Author Topic: Grimalkin  (Read 8965 times)

Offline Rakoa

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Grimalkin
« on: June 07, 2012, 10:01:50 AM »
Grimalkin

A Grimalkin in it's natural form, a larger than average cat.
HD:d8
Level BAB Fort Ref Will Feature
       1     +1  +2  +2   +2    Grimalkin Body, Empathy, +1 Wis
       2     +2  +3  +3   +3    Change Shape, +1 Wis

Skills:4+int modifier, quadruple at first level. Class skills are Climb, Hide, Jump, Listen, Move Silently, and Spot.

Proficiencies: Grimalkin are only proficient with their own natural weapons.

Features:

Grimalkin Body:A Grimalkin loses all other racial bonuses, and gains the magical beast type (with 60 feet Darkvision and lowlight vision) and the shapechanger subtype. It is a medium sized shapechanger with base speed 40 foot. As well, the Grimalkin gains two natural claw attacks dealing 1d4+Str modifier damage, and a secondary bite attack dealing 1d6+str modifier.

A Grimalkin also gains a natural armor bonus to AC equal to his Con modifier. A Grimalkin has a racial bonus to move silently equal to HD, and a racial bonus to climb and jump equal to 1/2HD.

Grimalkin speak Common plus an additional number of languages based on their Int.

Ability Score Increase:A Grimalkin gets +1 Wis at first level and +1 Wis at second level, for a total of +2 Wis at 2nd level.

Empathy: At first level, a Grimalkin gains the ability to detect the surface emotions (but not thoughts) of any target within 50 ft that it can see. For example, it could detect apprehension in a target, but not the source of that apprehension. A successful Will save (DC 10+1/2HD+Wis mod) protects a target from this ability for 24 hours. At 5HD, this functions like the spell Detect Thoughts; however, it still only targets one creature, and a successful Will save of the same DC will still protect the creature for 24 hours. Using this ability is a swift action.

Change Shape:At second level, the Grimalkin has mastered it's own form. As a swift action a Grimalkin can gain the shape of any Small or Medium animal,  Magical beast, or vermin with HD equal to or less than it's own. At 4HD, this can be a large creature. At 6HD, this can be a tiny creature. At 8HD, this can be a huge creature. At 10HD, this can be a diminutive creature. This ability can be used 2 times each day per HD, and the Grimalkin can remain in this form for as long as it wants to. Changing back is a standard action. Other than the above, this ability functions as Change Shape.

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« Last Edit: November 16, 2012, 02:43:39 PM by Rakoa »
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Offline littha

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Re: Grimalkin
« Reply #1 on: June 07, 2012, 10:31:35 AM »
Personally I would have Wild Shape rather than a cut down version of Polymorph. Better for qualifying for PRCs and things along with having a lot more feat support.

Offline Rakoa

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Re: Grimalkin
« Reply #2 on: June 07, 2012, 10:42:45 AM »
I actually considered it, but I wanted it to be more of a utility than Wild Shape. I figured that if I took away the ability to qualify for those things, it wouldn't be such a big deal to allow it to Polymorph at will as opposed to a certain amount of time each day. Whereas a Druid can use Wild Shape around 5 or 6 times per day, it can't throw them around like candy if it wants to, say, turn into a hawk and look around out of curiosity, or see whats in a tiny hole, or whatever, especially in a combat-heavy campaign, whereas the Grimalkin would be able to do whatever it wants within the realm of polymorph, really.

I wanted it to have a different feel and play differently, so for the sake of balance I didn't go with Wildshape. Hopefully, though, I did get the balance right.
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Offline VennDygrem

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Re: Grimalkin
« Reply #3 on: June 07, 2012, 04:11:46 PM »
You gave it a subtype, but no type. Every creature needs a primary Type. I'm assuming it's a Magical Beast?

Offline Rakoa

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Re: Grimalkin
« Reply #4 on: June 07, 2012, 04:36:48 PM »
Oh, good catch. I don't recall what the original entry had for type, but Magical Beast just seems like the likely choice. Changed.


EDIT: I have kind of hit a problem. I think Polymorph makes this class borderline overpowered as is, but I can't think of any class synergizations that would be possible as is. Can anybody think of any possibilities? I suppose Druid would work, though the abilities Grimalkins already possess makes Wildshape kind of useless. (Except for the feats, PrCs and whatnot mentioned above).

Any ideas?
« Last Edit: June 07, 2012, 04:57:53 PM by Rakoa »
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Offline VennDygrem

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Re: Grimalkin
« Reply #5 on: June 07, 2012, 04:59:48 PM »
Why not just make it a version of the Change Shape ability? Other creatures have that without specifically gaining Wild Shape or Polymorph at-will.

Offline Rakoa

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Re: Grimalkin
« Reply #6 on: June 07, 2012, 05:29:36 PM »
Hmm, I could see that working. It opens alot more options, too, with size not being limited, but doesn't get the physical characteristics of it's new form. The differences are there, I'm just having trouble reading through them at the moment. It could work, though, I'll have to think of the implications and get it set the differences.
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Offline oslecamo

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Re: Grimalkin
« Reply #7 on: June 09, 2012, 10:00:37 AM »
+1 to Change Shape. The Grimalkin is a 3.0 monster, and back then lots of monster had at-will polymorph, which was obscene. Come 3.5, pretty much all of them got Change Shape or Alternate Form instead. In particular the Phasm, whose whole stick is turning in other stuff (and he's a CR 8 monster).

Anyway, it should definetely not be less than a swift action to change, and it should also be a limited number of times per day.

Offline Rakoa

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Re: Grimalkin
« Reply #8 on: June 09, 2012, 10:08:28 AM »
It is now Change Shape. Seeing as how there is now no change to to stats, I figured that gaining the ability to larger and smaller forms would not be as big of a deal, so they scale faster now, though they cap out at tiny/huge, anything bigger is just a tad crazy. Seeing as how the Grimalkin's main ability is shifting, what do you think the daily limit should be?
« Last Edit: June 09, 2012, 10:10:17 AM by Rakoa »
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Offline oslecamo

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Re: Grimalkin
« Reply #9 on: June 09, 2012, 10:34:59 AM »
2/day per HD.

Also you have tiny twice in the ability.

And just to be in the safe side, clarify that otherwise it works as the basic Change Shape ability.

Offline Rakoa

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Re: Grimalkin
« Reply #10 on: June 09, 2012, 11:38:04 AM »
Set it to 2*day/HD, changed the second tiny to diminutive, and clarified the Change Shape.
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Offline oslecamo

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Re: Grimalkin
« Reply #11 on: June 12, 2012, 05:16:43 AM »
No further critiques, added.

Offline FireInTheSky

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Re: Grimalkin
« Reply #12 on: October 20, 2012, 02:21:32 PM »
Text doesn't say anything about the Ability Increases in the table.

Offline Rakoa

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Re: Grimalkin
« Reply #13 on: October 20, 2012, 04:14:57 PM »
Haha, thats a common one around here, eh?  :p fixed
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Offline Concerned Ninja Citizen

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Re: Grimalkin
« Reply #14 on: November 15, 2012, 04:07:19 PM »
Quote
As a swift action a Grimalkin can gain the shape of any Small or Medium animal, beast, or vermin with HD equal to or less than it's own.

Should that be magical beast?

Also, the table still lists "polymorph" while the text now has change shape.

Offline Rakoa

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Re: Grimalkin
« Reply #15 on: November 16, 2012, 02:43:57 PM »
Excellent spot roll. Fixes made.
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