | +1 Cha, +1 Con | 17 | +1 Str, +1 Con | 18 | +1 Cha | 19 | +1 Str, +1 Con, +1 Cha | 20 | +1 Str, +1 Con, +1 Cha |
For a total of +7 Str, +7 Con and +6 Cha at 20th level.
Wings:At level 4 the Bronze dragon becomes able to fly with a speed of 10' per HD, with poor maneuverability. The maneuverability doesn't increase naturally, but players can take the Improved Flight feat, found in Complete Adventurer and Races of the Wild, which increases maneuverability by one step. Each wing can also be now used to deliver a secondary natural attack dealing 1d4+1/2 str damage.
Amphibious (Ex): At 3rd level this dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Bronze Dragon SLAs: At 3rd level the bronze dragon can now use Create Food and Water and Fog Cloud as SLAs 1/day for every HD it has.
At 5th level it can use Detect Toughts and Speak with Animals 1/day per HD.
Save DCs 10+1/2 HD+Cha mod.
Repulsion Breath:At 6th level, instead of the line of lightning the Bronze dragon may breath out a cone of repulsion gas out to 30', plus 5' per class level. Those caught in the blast must make a will save (DC 10+1/2 HD+Cha Mod) or be forced to do nothing but move away from the dragon for 1d6 rounds. This increases to 2d6 rounds at level 6 and by another 1d6 every 3 levels thereafter, up to 6d6 at level 18. This is a mind affecting compulsion effect. It must then wait 1d4 rounds before using it again.
Bronze Empathy: Gained at 7th level, works as the Druid Wild Empathy ability, but using the full HD of the Bronze Dragon for the check, and can be performed as a standard action whitout penalties, even in magic beasts. The range is also 10 feet per HD instead of just 30 feet.
Control Water:At 8th level as an SLA, once per day/5 HD, save DC 10+1/2 HD+Cha mod.
Growth:At 9th level the Bronze dragon grows to large size. At 15th level the Bronze dragon grows to huge size. His AC, bonus to hit, base damage, grapple and skills change acordingly, but he doesn't get any ability score bonus or penalties.
Tail slap:The Bronze dragon can now make a tail slap attack dealing 1d8 damage (already taking in acount large size). This is a natural secondary attack.
Domain: At levels 10 and 18 the bronze dragon can add the spells from one domain to his spells known list. The choices are Animal, Law, and Water.
Arcane skin: Starting at 11th level, the Bronze dragon gains SR equal to his HD+11.
Iron Scales: Starting at 12th level, the Bronze dragon gains DR/magic equal to half his HD.
Rescue:At 13th level the Bronze Dragon can, as a fullround action, take two move actions and during them pick up any number of willing creatures whose combined weight doesn't put the dragon over a light load. The Bronze dragon can then safely drop those creatures at another point of his movement, or move them to his back at which point they count as riding the dragon.
Rescue movement doesn't provoke attacks of oportunity.
Wanderer:At 14th level the Bronze Dragon gains a bonus to Survival and Disguise checks equal to half his HD, plus the track feat. If it already has the track feat it may pick any other feat for which he meets the prerequisites.
Frightful Presence:At 15th level this ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Oponents within a radius of 30 feet × half the dragon's level are subject to the effect if they have fewer HD than the dragon. A potentially affected oponent that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, oponents with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
Crush: At 15th level this dragon can make a crush attack dealing 2d8 damage base, already taking in acount huge size
This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.
A crush attack deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down).
Protector: At 16th level creatures smaller than the bronze dragon adjacent (or riding it) get a sacred bonus to AC and saves equal to 1/4 the Bronze dragon's HD.
Bronze Friendship: Unlike most other dragons bronze ones greatly enjoy the company of other beings. At 17th level, if a bronze dragon spends at least 8 hours in a day within view range of a creature which doesn't consider the bronze dragon an enemy, that creature counts as affected by a Greater Status effect as the spell, except that it extends to other planes, counts as an extraordinary effect, and has a permanent duration.
A bronze dragon can have a number of bronze friends equal to his Cha mod. If it reaches the limit it may swap old friend for new ones.
Bronze Unity: At 19th level, 1/day as a standard action the Bronze Dragon can rally his closest teammates with a mighty sense of companionship, camaredage and similar feelings. The Bronze Dragon and any adjacent bronze friends gain a friendship bonus to AC, Saves, Attack and Damage rolls equal to the number of bronze friends adjacent to the Bronze Dragon when this ability is used.
This effect lasts for a number of rounds equal to the Bronze Dragon's Cha mod, but the affected creatures don't need to remain adjacent after it started.
Change Weather: At 20th level the Bronze Dragon can use Control Weather as a SLA once per day/5 HD, except that the casting time is only one standard time. Save DCs are 10+1/2HD+Cha mod.
Comments:
The bronze dragon is specially connected to nature, with several water and animal related powers. It has better skills than the gold dragon in return for a little worse stats, and weaker SLAs in return for more variety. The extra breath weapon is also better as it targets will and takes oponents out of the battle. Plus no elemental vulnerability is always nice.
The bronze dragon also seems less arrogant than the other so it gets several teamwork abilities. Rescue allows you to move around allies, and protector and bronze friendship help the dragon help others. Of course, geting too togheter will make you a tasty target for area effects.
So if you want a more rangerish dragon that loves to work as a team, the bronze dragon's for you!
|