P.O.S. Wonderniner
Weapon Type: Pistol
Weapon Skill: Handgun
Single Shot Damage: 2d6
Standard Magazine: 8 (MPistol)
ROF: 2
Hands Required: 1
Can be concealed?: YES
Cost: 10eb (Cheap)
Alt Fire Mode & Special Features: Poor Quality, POS
Polymere One-Shots are disposable firearms made from composite materials. They are of extremely poor quality and can neither be cleaned nor reloaded. If they suffer a malfunction, there is a 50% chance that the gun is permanently ruined.
This generic Wonderniner represents a very common workhorse used both by the downtrodden and by those who want to leave no traces of their handiwork.
P.O.S. Hi-Power
Weapon Type: Pistol
Weapon Skill: Handgun
Single Shot Damage: 4d6
Standard Magazine: 4 (VHPistol)
ROF: 1
Hands Required: 1
Can be concealed?: YES
Cost: 25eb (Everyday)
Alt Fire Mode & Special Features: Poor Quality, POS
Polymere One-Shots are disposable firearms made from composite materials. They are of extremely poor quality and can neither be cleaned nor reloaded. If they suffer a malfunction, there is a 50% chance that the gun is permanently ruined.
This generic Hi-Power represents a very common large calibre POS. Aside from the poor and assassins, its small and concealable size makes it also a popular ace in the sleeve among edgerunners.
P.O.S. SMG
Weapon Type: SMG
Weapon Skill: Handgun
Single Shot Damage: 2d6
Standard Magazine: 20 (MPistol)
ROF: 1
Hands Required: 1
Can be concealed?: YES
Cost: 25eb (Everyday)
Alt Fire Mode & Special Features: Autofire (3), Suppressive Fire, Poor Quality, POS, Armor Halved
Polymere One-Shots are disposable firearms made from composite materials. They are of extremely poor quality and can neither be cleaned nor reloaded. If they suffer a malfunction, there is a 50% chance that the gun is permanently ruined.
If used for autofire or suppressive fire, there is a 50% chance that the gun jams after use.
This generic POS SMG is not only common among gangs, but also surprisingly popular for corporate security: Just like a disposable fire extinguisher it can be kept around in case of emergency and isn't a great loss when it falls into the hands of looters.
P.O.S. Assault Rifle
Weapon Type: Assault Rifle
Weapon Skill: Shoulder Arms
Single Shot Damage: 3d6+1
Standard Magazine: 20 (HPistol)
ROF: 1
Hands Required: 2
Can be concealed?: NO
Cost: 125eb (Premium)
Alt Fire Mode & Special Features: Autofire (3), Suppressive Fire, Poor Quality, POS
Polymere One-Shots are disposable firearms made from composite materials. They are of extremely poor quality and can neither be cleaned nor reloaded. If they suffer a malfunction, there is a 50% chance that the gun is permanently ruined.
If used for autofire or suppressive fire, there is a 50% chance that the gun jams after use.
This generic POS Assault Rifle is not only common among child solddiers in third world mudholes and combat zones, but also surprisingly popular for corporate security for the same reasons as the POS SMG. The ultimate expression of efficiency, a gun that is worth as much as its wielder: Nothing.
It uses grenade launcher ranges.
Anarchist Network DPAR-2 'Lee Harvey'
Weapon Type: Sniper Rifle
Weapon Skill: Shoulder Arms
Single Shot Damage: 5d6
Standard Magazine: 3 (Rifle)
ROF: 1
Hands Required: 2
Can be concealed?: NO
Cost: 225eb
Alt Fire Mode & Special Features: Poor Quality, Sniping Scope
This disposable rifle is popular among both pro assassins and amateur spree killers. It comes with a catalyst pen that turns the weapon into fine dust within 2 minutes of applying, but for pieces of junk and the ammunition.
After every shot there is a 50% chance that the weapon is irrepairably ruined.
Anarchist Network ESBG-1 'Loco'
Weapon Type: Shotgun
Weapon Skill: Shoulder Arms
Single Shot Damage: 5d6
Standard Magazine: 4 (Slug)
ROF: 1
Hands Required: 2
Can be concealed?: NO
Cost: 150eb
Alt Fire Mode & Special Features: Standard Quality, Shotgun Shells, Max Range 100m
The 'Loco' is a primitive pump-action shotgun for which blueprints and construction plans are widely distributed over the net. It employs a modular design, with multiple technical solutions for each module, employing common standardized parts going as mundane as toys.
Anarchist Network ESBG-1 'Loco', Sawn-Off
Weapon Type: Shotgun
Weapon Skill: Shoulder Arms
Single Shot Damage: 5d6-4
Standard Magazine: 3 (Slug)
ROF: 1
Hands Required: 2
Can be concealed?: YES
Cost: 150eb
Alt Fire Mode & Special Features: Standard Quality, Max Range 50m
As the regular 'Loco', but sawn-off to make it easier to conceal and to handle in cramped conditions.
Nomad Lever-Action Carbine
Weapon Type: Rifle
Weapon Skill: Shoulder Arms
Single Shot Damage: 3d6+1
Standard Magazine: 6 (HPistol)
ROF: 2
Hands Required: 2
Can be concealed?: NO
Cost: 300eb
Alt Fire Mode & Special Features: Standard Quality
Based on a 19th century Winchester design, this carbine is popular among nomads who enjoy the logistical advantages of a rifle using the same ammunition as their sidearms.
It uses crossbow ranges.
Heavy Nomad Lever-Action Carbine
Weapon Type: Rifle
Weapon Skill: Shoulder Arms
Single Shot Damage: 4d6+1
Standard Magazine: 6 (VHPistol)
ROF: 2
Hands Required: 2
Can be concealed?: NO
Cost: 300eb
Alt Fire Mode & Special Features: Standard Quality
Based on a 19th century Winchester design, this carbine is popular among nomads who enjoy the logistical advantages of a rifle using the same ammunition as their sidearms.
It uses crossbow ranges.