New feat courtesy of Planar Adventures!
PEACE OF MIND (CONDUIT)
Source Planar Adventures pg. 31
The blissful peace of Nirvana is never more than a thought away from your mind.
Prerequisites: Knowledge (planes) 3 ranks.
Benefit: As an immediate action when you fail a saving throw against an emotion, fear, or pain effect, you can ignore the effect and instead become dazed for an amount of time equal to twice the duration of the original effect. Any nonlethal damage you would have taken from the original effect is reduced to its minimum value (as though a 1 had been rolled on all dice). You cannot activate this ability if you are currently dazed.
You can use this feat’s benefit once per day, plus an additional time per day for every 5 ranks you have in Knowledge (planes).
I think the only good use of this is against spells with instantaneous durations or if you somehow develop daze immunity. There might be a few cases where the regular condition is worse than daze (confusion?), but even then the doubled duration makes it a dubious proposition. For the most part this feat's effect is much worse than what that spell or effect was going to do to you.
I actually found a legitimately compelling use for this deranged feat. If you have a
Padma Blossom (may want to hold it with a
locked gauntlet and
weapon cord, to be safe), you are not affected by the dazed condition, so this can actually be useful for psychic spellcasters who are totally screwed when under any emotion effect.
And I have a lovely new feat to share:
RETRIBUTIVE KICK (WEAPON MASTERY)
Source Weapon Master's Handbook pg. 22
You can use your weapon attacks to set up a foe for an unarmed strike.
Prerequisites: Improved Unarmed Strike, base attack bonus +5, weapon training class feature with a melee weapon.
Benefit: When you make a full attack with an appropriate melee weapon and your first attack misses or is blocked, deflected, parried, or otherwise caused to not hit the target, you can immediately make an unarmed attack against the same target with the same attack bonus. You then cannot make any more attacks as part of that full attack.
Yep! If you are
full attacking and
your first attack (and ONLY your first attack) fails to hit, you can
trade all your subsequent attacks for a single unarmed attack with the same attack bonus. Exceptionally useless when you are hasted, which at higher levels is pretty much always because either a spellcaster will
Haste you or you have
Boots of Speed. The only vaguely useful thing I can think of here is that it lets you retain the benefits of
True Strike for a second attempt at an attack. Definitely the result of a zealous editor nerfing it into the ground. Likely the original version was written to let you have your full attack and let you perform a retributive kick with any attack that missed (which would make this legitimately useful for monks, at least).
Incidentally, you can use a
Martial Focus feat to qualify for this without a weapon training class feature, if for some reason you want to.