Concentrate Harder
Prerequisites: Wis 13
Benefit: You may Take 10 on Concentration checks made to Concentrate even while you are distracted or in peril. You gain a +2 bonus to Concentration checks if you are not distracted or in peril (this bonus stacks with the one you can gain from the Skill Focus feat).
Rapid Refocus
Prerequisites: Wis 13, Concentration 7 ranks
Benefit: You may attempt to Become Focused (see Concentration skill) as a standard action, a move action, a swift action, or an immediate action. An attempt as a standard action is resolved normally, but if you use a move action the DC increases by +5, if you use a swift action the DC increases by +10, and if you use an immediate action the DC increases by +20.
If you fail an attempt using a move action you cannot make another attempt for 2 hours, if you fail using a swift action you cannot make another attempt for 4 hours, and if you fail using an immediate action you cannot make another attempt for 8 hours.
Combat Focus
Prerequisites: Wis 13, Base Attack +1, Concentration 1 rank
Benefit: To use this feat, you must first Become Focused (see Concentration skill). While you maintain your Focus you gain a +2 insight bonus to Will saves and you may expend your Focus to "Take 15" on any attack roll.
Focused Blow
Prerequisites: Str 13, Wis 13, Base Attack +3, Combat Focus, Concentration 4 ranks
Benefit: To use this feat, you must first Become Focused (see Concentration skill). If you expend your Focus to "Take 15" on a melee attack roll and that attack hits, then your attack deals maximum damage.
Greater Focused Blow
Prerequisites: Str 17, Wis 13, Base Attack +6, Combat Focus, Focused Blow, Concentration 7 ranks
Benefit: When you use your Focused Blow feat that attack deals maximum damage, plus half again on top of that (rounded down). For example, if your Greataxe attack hits, and you have Str 18, you would deal 18, plus half that (9), for a total of 27 damage.
Precision Focus
Prerequisites: Dex 13, Wis 13, Base Attack +3, Combat Focus, Concentration 4 ranks
Benefit: To use this feat, you must first Become Focused (see Concentration skill). If you expend your Focus to "Take 15" on a ranged attack roll and that attack hits, then your attack deals maximum damage.
Greater Precision Focus
Prerequisites: Dex 17, Wis 13, Base Attack +6, Combat Focus, Precision Focus, Concentration 7 ranks
Benefit: When you use your Precision Focus feat that attack deals maximum damage, plus half again on top of that (rounded down). For example, if your Composite (+4) Longbow attack hits, and you have Str 18, you would deal 12, plus half that (6), for a total of 18 damage.
Penetrating Strike
Prerequisites: Str 15, Dex 15, Wis 13, Base Attack +9, Combat Focus, Concentration 10 ranks, Spot 4 ranks
Benefit: To use this feat, you must first Become Focused (see Concentration skill). If you expend your Focus to "Take 15" on any attack roll and that attack hits, then your attack overcomes all Damage Reduction, Hardness, and Immunity or Resistance to Critical Hits.
Focused Penetration
Prerequisites: Wis 13, Caster Level 1st, Concentration 1 rank
Benefit: To use this feat, you must first Become Focused (see Concentration skill). While you maintain your Focus you gain a +1 bonus to spell damage rolls per damage dice of any spell you cast and you may expend your Focus to "Take 15" on any spell penetration checks you make.
Break Resistance
Prerequisites: Int 13, Wis 13, Caster Level 3rd, Focused Penetration, Concentration 7 ranks
Benefit: To use this feat, you must first Become Focused (see Concentration skill). If you expend your Focus to "Take 15" on a spell penetration check and your check succeeds, then the creature whose Spell Resistance you checked against loses its Spell Resistance for 1d4 rounds.
Shatter Defenses
Prerequisites: Int 17, Wis 13, Caster Level 6th, Focused Penetration, Break Resistance, Concentration 10 ranks
Benefit: When you use your Break Resistance feat, if your spell penetration check succeeds, then the creature whose Spell Resistance you checked against suffers a -2 penalty to AC and saves during the rounds in which it loses its Spell Resistance.
Opportune Spell
Prerequisites: Dex 13, Caster Level 1st, Combat Casting, Concentration 1 rank
Benefit: To use this feat, you must first Become Focused (see Concentration skill). When you make an attack of opportunity, instead of attacking with a melee weapon, you may expend your Focus to cast any spell you know with a range of Touch and a casting time of 1 Standard Action or less.
Focused Defense
Prerequisites: Dex 13, Dodge, Concentration 1 rank
Benefit: To use this feat, you must first Become Focused (see Concentration skill). When you are hit with an attack by the target of your Dodge feat you may expend your Focus. If you do, the creature that hit you must reroll its attack roll. If this roll misses, then the creature's attack fails.
Focused Fortitude
Prerequisites: Str 13, Con 13, Base Fortitude Save +2, Concentration 4 ranks
Benefit: If you expend your Focus (see Concentration skill) to "Take 15" on a Fortitude saving throw against an effect that normally allows a save for a partial effect and your save succeeds, then you suffer no effect instead.
Focused Reflexes
Prerequisites: Dex 13, Int 13, Base Reflex Save +2, Concentration 4 ranks
Benefit: If you expend your Focus (see Concentration skill) to "Take 15" on a Reflex saving throw against an effect that normally allows a save for half damage and your save succeeds, then you suffer no damage instead.
Focused Willpower
Prerequisites: Wis 13, Cha 13, Base Will Save +2, Concentration 4 ranks
Benefit: If you expend your Focus (see Concentration skill) to "Take 15" on a Will saving throw against an effect that normally allows a save for a partial effect and your save succeeds, then you suffer no effect instead.
Mind Over Body
Prerequisites: Int 13 or Wis 13 or Cha 13, Concentration 4 ranks
Benefit: To use this feat, you must first Become Focused (see Concentration skill). While you maintain your Focus you may choose to gain temporary hit points equal to the highest of your Intelligence, Wisdom, or Charisma modifiers + your character level. Once these temporary hit points are lost your Focus ends leaving your mind stressed and you cannot attempt to Become Focused for 1 hour (even if you lose the temp hp because you expended your Focus).
Burst of Speed
Prerequisites: Con 13, Concentration 1 rank
Benefit: To use this feat, you must first Become Focused (see Concentration skill). While you maintain your Focus you gain a +10ft bonus to your speed. You may expend your Focus as a swift action to gain a +30ft bonus to your speed for 1 round (this does not stack with the normal +10ft bonus you get for maintaining your Focus).
Cold Fury
Prerequisites: Wis 13, Rage, Concentration 1 rank
Benefit: You are able to channel your anger into an icy focus by ending your Rage. For every round remaining in your Rage when you end it, you gain a bonus to Concentration checks equal to your character level. You may end your Rage in this way at any time, even if it isn't your turn, and if you end your Rage in this way you are not Fatigued until the remaining rounds have passed.
You need not actually end your Rage to use this feat, you may simply expend a use of your Rage for the day. If you do, then the bonus to Concentration checks lasts as long as your Rage would normally last (including extra rounds granted by an improved Constitution modifier). You are still Fatigued for the rest of the encounter once those rounds have passed.
Improved Combat Focus
Prerequisites: Wis 15, Base Attack +6, Combat Focus, Concentration 4 ranks
Benefit: To use this feat, you must first Become Focused (see Concentration skill). While you maintain your Focus you gain a +3 insight bonus to AC and to all Bull Rush, Disarm, Grapple, Overrun, Sunder, and Trip maneuvers.
Special: Your bonus to Concentration checks and Will saves while Focused increases to +3.
Greater Combat Focus
Prerequisites: Wis 17, Base Attack +11, Combat Focus, Improved Combat Focus, Concentration 7 ranks
Benefit: To use this feat, you must first Become Focused (see Concentration skill). While you maintain your Focus you gain a +4 insight bonus to Initiative checks and Fast Healing 4.
Special: Your bonuses while Focused increase to +4.
Perfect Combat Focus
Prerequisites: Wis 19, Base Attack +16, Combat Focus, Improved Combat Focus, Greater Combat Focus, Concentration 10 ranks
Benefit: To use this feat, you must first Become Focused (see Concentration skill). While you maintain your Focus you gain a +5 inherent bonus to Strength, Dexterity, and Constitution.
Special: Your bonuses while Focused increase to +5 (the Fast Healing granted by Greater Combat Focus increases to 5).