Full class including spell list:
http://minmaxforum.com/index.php?topic=16514.0HD:d8
BAB: Medium
Fort: Good
Ref: Good
Will: Good
Maneuver progression:
Level Known Readied Stances
1 3 2 1
2 4 2 1
3 5 2 1
4 5 3 1
5 6 3 2
6 6 3 2
4 Skill points+int per level, quadruple at 1st level. Class skills: Balance, Climb, Concentration, Craft, Diplomacy, Disguise, Intimidate, Gather Information,Hide, Jump, Knowledge (any), Listen, Move Silently, Perform, Profession(any), Sleight of Hand, Spellcraft, Swim, Tumble
Proficiencies: club, shortbow, dagger, shortsword, javelin, kama, claw bracers, quarterstaff, sai, shuriken, siangham, sling and unarmed strike.
Cat Celebrants are not proficient with any armor or shields
When wearing armor, using a shield, or carrying a medium or heavy load, a Cat Celebrant loses her AC bonus, as well as her fast movement and Furry swipes abilities.
Features:
Spells: Beginning at 1st level, a Cat Celebrant gains the ability to cast a number of arcane spells. To cast a spell, a Cat Celebrant must have a Charisma score of at least 10 + the spell's level, so a Cat Celebrant with a Charisma of 9 or lower cannot cast these spells. Cat Celebrant bonus spells are based on Charisma, and saving throws against these spells have a DC of 10 + spell level + the Cat Celebrant's Charisma bonus (if any). When the Cat Celebrant gets 0 spells per day of a given spell level (for instance, 1st-level spells for a 1st-level Cat Celebrant), she gains only the bonus spells she would be entitled to based on her Charisma score for that spell level. A Cat Celebrant has the same spells per day and spells known than a bard her level, but has her own list of spells to learn from:
Upon reaching 6th level, and at every even-numbered level after that, a Cat Celebrant can choose to learn a new spell in place of one she already knows. The new spell's level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level Cat Celebrant spell the character can cast. For instance, upon reaching 8th level, a Cat Celebrant could trade in a single 1st-level spell (two spell levels below the highest-level Cat Celebrant spell she can cast, which is 3rd) for a different 1st-level spell. A Cat Celebrant may swap only a single spell at any given level, and she must choose whether or not to swap the spell at the same time that she gains new spells known for that level.
Feline Familiar (Ex): A Cat Celebrant can obtain a cat as a familiar. Doing so takes 24 hours but costs nothing (unlike the summon familiar ability of a sorcerer or wizard). The cat serves as a companion and servant. As the Cat Celebrant advances in level, her familiar also increases in power. This cat familiar follows all the rules for a sorcerer's or wizard's familiar, except that the Cat Celebrant's effective class level for the purpose of determining familiar benefits. A Cat Celebrant cannot have more than one familiar, and her Cat Celebrant levels do not stack with levels of any other class for the purpose of determining her familiar's abilities. If she has levels in another class that can summon a familiar, use either her level in that class or her Cat Celebrant level, whichever is higher, to determine familiar benefits. A Feline Familiar with Share spells also benefits from any Stances/boosts in use by the Cat Celebrant as if they were spells. If a Cat Celebrant uses Cleanliness of Body while her familiar is adjacent, the familiar is also healed, involving a bit of petting and scrubbing.
Cat Strike(Ex): A Cat Celebrant can qualify for Weapon Finesse at 1st level even if she doesn't meet the prerequisites. At 1st level, a Cat Celebrant also gains Improved Unarmed Strike as a bonus feat. A Cat Celebrant’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Cat Celebrant may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a Cat Celebrant striking unarmed. A Cat Celebrant may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.
Usually a Cat Celebrant’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. She can also choose to inflict Slashing or Piercing damage with her unarmed strikes instead of bludgeoning, assuming she has her nails (from the hands or feet) or teeth exposed and able to move.
A Cat Celebrant’s unarmed strike is treated both as a manufactured weapon and a natural for the purpose of spells and effects that enhance or improve either manufactured or natural weapons.
A Cat Celebrant also deals more damage with her unarmed strikes than a normal person would depending on her level.
Small Cat Celebrant-1d4 at 1st, 1d6 at 4th , 1d8 at 8th, 1d10 at 12th, 2d6 at 16th, 2d8 at 20th
Medium Cat Celebrant-1d6 at 1st, 1d8 at 4th , 1d10 at 8th, 2d6 at 12th, 2d8 at 16th, 2d10 at 20th
Large Cat Celebrant-1d8 at 1st, 2d6 at 4th , 2d8 at 8th, 3d6 at 12th, 3d8 at 16th, 4d8 at 20th
Meweuvers: A Cat Celebrant learns maneuver from two martial schools of her choice, but whenever a maneuver calls for an attack, she can only use her unarmed strike, kama, claw bracers, nunchaku, quarterstaff, shuriken, sai or siangham. If any of the chosen schools demand any special prerequisite, the Cat Celebrant must fulfill it as well. Her Initiator level is equal to her Cat Celebrant level plus half other levels, and she can only learn maneuvers of a level no bigger than half (IL+1).
Once per round the Cat Celebrant can recharge half her expended maneuvers by succeeding on a Tumble check to reduce damage from a fall or avoid AoOs from enemies while moving at half speed. If she succeeds at tumbling through an area occupied by an enemy, she recovers all expended maneuvers instead.
At 4th level, and every even-numbered level afterwards, the Cat Celebrant can replace one of her older maneuvers with a new one she qualifies for from one of her two schools (the new one doesn't need to be of the same level of the older one).
AC Bonus (Ex): When unarmored and unencumbered, the Cat Celebrant adds her Charisma bonus (if any) to her AC. This doesn't stack with other abilities that allow you to add Cha bonus to AC, she can only add one. In addition, a Cat Celebrant gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every 5 Cat Celebrant levels. These bonus to AC apply even against touch attacks or when the Cat Celebrant is flat-footed. She loses these bonus when she is immobilized or helpless when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
Furry Swipes(Ex): When unarmored, a Cat Celebrant may strike with furry swipes at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects AoOs the Cat Celebrant might make before her next action. When a Cat Celebrant reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A Cat Celebrant must use a full attack action to strike with furry swipes.
When using furry swipes, a Cat Celebrant may attack only with unarmed strikes or with special Cat Celebrant weapons (kama, claw bracers, quarterstaff, shuriken, sai and siangham). She may attack with unarmed strikes and special Cat Celebrant weapons interchangeably as desired. When using weapons as part of furry swipes, a Cat Celebrant applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The Cat Celebrant can’t use any weapon other than a special monk weapon as part of furry swipes.
In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the furry swipes ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her furry swipes routine to do so.
Flirtation (Su): At 2nd level once per day per Cat Celebrant level, the character can combine her Perform skill with her talents at flirtation and seduction to produce magical effects similar to those of the bardic music ability on those around her.
Starting a flirtation effect is a standard action. Some flirtation effects require concentration, which means the Cat Celebrant must use a standard action each round to maintain the effect. Even while using a flirtation ability that doesn't require concentration, a Cat Celebrant cannot cast spells or active magic items by spell completion (such as scroll) or command word (such as wands). Flirtation can count as Bardic Music for qualifying for feats and PRCs, and Flirtation uses may be spent instead of Bardic Music uses for any abilities that would require so.
Fascinate (Sp): At 2nd level a Cat Celebrant can use her flirtation ability to cause one or more creatures to become fascinated with her. Each creature to be fascinated must be within 90 feet of the Cat Celebrant and be able to see, hear, and pay attention to her. The Cat Celebrant must also be able to see the creature. The distraction of a nearby combat or other danger prevents the ability from working. For every three levels a Cat Celebrant attains beyond 1st, she can target one additional creature with a single use of this ability (two at 4th level, three at 7th level, four at 10th level and so on).
To use this ability, the Cat Celebrant make a Perform check. Her check result is the DC for each affected creature's Will save against the effect. If a creature's saving throw succeeds, the Cat Celebrant cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and gazes at the Cat Celebrant, taking no other actions, for as long as she continues her performance and concentration (up to a maximum of 1 round per Cat Celebrant level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such Listen and Spot Checks. Any potential threat (such as an ally of the Cat Celebrant approaching the fascinated creature) requires the Cat Celebrant to make a new Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Any obvious threat (such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at a target) automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.
Suggestion (Sp): A 6th-level or higher Cat Celebrant can make a suggestion (as the spell) to a creature that she has already fascinated (see above). Using this ability does not break the Cat Celebrant's concentration on the fascinate effect or count against her daily limit on flirtation effects. A Will saving throw (DC 10 + 1/2Cat Celebrant level + Cat Celebrant's Cha modifier) negates the effect. This ability affects only a single creature. Suggestion is an enchantment (compulsion), mind-affecting, language-dependent ability.
Cat Feat (Ex): At 2nd level the Cat Celebrant may select to gain either Improved Grapple, Stunning Fist, Combat Reflexes, Deflect Arrows, Improved Disarm or Improved Trip as a bonus feat, provided she meets the other prerequisites. She may change her choice as a swift action, and count her Cat Celebrant levels as Monk levels for purpose of Stunning Fist (however she does not recover daily uses by swapping out and picking again Stunning fist). She may also use Cha instead of Wis to calculate her Stunning Fist DC.
Furry of the Tigress (Ex): At 3rd level, a Cat Celebrant can enter a state of rage, gaining phenomenal strength and durability but becoming reckless and less able to defend herself. She temporarily gains +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but she takes a -2 penalty to Armor Class. This ability functions exactly like a barbarian's rage, and can be swapped for Alternative barbarian rages as well. A Cat Celebrant can enter this state once per day at 3rd level, twice per day at 6th level, three times per day at 10th level, four times per day at 14th level, five times per day at 18th level.
swapped for Ferocity:
Ferocity
Where most barbarians define themselves by nigh-unstoppable rage, a few streetfighters and urban warriors have mastered different techniques. By working up a surge of adrenaline, they hit just as hard, and substantially faster, than their counterparts, while dodging the inevitable counterattack.
Class: Barbarian.
Level: 1st.
Replaces: If you select this class feature, you do not gain rage, or any later improvements to that class feature, nor do you gain indomitable will.
Benefit: Once per day, the barbarian can enter a state of adrenaline-fueled fury, increasing both his physical might and his reaction time. He temporarily gains a +4 bonus to Strength and a +4 bonus to Dexterity, but he takes a -2 penalty on ranged attack rolls beyond short range (30 feet).
He can enter this state as an immediate action, even when flat-footed at the start of combat, so he may apply the enhanced Dexterity modifier to his initiative check.
While in a state of ferocity, the barbarian cannot use any Charisma- or Intelligence-based skills (except for Intimidate), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except item creation feats and metamagic feats. Ferocity lasts for a number of rounds equal to 4 + his Constitution modifier (if positive). The barbarian may prematurely end his state of ferocity. At the end of ferocity, he loses the ferocity modifiers and restrictions and become sickened (-2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies). Abilities that normally render him immune to being sickened (such as the Strong Stomach feat, Cityscape 64) reduce the penalties to -1, but do not remove them entirely.
The barbarian can invoke ferocity only once per encounter. At 1st level he can use this ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level).
Evasion (Ex): At 3rd level or higher if a Cat Celebrant makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can only be used if a Cat Celebrant is wearing light or no armor. A helpless Cat Celebrant does not gain the benefits of Evasion.
Slow Fall (Ex): At 3rd level or higher, a Cat Celebrant within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The Cat Celebrant’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her Cat Celebrant level by 10 feet for each two other levels until at 20th level when she can use a nearby wall to slow her descent and fall any distance without harm.
Catwalk(Ex): At 4th level the Cat Celebrant gains an enhancement bonus to her movement speed of 10 feet. This increases by 10 feet at 7th, 10th, 13th, 16th and 19th levels. If she has both hands free, she can get on all fours to move even faster, increasing this enhancement bonus by 50%!
Still Mind (Ex): At 4th level the Cat Celebrant gains a +2 bonus on saving throws against spells and effects from the school of enchantment.
Kitty Strike: At 4th level, a Cat Celebrant’s unarmed attacks are empowered with kitty. Her unarmed attacks are treated as magic weapons whenever it would be advantageous for the Cat Celebrant. Kitty strike improves with the character’s Cat Celebrant level. At 10th level, her unarmed attacks are also treated as her own alignment whenever it would advantageous for the Cat Celebrant. At 16th level, her unarmed attacks are treated as adamantine weapons whenever it would be advantageous for the Cat Celebrant.
Pounce of the Tigress (Ex): At 5th level , a Cat Celebrant can make a full attack at the end of a charge.
Purrity of Body (Ex): At 5th level the Cat Celebrant gains immunity to all diseases except including for supernatural and magical diseases.
Cleanliness of Body(Su): At 6th level a Cat Celebrant can heal her own wounds. She can heal a number of hits points of damage equal to twice her max HP as a standard action, and she can spread this healing out among several uses. She must lick her own wounds to gain this benefit.