I've had a notion for a Tome of Battle-focused campaign floating around my head for a few years that I never really worked out. The idea would be to make heavy use of Tome of Battle's lore and mechanics by having the players be some of the last students of the Temple of the Nine Swords who are away from it for whatever reason, having left as the discord was rising but before the Shadow Master and Tiger Lord were banished, returning long enough after the Shadow Tiger Horde's invasion and the temple's fall for the horde and the temple's survivors to have dispersed and for the immediate aftermath to finish settling down. Maybe they were on an extended "graduating exam" mission/journey to prove their skill and worth to be considered masters? The idea is that it would be long enough for the battles to be long over, but also for new, less formalized martial schools to start forming without the omnipresent Temple of the Nine Swords looming over them.
Plotwise, I'm not sure where it would go, specifically. The beginning is clear to me, the players returning to the ransacked temple, finding it occupied not by their teachers and fellow students but by bandits, many of whom are remnants of the Shadow Tiger Horde, but some of whom are also disillusioned former fellows from the Temple. Clearing out the remains of the Temple would lead the players to a plot hook. Perhaps they would seek revenge on the Shadow Tiger Horde that destroyed their former home or on the students that betrayed their fellows to join it. Perhaps they would find some clue that some of their friends or teachers from the Temple are still alive somewhere and would decide to track them down. Either of those would result in a need for more information, which should push the players into seeking out
the House of the Fallen Sun, a former minor player in the local criminal underworld focusing on information brokerage and subterfuge for hire, but which aided the Shadow Tiger Horde in their assault on the Temple of the Nine Swords and subsequently took in a number of their martial adepts after the Horde's dissolution. Ideally, this would then lead the players further out into the world, tracking down their target but also leading them into crossing paths with some of the other newly-forming martial disciplines along the way.
Mechanically, I want everyone to have a bit of ToB to their characters, even if they're not playing that archetype. I'm thinking of giving everyone gestalt at levels 1 and 4, as long as one side is a ToB class. For martial adept characters, this would represent skills learned from before they started studying the Sublime Way (a martial adept class and a non-martial adept class), cross-training learned in the Temple (2 martial adept classes), or perhaps the development of new, esoteric techniques from that long journey (mixing in a homebrew martial adept class). For non-martial adept characters who were not students of the Sublime Way, these two martial adept gestalt levels would represent skills picked up from hanging around the Temple and/or its students for several years.
While I want the campaign to start simple with mostly just the use of ToB material, I'd like it to expand as it continues to include the wide range of interesting ToB homebrew that's out there. Martial adept levels would be extremely common among NPCs and monsters throughout the campaign. However, the initial encounters would have them be exclusively from ToB. Later sections would include more and more homebrew classes and disciplines.
Some character background elements for the players to think about:
- Why did your character study the Sublime Way, or find themselves working with students of it so frequently?
- Who was someone your character had connection with from the temple? Where they a friend, a rival, a mentor?
Anyways, I'm not really sure where I'm going with this. It's mostly just to plop out notes and get the ideas out of my head and recorded somewhere.
Edit: What ToB homebrew do you think would work well in this era and should be included? I'm familiar with my own work, but it's been so long since I've really been part of the homebrew scene that I don't remember even a small fraction of the myriad
homebrew disciplines, let alone the additional classes people have made.