Author Topic: Making a Cleric a better Fighter than a Fighter  (Read 8106 times)

Offline awaken_D_M_golem

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Re: Making a Cleric a better Fighter than a Fighter
« Reply #20 on: May 01, 2013, 05:22:10 PM »
btw ... there's some serious C.O. lore from yesteryear
attached to the Cleric.  FrankT had long arguments about
this, and also for the Cleric Archer back in the 3.0e era.
This caused his earliest banning iirc like 11+ years ago.

It ain't called CoDzilla for nothing.
Your codpiece is a mimic.

Offline Miranius

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Re: Making a Cleric a better Fighter than a Fighter
« Reply #21 on: May 06, 2013, 05:09:55 AM »
Divine Power:
Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level.

Righteous Might:
This increase changes your size category to the next larger one, and you gain a +8 size bonus to Strength and a +4 size bonus to Constitution. You gain a +4 enhancement bonus to your natural armor. You gain damage reduction 5/evil (if you normally channel positive energy) or damage reduction 5/good (if you normally channel negative energy). At 12th level this damage reduction becomes 10/evil or 10/good, and at 15th level it becomes 15/evil or 15/good (the maximum)

cold subtype + algid enhancement 
gain a +1 deflection bonus to AC, +1d8 temporary hit points, a +1 enhancement bonus on attack rolls, and a +2 bonus on saving throws against fire effects.
Each of these enhancements increases by +1 for every three caster levels.

Feat Necrotic cyst + Necrotic empowerment...
8 enhancement bonus to Dexterity, Intelligence, and Wisdom, a +8 natural armor bonus to AC a +5 competence bonus on Fortitude saves, and 100 temporary hit points.

better than a figher, better then any TWO fighers in my opinion....