Author Topic: [3.5] Slime Wave spell, how does it work?  (Read 2104 times)

Offline Ryshin

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[3.5] Slime Wave spell, how does it work?
« on: August 07, 2021, 03:26:35 PM »
Hello, how does the lv7 cleric/druid spell Slime Wave actually works?

Quote
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 15-ft.-radius spread
Duration: 1 round/level
Saving Throw: Reflex negates
Spell Resistance: No

You create a wave of green slime that begins at the range you choose and violently spreads to the limit of the area. The wave splashes and splatters as it passes; some slime clings to any wall or ceiling. Green slime devours flesh and organic materials on contact, and even dissolves metal. Each creature is covered with one patch of green slime.

A patch of green slime deals 1d6 points of temporary Constitution damage per round while it devours flesh. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal's hardness but not that of wood. It does not harm stone.

On the first round of contact, the slime can be scraped off a creature (most likely destroying the scraping device), but after that it must be frozen, burned, or cut away (applying damage to the victim as well). Extreme cold or heat, sunlight, or a remove disease spell destroys the green slime. Unlike normal green slime, the slime created by this spell gradually evaporates, disappearing by the end of the duration.

If you pass the saving throw you don't get hit by the slime and that's fine but if you fail?
1st round you get 1d6 con dmg, if you manage to remove the slime with your weapon, your gloves or anything you won't thake con dmg again? how much time does it take to remove the slime? move action? standard action? full round action? that piece of gear or the item it's automatically destroyed or does it get a saving throw?

2nd round if you didn't manage to remove the slime you take 1d6 con dmg again but this time as per the text you need to remove the slime by cutting, burning, freezing, exposing to sunlight o via the remove disease spell. So, how much cutting dmg you need to make? 1 attack? more? a full round attack? same goes for fire and cold dmg, a lv1 spell is sufficient or does it need to be at least a lv7 spell? as per sunlight i believe a daylight spell is fine but it does mean that you can't use the spell outside during daytime because it would fail automatically or it last just one round?

I hate when the description is so vague and open to interpreatation.

Thnaks
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Offline kitep

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Re: [3.5] Slime Wave spell, how does it work?
« Reply #1 on: August 08, 2021, 04:05:04 AM »
I was hoping looking up green slime in the monster manual would shed some light, but it's no help.  For one, it's not in the MM, it's in the DMG, p76.  For two, it's just as vague, almost word for word.

Quote
Green Slime (CR 4): This dungeon peril is a dangerous variety
of normal slime. Green slime devours flesh and organic materials
on contact and is even capable of dissolving metal. Bright green,
wet, and sticky, it clings to walls, floors, and ceilings in patches,
reproducing as it consumes organic matter. It drops from walls
and ceilings when it detects movement (and possible food) below.
A single 5-foot square of green slime deals 1d6 points of Constitution
damage per round while it devours flesh. On the first
round of contact, the slime can be scraped off a creature (most
likely destroying the scraping device), but after that it must be
frozen, burned, or cut away (dealing damage to the victim as
well). Anything that deals cold or fire damage, sunlight, or a
remove disease spell destroys a patch of green slime. Against
wood or metal, green slime deals 2d6 points of damage per
round, ignoring metal’s hardness but not that of wood. It does
not harm stone.
Dwarves consider green slime to be one of the worst hazards
of mining and underground construction. They have their own
ways of burning it out of infested areas, methods that they say are
thorough. “If you don’t do it proper, the stuff comes right back,”
they claim.

Offline Kethrian

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Re: [3.5] Slime Wave spell, how does it work?
« Reply #2 on: August 09, 2021, 03:27:32 AM »
The slime will coat all floor, ceiling, and walls in the area, so even if you save successfully and get no patches on you, you still have to deal with any on the floor in your space, plus any on adjacent walls or the ceiling which will fall onto you.

While it does not say what action you would need to take to scrape off a single patch, I would make it a full-round action, akin to the kind of action required to extinguish a fire if you are burning.  The scraping item would take damage from the slime, based on its material.  So, a wood or stone scraping tool (shovel, weapon, shield, etc) would be damaged by the slime, while a stone tool would be unharmed.

For cutting it away, a full-round action again would be appropriate, as you do not want to risk missing any or cutting too deep.  Damage to the person affected should be appropriate to the weapon's base damage, and ignore any feat or strength bonuses, because you are not attempting to attack at full power.

Fire or cold, any damage would be sufficient to remove a single patch.  An AoE (such as Burning Hands) would be required to remove multiple patches at once.  Daylight is not sufficient for removing green slime, as Daylight does not simulate natural sunlight, but Sunbeam or Sunburst would work.

Using the spell in any place lit with sunlight would cause the spell to essentially fail, because the slime is destroyed before it can affect anything.

One final thing I recommend: against undead, corpses, and bone implements, the slime deals 2d6 damage per round per patch, because there is no Constitution to affect, yet the slime eats away at those materials.
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Offline Ryshin

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Re: [3.5] Slime Wave spell, how does it work?
« Reply #3 on: August 10, 2021, 03:31:23 AM »
What do you mean for single patch? One patch cover the entire body or a single equiped item?

Since it cover both floor and ceiling does it mean that every time someone move they are covered again or just their legs plus a random % that some goo drops from the ceiling and cover entirely who's underneath?
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Offline Kethrian

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Re: [3.5] Slime Wave spell, how does it work?
« Reply #4 on: August 10, 2021, 04:23:04 AM »
A single 5-foot square of green slime is a patch.  There does not appear to be a limit to how many can be on a creature at a single time, though I would probably limit it to 1 patch for any creature of small size or smaller, and 2 patches for each square of space a creature occupies for medium size or larger (2 for medium, 8 for large, 18 for huge, 32 for gargantuan, and 72 for colossal).

Green slime falls from walls and ceilings onto anything moving below them, and I would assume that touching any patch would also cause it to stick to you, therefore standing or walking on any on the floor would get it on you, too.  Especially since the rules for green slime damaging anything happens from mere contact.
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Offline Ryshin

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Re: [3.5] Slime Wave spell, how does it work?
« Reply #5 on: August 11, 2021, 03:10:47 AM »
A single 5-foot square of green slime is a patch.  There does not appear to be a limit to how many can be on a creature at a single time, though I would probably limit it to 1 patch for any creature of small size or smaller, and 2 patches for each square of space a creature occupies for medium size or larger (2 for medium, 8 for large, 18 for huge, 32 for gargantuan, and 72 for colossal).

Green slime falls from walls and ceilings onto anything moving below them, and I would assume that touching any patch would also cause it to stick to you, therefore standing or walking on any on the floor would get it on you, too.  Especially since the rules for green slime damaging anything happens from mere contact.

Thanks this helps a lot!
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