Half-celestialPrerequisitesTo become a Half-celestial, the character must meet the following requirements
-Must have an ancestor who was an outsider native to the upper planes
OR-Skills: Knowledge(the planes):8 ranks
-Alignment: any non-evil
-Special: Must drink celestial blood in a special ritual
HD:d8
Level | BAB | Fort | Ref | Will | Special |
1st | +0 | +0 | +2 | +2 | Angelic body, Smite evil, Lesser celestial magic, +1 Con |
2nd | +1 | +0 | +3 | +3 | Angelic Soul,Wings, +1 Wis, Intermediate celestial magic |
3rd | +2 | +1 | +3 | +3 | Angelic skin, Greater celestial magic, +1 Str, +1 Cha |
Skills: 4+int mod. Class skills are diplomancy, intimidate, listen, knowledge(arcana) knowledge(the planes), knowledge(religion), perform, sense motive, spellcraft, spot
Proficiencies: A Half-celestial gains no proficiencies
Features:
Angelic body:Unlike other monster classes, the Half-celestial doesn't lose its racial ability modifiers, but she does gain native outsider traits.
The half-celestial also gains a +1 bonus to natural armorb(stacking with any previous natural armor bonus) and a bonus on saves against diseases equal to half her HD.
Smite evil: A number of times per day equal to 1+1/5HD, a Half-celestial can make a normal melee attack with a bonus equal to her Cha modifier that deals extra damage equal to her HD against a evil foe.
Celestial magic: A half-celestial gains spell like abilities. the abilities gained, requirements, and uses per day are shown below. Save DCs are 10+1/2HD+charisma modifier
HD Required | Celestial Magic Required | Spell | Uses per day |
1 | lesser | Daylight, Detect Evil | 1/HD |
3 | lesser | Aid | 1/2HD |
5 | lesser | Holy Smite | 1/2HD |
7 | lesser | Neutralize Poison, Cure Serious Wounds | 1/HD |
9 | intermediate | Remove Disease | 1/HD |
11 | intermediate | Holy Word | 1/2HD |
13 | intermediate | Hallow | 1/4HD |
13 | Greater | Holy Aura | 1/2HD |
15 | Greater | Mass Charm Monster | 1/4HD |
17 | Greater | Summon MosterIX | 1/4HD |
19 | Greater | Resurrection | 1/6HD |
If they multiclasses for an arcane/divince class they can count its Half-celestial levels as levels of that class for purposes of CL and for the purposes of learning new spells and geting new spell slots. So for example, a Half-celestial 3 who took 1 level of sorceror could choose to have CL 4, get 3 2nd level spell slots, 1 1st level spell slot, 1 2nd level spell known and 1 0th level spell known. it wouldn't get the spell knowns and spell slots of a sorceror 3 however. They would get the familiar ability, but half-celestial levels wouldn't count for it.
Ability Increase: The Half-Celestial gains +1 Con at first level, +1 Wis at second level and +1 to Str and Cha at 3rd level, for a total of +1 Con, +1 Wis, +1 Str, +1 Cha at third level.
Angelic soul: At second level Half-celestial gains spell resistance equal to 15+HD. She may raise or lower it at any time as a free action.
Wings: A half-celestial gains wings that allow her to fly at twice its land speed with good manueverability
Angelic skin: At third level, the Half-celestial's hide becomes supernaturally resilient. She gains damage reduction/magic equal to half her HD and resistance to acid, cold, fire and electricity equal to half her HD.
Comments
Well, this class wasn't hard. I just retooled the half fiend class with different abilities. I decreased the uses of their capstone spell-like ability, since ressurection normally has an expensive material component
Done by Crafty Cultist from GITP