DURZAGON "If mortals were shown what they're really like, they'd either kill one another as vermin, or hang themselves." Durzagon resemble taller, leaner Duergar with rust colored skin. They have sharp claws and teeth, and a grey beard with red streaks that conceals 2 poison spines.
DURZAGON RACIAL TRAITS · +4 Str, +4 Des, +4 Com, +4 Int, -2 Cha
· Size Class: Medium
· Outsider with the Dwarf, Evil, Lawful and Native Subtypes
· Base land speed 30 ft.
· Darkvision 120 ft.
· Beard (Ex): If a Durzagon hits a single opponent with both claw attacks, it automatically hits with its beard. The affected creature takes 1d3 plus Str Modifier points of damage and must succeed on a Fortitude save (Save DC is 10 plus 1/2 HD plus Con Modifier) or be Poisoned (initial and secondary damage 1d4 Str).
· Spell-Like Abilities (Sp): 3/day: Darkness. 1/Day: Desecrate, Enlarge Person (Self Only, can be used despite the Durzagon being an Outsider), Invisibility, Unholy Blight.
· Energy Resistance (Ex): Durzagon have Energy Resistance 10 to Acid, Cold, Electricity and Fire
· Damage Reduction (Ex): DR 10/Magic
· Immunities (Ex): Durzagon are immune to paralysis, phantasms and poison.
· Duergar traits (Ex): +2 racial bonus on saving throws against spells and spell-like effects., +1 racial bonus on attack rolls against orcs and goblinoids, +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
· Stonecunning: This ability grants a Durzagon a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A Durzagon who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A Durzagon can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
· Light Sensitivity: Durzagons are Dazzled within bright sunlight or the confines of a Daylight spell.
· Spell Resistance 15
· Racial Hit Dice: A Durzagon begins with five levels of Outsider, which provide 5d8 Hit Dice, a base attack bonus of +5 and base saving throw bonuses of Fort +4, Ref +4, and Will +4. A Durzagon's Outsider levels give it skill points equal to 8 × (8 + Int modifier, minimum 1). Its class skills are Appraise, Bluff, Craft, Intimidate, Listen, Move Silently, Search, Sense Motive and Spot. Durzagon gain a +4 Racial Bonus on Move Silently Checks, and a +1 Racial Bonus on Listen and Spot Checks. They get 2 Feats.
· Automatic Languages: Dwarf, Undercommon. Bonus Languages: Infernal.
· Level Adjustment: +3
· Favored Class: Cleric
STARTING AGE Adulthood: 40 years
Barbarian, Rogue, Sorcerer: +3d6
Bard, Fighter, Paladin, Ranger: +5d6
Cleric, Druid, Monk, Wizard: +7d6
AGING EFFECTS Middle Age: 175
Old: 263
Venerable: 359
Maximum Age: +4d%
HEIGHT AND WEIGHT Base Height: Male: 4' 7" Female: 4' 5"
Height Modifier: +2d4"
Base Weight: Male: 130 lbs. Female: 100 lbs.
Weight Modifier: x (2d6) lbs.
DURZAGON CHARACTERS You're better at melee than being a Cleric. The Feats and PrC are designed to combat this, but...
Adventuring Race: Durzagon adventure to spread their dark faith, or because they have been exiled.
Character Development: You have both LA and Racial Hit Dice. Make sure to take racial Feats if you insist on being a Cleric (why did you do this Wizards?).
Character Names: Durzagon usually use Dwarven or Duergar names.
ROLEPLAYING A DURZAGON You are cynical and nihilistic, even for a Duergar.
Personality: You are grim and humorless, viewing the entire world outside of yourself as an enemy. Your hallmark is petty cruelty.
Behaviors: You either work to subvert Duergar society for your Infernal masters, or work to prevent their success out of shame.
Language: Durzagon speak Undercommon and Dwarf. Many also speak Infernal.
DURZAGON SOCIETY Durzagon are leaders in Duergar society, and as such they tend to influence it.
Alignment : Durzagon are almost universally Lawful and Evil.
Lands : Like the Duergar, the Durzagon live in the Underdark (preferably near volcanoes).
Settlements : Durzagon only settle outside Duergar cities at the orders of their devilish sires.
Beliefs : Besides Laduguer, many Durzagon are frontmen for Devil cults.
Relations: Durzagon are as xenophobic as their Dwarven parents.
DURZAGON ADVENTURES · You have been chosen to set up a Cult of Asmodeus among a local human village. Unfortunately, they're all drug addled, peace loving goobers. You're learning curve is expected to be steep.
· The Blood War has moved into your neighborhood, as your mother has died and you're father has married an obvious (to you) Succubus. This will not stand.
· Things have been quiet lately. Too quiet. You check your backside for knives, but all appears to be well. Now your paranoia is in full bloom...
DURZAGON RACIAL SUBSTITUTION LEVELSCLERIC Level 1: Replace Turn or Rebuke Undead with Grimhammer
Grimhammer (Su): You may enchant a warhammer (3 plus your Cha Modifier) times per day. It becomes a +1 Defending Warhammer for the duration of the encounter.
FAVORED SOUL Level 5: Energy Resistance works a little differently.
Energy Resistance: When you gain this ability, you may use it to increase one of your Racial Energy Resistances instead.
ROGUE Level 10: Gain new options with Rogue Special Ability
Special Ability: You may now use your Racial Invisibility SLA at will now.
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