Weapons and Armor Proficiency: Gains proficiency with all Bows (including exotic bows), bastard sword, and no shields or armor. Furthermore, the Arrow Demon takes non-proficient penalties if attempting to dual-wield melee or double weapons, even if it (later) gains proficiency later, due to its strange anatomy.
Ability Score Improvement: The Arrow Demon gets a +1 to Dex at odd levels, a +1 to Str at even levels, and a +1 to Str at level 7 for a total of +4 Dex and +4 Str at level 7.
Resistance: The Arrow demon has Resistance to Acid, Cold, and Electricity equal to its HD. It becomes immune to Electricity at 10 HD.
Arrow Works (Ex): Arrow Demons can conjure arrows from the Inifinite layers of the Abyss. These arrows will not sell to vendors, as they simply
resist the ability to be sold.
As a part of a ranged attack with a bow, it conjures arrows from which to fire. These arrows act as Masterwork Arrows, but are otherwise mundane.
At 4th level, the Arrow Demon creates arrows as alchemical silver, Cold Iron, or adamantine.
At 7th level, the Arrow Demon creates arrows of 1 or 2 alignments.
At 10 HD, the Arrow Demon makes arrows that affect all alignments at maximum effect, are alchemical silver, Cold Iron, and Adamantine.
The Arrow Demon may also spend 1 minute and sacrifice 10 HP for 100 Blood-arrows, feeding from the blood of its minions or even itself to create them; these arrows also gain an inherent +1 Magical bonus, which stacks with the Arrows from Hell ability.
Fiendish Archer (Ex): Arrow Demons add their Str to damage rolls with all bow and thrown attacks; this does not stack with other like abilities that add Str to damage.
Symmetrical Archery (Ex):The arrow demon's lopsided anatomy allows it to wield two bows in unison. Any time the arrow demon could make an attack action with a bow, it can instead attack with both of its bows, at –2 to all its attack rolls that round. For example, when making an attack action, an arrow demon can fire one arrow from each bow at its normal attack bonus minus 2, and when making a full-attack action, it can fire one arrow from each bow for each of its normal iterative attacks (all at -2). The arrow demon takes no additional penalties for using multiple weapons as long as it is using only bows.
At 4th level and again at 7th, this penalty decreases by 1.
This ability does not stack with Rapid Shot or any other archery feats that increase the number of attacks it can make.
The Arrow Demon does not gain more sets of attacks with additional arms/limbs; furthermore, it simply cannot dual-wield melee weapons.
Combat Archery (Ex): From 2nd level onwards, an arrow demon does not incur attacks of opportunity for firing a bow while threatened. In addition, the arrow demon can shoot its bows to make attacks of opportunity against adjacent squares.
Summon Fiends (Sp):Beginning at 2nd level, the Arrow Demon gains 1 use of Summon Fiends per Hit Die; these summons last 1 minute per HD.
At 2nd level, it may summon a
Fiendish Small Spider or a
Fiendish Sea Snake (stormwrack).
At 4th level, it may summon 1d3 fiendish Spiders/sea snakes or a
Dretch.
At 6th level, it may summon 1d4+1 fiendish Spiders/sea snakes or 1d3 Dretch.
At 7 HD, these summons gain a +4 bonus to Constitution & gain a +1 enhancement bonus to attacks per 4 HD of the Arrow Demon.
At 13 HD, the Arrow Demon has a 30% chance to summon another 7-HD Arrow Demon (which cannot summon other fiends)
Uncanny Dodge (Ex): Beginning at 2nd level, the Arrow Demon can react to danger before their senses would normally allow them to do so. They retain their Dexterity bonus to AC even if caught flat-footed or struck by an invisible attacker. However, they still lose their Dexterity bonus to AC if immobilized.
Arrows from Hell:At 3 HD and every 2 HD onwards (5, 7, 9, etc) the Arrow Demon gains a benefit to apply to arrows it fires from its bows. These choices remain fixed.
- Magic (Su): Arrows shot by the Arrow Demon gain a +1 Enhancement bonus, +1 per 3 HD it has. This Enhancement bonus to arrows stacks with other like bonuses, such as from the Soulbow or the Arcane Archer's Enhancement bonus to arrows, but will not raise an arrow's flat bonus higher than +5 until 21 HD.
- Accuracy (Ex): It may ignore 10% concealment per HD it has with ranged attacks. At 5 HD, the Arrow Demon also gains the Blind Fight feat.
- Enchant (Su): Arrows with an Enhancement bonus of +2 or higher may have part of the bonus from its arrows swapped for an equivalent enchantment, but must keep at least a +1 enhancement bonus. (Thus, a +2 arrow may become a +1 Flaming arrow; a +3 arrow may become a +1 Phasing arrow, etc). This ability may only be chosen at level 5 and above.
Enchantments must be chosen as a Move Action; this enchantment set will apply to all arrows until another Move Action is taken to change them. - Force (Su): All Arrows shot by the Arrow Demon are considered Force Arrows (MiC 35). This ability may only be chosen at level 9 and above, and requires either Magic or Implacable as prerequisites.
- Implacable (Ex): Ranged Attacks made by the Arrow Demon ignores rain, wind and magical wind effects such as Wind Wall and Hurricane.
- Power (Ex): The Arrow Demon may add 1 damage to all arrows. This ability may be chosen multiple times; Every 6 levels (6, 12, 18, etc), this damage increases by 1 for each application
Telepathy (Su): Beginning at 3rd level, the Arrow Demon gains Telepathy out to 100'+10'/HD. This ability only functions if the Arrow Demon can perceive the recipient through other means. (They must be able to see, hear the target or otherwise know it is there.) It may choose to use its telepathy over it's entire available range as a broadcast. This allows its chosen thoughts to be heard by any creature in range, though the Arrow Demon cannot use this to determine if there is a creature in range.
Dimension Door (Sp): At 5th level the Arrow Demon gains the ability to use
Dimension Door as a Spell-like Ability 1/day, and may carry up to 200# of objects only. At 11 HD, the Arrow Demon can use this ability 2/day as a Swift Action OR without the objects-only restriction. At 18 HD, it can use the ability 3/day as a Free Action and without the objects-only restriction.
Its Caster Level is equal to its HD.
Spell Resistance (Ex):At 6th level the Arrow Demon gains Spell Resistance equal to 12+its HD. This ability may be deactivated or re-activated as a free action, as desired.
Volley (Ex):When the Arrow Demon reaches 6th level, it gains incredible speed and accuracy. When it makes a full-round attack with ranged weapons, it gains a single extra attack at its highest BaB. Furthermore, all iterative attacks with a bow are made at a -5 attack penalty. Normally, At (say) level 11 with Symmetrical Archery, the Arrow Demon's attacks would lead to a Full Attack routine of +11/+11/+6/+6/+1/+1. Volley adds an extra attack at the start and prevents its last attacks from suffering in accuracy. Thus, at level 11, the Arrow Demon could make 7 attacks at (+11(v) | +11/+11/+6/+6/+(6)/+(6) ) BaB.
This ability does not stack with Rapid Shot or any other archery feats that increase the number of attacks it can make. As the extra attack gained through Volley is not an iterative, it only adds 1 extra attack.
Oversized Weapons (Ex): At the apex of its growth, the Arrow Demons can use bows of any kind that are up to one size larger than their size would allow without penalty.