Divine Power:
Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level.
Righteous Might:
This increase changes your size category to the next larger one, and you gain a +8 size bonus to Strength and a +4 size bonus to Constitution. You gain a +4 enhancement bonus to your natural armor. You gain damage reduction 5/evil (if you normally channel positive energy) or damage reduction 5/good (if you normally channel negative energy). At 12th level this damage reduction becomes 10/evil or 10/good, and at 15th level it becomes 15/evil or 15/good (the maximum)
cold subtype + algid enhancement
gain a +1 deflection bonus to AC, +1d8 temporary hit points, a +1 enhancement bonus on attack rolls, and a +2 bonus on saving throws against fire effects.
Each of these enhancements increases by +1 for every three caster levels.
Feat Necrotic cyst + Necrotic empowerment...
8 enhancement bonus to Dexterity, Intelligence, and Wisdom, a +8 natural armor bonus to AC a +5 competence bonus on Fortitude saves, and 100 temporary hit points.
better than a figher, better then any TWO fighers in my opinion....