"Before you hovers a faintly glowing, bronze-skinned woman, hels aloft by a cloud of parchment papers that spread behind her like wings. Each piece of paper has a different rune on it." "The mission of a Word Archon is to protect such noble concepts as "Virtue," "Goodness," and "Charity." Using the power of Truenames, they travel far from Celestia to make sure such words inspire the good-hearted everywhere; and that evildoers that face the wrath of a Word Archon's voice raised against them.
Word Archons believe that Truename Magic is the most pure and perfect form of expression. They treat it as something sacred and holy. They view those who pervert it, such as Logokron Devils and Garblers, as hideous abominations and will attack them on sight.
A Word Archon is about 7 feet tall and weighs from 150 to 200 pounds."
Level | BAB | Fort | Reflex | Will | Special |
1st | +0 | +2 | +0 | +2 | Archon Body, Defiance of Anathema, Utterances, Utterance of the Evolving Mind, Parchment Mastery |
2nd | +1 | +3 | +0 | +3 | Unimpeachable Self, Parchment Mastery (Wing Attacks, Weapon Form) |
3rd | +2 | +3 | +1 | +3 | Tongues, Aura of Menace |
4th | +3 | +4 | +1 | +4 | Utterance of the Evolving Mind, Parchment Mastery (Flight 20) |
5th | +3 | +4 | +1 | +4 | Utterance of the Crafted Tool |
6th | +4 | +5 | +2 | +5 | Parchment Mastery (Flight 40, Exotic Weapon Form) |
7th | +5 | +5 | +2 | +5 | Utterance of the Evolving Mind |
8th | +6/+1 | +6 | +2 | +6 | Parchment Mastery (Flight 60, Perfect Maneuverability), Utterance of the Perfected Map |
9th | +6/+1 | +6 | +3 | +6 | Utterance of the Crafted Tool |
10th | +7/+2 | +7 | +3 | +7 | Parchment Mastery (Flight 80, Focused Resolve), Spell Resistance, Utterance of the Evolving Mind |
4 Skill points + Intelligence Modifier per level (4x at first level)Class Skills: Concentration, Diplomacy, Decipher Script, Gather Information, Knowledge(Arcana), Knowledge(Geography), Knowledge(Local), Knowledge(Nature), Knowledge(The Planes), Listen, Search, Sense Motive, Speak Language, Spellcraft, Spot, Survival, Truespeaking Proficiency: A Word Archon is proficient with All Simple Weapons, Martial Weapons, Light Armor, Medium Armor and Shields
FeaturesArchon Body (Ex): A Word Archon loses all other racial features and gains the following; Outsider Traits, with the Lawful and Good Subtypes, A base movement speed of 30, a +2 Racial Bonus to Constitution, and a Racial Bonus to Truespeaking skill checks equal to 1/2 its Hit Dice as the language of True Speech is an inherent part of a Word Archon's nature. As a Word Archon learns and grows, their sense of self further fortifies their mind and body, granting +1 Strength at each Odd-numbered level, and +1 Intelligence at each Even-numbered level (Totaling +5 to each score respectively by tenth level).
Defiance of Anathema (SLA/Su): A Word Archon's being is defined in no small part by the forces against which they conflict. Starting at first level, a Word Archon may use Protection From Evil (as the spell of the same name) once per day as a spell-like ability with a Caster Level equal to its HD. At Third level, they may use this ability three times per day. At fifth, their inherent defiance of evil crystallizes, granting them Protection From Evil as a permanent Supernatural Ability, and allowing them instead to use Magic Circle Against Evil (as the spell of the same name) once per day as a spell-like ability with a Caster Level equal to its HD. At seventh level, they may use this ability three times per day, and at ninth level this second aspect likewise solidifies into a Permanent Supernatural Ability active at all times.
Utterances: (SLA): As True Speech is an inherent part of a Word Archon's existence, they naturally learn True Names of things as they grow, travel, and improve their skills. This grants them access to the three Lexicons of Truenaming; The Lexicon of the Evolving Mind, The Lexicon of the Crafted Tool, and the Lexicon of the Perfected Map.
At first level, the Word Archon may speak a single True Word, creating the effect of a 1st level Sorcerer Spell once per day as a spell-like ability, representing words from the Lexicon of the Evolving Mind. This knowledge expands to a second True Word at Forth level, a third word at Seventh level, and a fourth word at Tenth level, with each new word learned allowing for use of a higher Spell Level (1st at first, 2nd at fourth, 3rd at seventh, 4th at tenth). The Saving Throw DCs, if needed, would be Intelligence-based (DC=10+1/2 HD+Intelligence Mod), and Caster level would equal HD.
At Fifth level as a Word Archon, the Lexicon of the Crafted Tool becomes available to their mind, and this understanding allows them to use True Speech with more certainty and complexity. This allows them to use the Words they know from the Lexicon of the Evolving Mind twice per day, and grants the use of a 3rd level or lower Cleric spell once per day from this new Lexicon. At 9th level, the word Archon gains a second word from this Lexicon, which allows them to use a Cleric spell of up to 5th level as a word of this second Lexicon. Save DCs and CL remain the same as the first lexicon.
At Eighth level as a Word Archon, they become aware of the Lexicon of the Perfected Map, giving them a word for the world beyond themselves and things at hand. This allows them to use words from the Lexicon of the Evolving Mind three times per day, and words from the Lexicon of the Crafted Tool twice per day. The word revealed to them of the Perfected Map allows them to use a Druid spell of up to 4th level as a spell-like ability once per day. Save DCs and CL remain the same as the first lexicon.
If, after taking all 10 levels of Word Archon, you multi-class into a spontaneous spell-casting class then you may add the spells for which you have SLA-equivilents to your spells-known list. If you multi-class into a prepared-casting class such as Wizard or Cleric, you may add them to your class list, though they are not automatically added into a spell-book or spell-recepticle. If you multi-class into a Psionic Class then spell-to-power conversions may follow as above for spontaneous manifesters such as psions and prepared psionic characters such as Erudites. Using the Words of the Lexicons as Spells, Powers, or Otherwise would use Those mechanics rather than those listed for them as SLA's.
Variant Options
The Artificer Class isn't Core to my knowledge, but its Infusions would likely serve well as replacements at equal levels to the Cleric Spells for options to make into SLAs for the Lexicon of the Crafted Tool.
If you would rather make use of the Truenaming rules from the Tome of Magic, you may use the Utterances from the Lexicon of the Evolving Mind as normal, with a 1st level utterance at first level, 2nd level utterance at fourth level, and so on, same as for the Lexicons of the Crafted Tool and Evolving Map when they become available. If, after taking all 10 levels of Word Archon, you wish to multi-class into a Truenaming class, you may add the Utterances known to those you learn from the additional class, and levels from Word Archon stack with levels of True Naming classes for the purposes of determining Caster Level.
Parchment Mastery (Su): A Word Archon is invariably followed, or at least, in proximity, to the many symbols and words that make up their being. This takes the shape of numerous pieces of paper or parchment which float about them usually, though a Word Archon attempting to avoid notice may as a standard action make a Concentration Check opposed to an active observer's spot check to collect the pages into a stack to carry in hand or place into a folder, container, and so forth. The pages are never far from their person however, and will invariably rush back to the Word Archon's proximity if they might otherwise be moved more than 5ft away. If secured in a fashion that would make it physically difficult for the pages to return to their floating positions, any object that Might impede their path must make a Fortitude Save DC 10+(The Archon's HD+ the archon's Strength Modifier) or else fail to do so, potentially to the object's destruction or detriment as the DM sees fit. They may never be targeted separately from the Word Archon in the same fashion that many creatures' elongated appendages may not be targeted separate from the creature.
When a Word Archon first starts on their path (level one), these pages provide a measure of protective cover, either by being visual obstacles or remarkably sturdy interposing defenses, granting the Word Archon a Shield Bonus to AC equal to their Intelligence Modifier.
At Second Level, the Word Archon has cultivated enough control over their papers to manipulate them more deliberately, allowing them to form them into either a Simple Melee or Martial Melee weapon of their choosing, or into a pair of wing-shaped formations behind their back which grant them two Wing Natural Attacks. They may form their parchment pages into any combination of the two (A pair of daggers, or one wing with one sword in hand, or both wings) though a 2hand weapon form takes up both "attack option" slots. Changing the formation of the pages is a Swift Action that may be performed once per turn. The Word Archon making use of this ability is still able to use the pages to ward off attacks with them, and therefore maintains the shield bonus to AC regardless of the form of their pages at any given moment. A Word Archon is Always Considered to be proficient with weapons formed from their pages using this ability. If disarmed of their Parchment while using it as a Weapon, the pages fall away then reform into the state in which they had been at the start of the Word Archon's next turn if the Word Archon can hold them, or else return to their floating position if that is not possible.
At Fourth level, the Wings aspect of the Archon's pages take on a much more literal fashion as the True Word of Flight becomes available to them, granting a 20ft flight speed to the Word Archon at Average Maneuverability. As with the Shield Bonus, this is available regardless of what the Archon has formed the pages into, but defaults to the Wing Shape when not otherwise applied, and may Not be stowed or concealed while in flight.
At Sixth level, this flight speed increases to 40ft, and the Word Archon may shape their pages into Exotic Melee weapons.
At Eighth level, the flight speed increases to 60ft with Good maneuverability, and Parchment Mastery Weapons are treated as Good Aligned for the purposes of aligning weapons and bypassing damage reduction.
At 10th level, the flight speed increases to 80ft with Perfect Maneuverability. A Word Archon may forego Two of the following three (Flight, Shield Bonus, or Weapon Form) in order to augment the remaining feature, either improving the Flight Speed to 160ft, Changing the Shield Bonus to an Untyped Bonus and Adding their Strength Modifier to its value, or gaining an Enhancement to their Parchment Wing or Weapon Attacks equal to 1/4th of their Hit Dice to attack rolls and damage rolls (or 1/3rd their Hit Dice if using this ability to form a 2hand weapon).
Unimpeachable Self (Ex): A Word Archon's Resilience increases with their experience as they learn more names, words, and truths, in a gradual ascension toward the incarnation of their True Name. Starting at second level, a Word Archon gains Damage Reduction (Bypassed by Magic), Electricity Resistance, and a Racial Bonus on Saves verses Poison and Petrification, all equal in value to their Class Level.
At Eighth level, they reach a preliminary apotheosis, with their Electrical, Poison, and Petrification Resistance becoming Immunity to those effects. They have completed their initial development of self at tenth level, with their DR10/Magic becoming DR10/(Magic & Evil), and gaining Spell Resistance equal to 11+ their Hit Dice.
At 10th level They gain a bonus on saving throws against all Power Word, Symbol, and Sigil Spells (Such as Power Word: Kill, Symbol of Death, Sepia Snake Sigil, or Explosive Runes), equal to their Intelligence Modifier, and may make a Will Save (DC 10+Spell level+Caster's Primary Spellcasting Ability Modifier) against all such spells that would not normally offer a saving throw.
Aura of Menace (Su): A staple feature of divine agents is the fearsome mien they bare and turn toward their foes. All hostile creatures within a 20ft radius of the Word Archon must make a Will Save (DC 10+1/2 HD +Strength Mod) or else take a -2 penalty to all attack rolls, saves, and armor class until they successfully strike the Archon or until 24 hours has passed since being afflicted. A creature that resists by making its save or otherwise breaks the effect cannot be affected by it for another 24 hours.
Tongues (Ex): While True Speech is a Word Archon's inherent nature, all language stems from it, and that extended linguistic family makes for familiarity at their mother-tongue's extended family. At Third Level, a Word Archon is constantly treated as if affected by an Extraordinary Tongues Spell.
(Thank you Doxkid for the formatting help on the level chart.)