Author Topic: Psionics: Temporal Acceleration, Willian’s  (Read 2271 times)

Offline dkt0404

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Psionics: Temporal Acceleration, Willian’s
« on: January 12, 2020, 06:19:31 AM »
Isn't this basically Time Stop?

Would Extend work on this? I would think so...

What about the Delay feats for powers/magic?
Is the following legal? Want to make sure i didn't miss something.

Manifester Level 16
Psionic Meditation
Delay Power
Overchannel
Extend Power

Round 0:
Swift Action;
Cast Temp. Accel+1 Augment Round + Overchannel-1 to Extend Power.
16 PP, Duration is 4 rounds. Ends on Round 5.

Move action; Regain Regain Focus.
Standard Action; move next to target.

Round 1:
Assuming next to target;
Standard Action: Delay Power; Energy Burst; Full Augment. 40' Radius Burst centered on Caster. 14d6. Damage preferably is cold for a Fort save and +14 Bonus damage. Will Detonate on Round 6.
Move Action; Regain Psionic Focus.

Round 2: Repeat Energy Burst cast sequence. Add triggerable as a standard action. Self Detonates on Round 6
Move Action: Move to next target.

Round 3: Next to target B.
Regain Focus.
Repeat Energy Burst. Self Detonates on Round 7

Round 4: Double move out of blast range.

Round 5:
Acceleration stops. Casting 1 Detonates.
Swift Action: Temp Accel, 1 Round.
Move Action: Regain Focus.
Standard Action: Move to good terrain position.

Round 6:
Temp Accel 2 Ends. Energy Burst 2 Detonates.
Standard Action: Detonate Energy Burst 3.

Power Points are likely somewhat low at this point. Should have cost 76 Power Points.

Targets should have taken; depending on location; up to 42d6+42 of *probably* frost damage.

Is this sequence permissible and legal?

Also; would the visual effect for everyone but the cast be like the other temporal spells in that the cast suddenly vanishes and is somewhere else as 3 massive explosions go for withing a fraction of a second of each other?

Functionally they should be almost simultaneous since the powers end at the start of her turn, she re-accels for a round and then the other two go off.
From the outside i would think it wouldn't be any delay.

-------
Ultimate Psionics

Temporal Acceleration, Willian’s
Discipline: Psychoportation; Level: Dread 6, psion/wilder 6
Display: None
Manifesting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round (in apparent time); see text
Power Points: 11

You enter another time frame, speeding up so greatly that
all other creatures seem frozen, though they are actually still
moving at normal speed. You are free to act for 1 round of
apparent time. You can manifest powers, cast spells, move,
or perform other types of actions, subject to the restrictions
outlined below.
While your temporal acceleration is in effect, other
creatures are invulnerable to your attacks and powers.
This means you cannot target a creature with any attack
or power. However, a power you manifest that affects an
area and has a duration longer than the remaining duration
of your temporal acceleration has its normal effect on
creatures in the area once this power ends.
You can affect an unattended object but not an object held,
carried, or worn by another creature. You are undetectable
by any means while your temporal acceleration lasts.
While under the effect of this power, you cannot enter
an area protected by a null psionics field or by a power or
spell that neutralizes high-level powers or spells. Normal
and magical fire, cold, acid, and the like can still harm you.
When your temporal acceleration expires, you resume
acting during your current turn in the standard time frame.
You are shaken for 1 round upon your return to the standard
time frame.
Splintered or partitioned minds within your own mind,
such as might be in effect through the use of powers such as
schism, are not temporally speeded up, even if your second
mind manifested this power (your primary mind gains
the benefit, while your second mind remains stuck in the
standard time frame).
Augment: For every 4 additional power points you spend,
this power’s duration (in apparent time) increases by 1
round.

p.251

Delay Power (Metapsionic)
You can manifest powers that go off up to 5 rounds
later.
Benefit: To use this feat, you must expend your psionic
focus. You can manifest a power as a delayed power. A
delayed power doesn’t activate immediately. When you
manifest the power, you choose one of three trigger
mechanisms: (1) The power activates when you take
a standard action to activate it; (2) It activates when a
creature enters the area that the power will affect (only
powers that affect areas can use this trigger condition);
or (3) It activates on your turn after 5 rounds pass. If you
choose one of the first two triggers and the conditions
are not met within 5 rounds, the power activates
automatically on the fifth round.
Only area and personal powers can be delayed.
Any decisions you would make about the delayed
power, including attack rolls, designating targets, or
determining or shaping an area, are decided when
the power is manifested. Any effects resolved by those
affected by the power, including saving throws, are
decided when the delay period ends.
A delayed power can be dispelled normally during the
delay, and can be detected normally in the area or on
the target by the use of powers that can detect psionic
effects.
Using this feat increases the power point cost of the
power by 2. The power’s total cost cannot exceed your
manifester level.
« Last Edit: January 12, 2020, 06:23:27 AM by dkt0404 »

Offline awaken_D_M_golem

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Re: Psionics: Temporal Acceleration, Willian’s
« Reply #1 on: January 12, 2020, 02:34:18 PM »
Dreamscarred for 3.PF stuff, yes?


Ok it's a little complicated and includes some PF-isms I can't comment on.

And yes it's a complicated way to do a Nova, but psi can do rather tasty novas indeed.

But I think you're over-buying your combo, more discovering a very complicated way to mix things up.
(which by the way, there's nothing wrong with doing, the optimization is in the details)

Here's an equivalent that far less complicatedly-complicated does the job :
round 1) ... 12 points spent 7d6 damage
round 2) ... 12 points spent 7d6 damage
round 3) ... 12 points spent 7d6 damage
round 4) ... 12 points spent 7d6 damage
round 5) ... 12 points spent 7d6 damage
round 6) ... 12 points spent 7d6 damage
round 7) ... 12 points spent 7d6 damage

result 72 points spent 49d6 damage
Your codpiece is a mimic.

Offline dkt0404

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Re: Psionics: Temporal Acceleration, Willian’s
« Reply #2 on: January 12, 2020, 07:48:57 PM »
Dreamscarred for 3.PF stuff, yes?


Ok it's a little complicated and includes some PF-isms I can't comment on.

And yes it's a complicated way to do a Nova, but psi can do rather tasty novas indeed.

But I think you're over-buying your combo, more discovering a very complicated way to mix things up.
(which by the way, there's nothing wrong with doing, the optimization is in the details)

Here's an equivalent that far less complicatedly-complicated does the job :
round 1) ... 12 points spent 7d6 damage
round 2) ... 12 points spent 7d6 damage
round 3) ... 12 points spent 7d6 damage
round 4) ... 12 points spent 7d6 damage
round 5) ... 12 points spent 7d6 damage
round 6) ... 12 points spent 7d6 damage
round 7) ... 12 points spent 7d6 damage

result 72 points spent 49d6 damage

And yes, Dreamscared stuff. Pathfinder/3.5.

That does sound better. I was more concerned that I was doing something mechanically wrong.