Author Topic: Yuan-Ti (Pureblood->Half-Blood->Abomination->Anathema)  (Read 13332 times)

Offline oslecamo

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Yuan-Ti (Pureblood->Half-Blood->Abomination->Anathema)
« on: January 08, 2012, 10:45:39 PM »
Yuan-Ti (Pureblood->Half-Blood->Abomination)



Table: Yuan-TiHD: d8


Level
1
2
3
4
5
6
7
Base
Attack
Bonus
+1
+2
+3
+4
+5
+6
+7

Fort
Save
+0
+0
+1
+1
+1
+2
+2

Ref
Save
+2
+3
+3
+4
+4
+5
+5

Will
Save
+2
+3
+3
+4
+4
+5
+5


Special
Pureblood Body, Snake Magic Beginner, Cobra Combat, +1 Wis
Snake Shape, Snake Skin
Snake Magic Initiate, Cobra Infiltrator, +1 Wis
Half-Blood Body, Chameleon, Poison, Vitriolic Soul
Snake Magic Adept, Cobra Lunge, +1 Wis
Abomination Body, Growth, Improved Grab, Repulsion, +1 Wis
Snake Magic Master, Cobra Crusher

Skills: 4+Int mod / level (x4 at 1st level). Class skills: Appraise, Balance, Bluff, Climb, Concentration, Craft (any), Disguise, Hide, Intimidate, Jump, Knowledge (any), Listen, Move Silently, Profession (any), Search, Spellcraft, Spot, and Swim.

Proficiencies:Light armor, light and heavy shields, simple and martial weapons, and her own natural attacks.

Features:
Yuan-ti body: Loses all other racial traits and bonuses, and gains monstrous humanoid traits (basically darkvision 60’). She's a medium sized monstrous humanoid with base speed 30’. While in her original shape, the Yuan-ti gains a +5 racial bonus to disguise when pretending to be a human.

Snake Magic: The Yuan-Ti can use SLAs a certain number times per day. Save DCs are 10+1/2HD+Wis mod.

   Beginner: At first level Entangle, Charm Person, Detect Poison, each 1/day per HD
   Initiate: At third level Animal Trance, Darkness, Cause Fear, each 1/day per HD.
   Adept: At 5th level Neutralize Poison, Deeper Darkness, Suggestion, each 1/day per 2 HD.
   Master: At 7th level Fear and Baleful Polymorph (Snakes only), 1/day per 3 HD.

If all Yuan-Ti levels were taken and she multiclasses into cleric, she can choose to count the levels from this class for purposes of CL and learning new spells and gaining new spell slots. Yuan-Ti levels don't count for any other class ability. She can only pick domains from Plant, Evil, Chaos or Destruction.

So for example a Yuan-Ti 7/cleric 1 could choose to gain one 4th level spell slot and one 3rd level spell slot instead of one 1st level spell slots and three zero level slots.

Cobra: Yuan-ti snake heritage gives them cold predatory instincts that allow them to train in special fighting styles. Whenever this ability is gained, choose one of the two options of the respective style, and the choice cannot be changed. Only one Cobra style may be active at a time, and changing them is a swift action.

   Combat: The Yuan-Ti can make a 5-foot step as an immediate action, or 5-foot steps provoke attacks of opportunity from the Yuan-Ti.
   Infiltrator: At third level the Yuan-Ti can make one attack from hiding as a full round action without taking a -20 penalty on Hide checks, or she can change direction during a charge.
   Lunge: At fifth level the Yuan-Ti can either gain +5 feet of reach, or she can move half her base speed as an immediate action.
   Crusher: At seventh level the Yuan-Ti can either attempt to start a grapple as a free action whenever she hits an opponent in melee (with any melee attack, not just her bite) without provoking attacks of opportunity and doesn't lose her Dex modifier to AC while grappling, or she ignores any size modifier advantage when grappling opponents larger than herself. Either way, the Yuan-Ti now adds her Wis mod to grapple checks, and they ignore Freedom of Movement effects on opponents.

Snake Shape: This ability works as the change shape ability and can only be used to take the form of tiny to medium vipers and back to yuan-ti shape 1/day for each HD.

At 4HD the yuan-ti can take the form of large vipers with two uses of this ability, and at 8 HD, huge vipers with 3 uses. For each additional 4HD from there it can grow an extra size by burning an extra use of this ability (gargantuan at 12HD, colossal at 16HD).

In addition, the yuan-ti may choose to fuse her legs into a snake tail. The Yuan-ti retains all her abilities and equipment, reduces her base speed to 20 feet, gains a swim and climb speed of 15’ and can constrict grappled creatures for 1d6+1.5xStr mod damage.

Whatever form the yuan-ti takes, she loses the +5 bonus to disguise as human while in it.

Snake Skin: At 2nd level the yuan-ti gains a bonus to her natural armor equal to her con modifier, and SR=11+HD. She can lower or raise her SR at any time as a free action, even if it isn't her turn.

Ability Increase: The yuan-ti gains +1 Wis at levels 2, 4, 6, 7, for a total of +4 Wis at level 7.

Half-Blood Body: To take the fourth level of this class the Yuan-Ti must participate in a dark ritual where she drinks a foul connection made from her own blood mixed with those of snakes and special herbs, which makes her body grow more snake-like. That transformation may include stuff like the appearance of scales or her teeth growing longer while her eyes become pupil-less. Either way, she loses the +5 bonus to disguise as a human, but gains one of the following:

   Snake Head: Gains a bite attack dealing 1d6+1/2 Str mod damage
   Snake Arms: The Yuan-Ti’s arms become snakes, each able to deliver a bite attack dealing 1d4+Str mod. They can still acts as normal hands, but a snake-arm holding anything can't be used for delivering bite attacks.
   Snake Tail: The Yuan-Ti grows a snake tail, which grants her a swim speed equal to half her base speed and can be used for constricting creatures at least one size category smaller for 1d4+1.5 x Str mod.
   Snake Body: The Yuan-Ti’s legs fuse into a snake tail, reducing her base speed to 20’ but gaining a climb and swim speed of 15’. It can also be used for constricting creatures of the same size or smaller for 1d6+1.5 x Str mod.

Poison: At fourth level the yuan-ti becomes able to produce poison from her fangs, inflicting it on any bite attack. Fort DC 10+1/2HD+Con modifier, initial and secondary damage 1d4 con. For every even HD from here, increase the poison damage by one die category ( 1d6 at 6HD, 1d8 at 8 HD etc). This poison can be used in any of the Yuan-ti's forms, but doesn't stack with other poisons she may gain.

At 8 HD opponents immune to the poison and/or ability damage instead take half the Con damage if they fail the Fort save. Creatures without a Con score take half Wis damage instead.

Chameleon: At fourth level the yuan-ti gains a permanent +10 to hide checks as she can change the color of her skin and equipment to match the environment.

At 10 HD she may hide without actually having anything to hide behind.

Scent: At fourth level the yuan-ti gains the scent special quality as per the SRD.

Vitriolic Soul: At fourth level as a swift action a number of times per day equal to her Con mod, the yuan-ti can cover a part of her body in acid. This acid deals 1d6 acid damage per 2HD to the next creature hit by a natural or touch attack from the Yuan-Ti, and then dissipates. If the Yuan-ti uses this power while grappling a creature, it deals double vitriolic soul damage on the next successful grapple.

Abomination Body: To take the sixth level the Yuan-Ti must undergo an even more terrifying ritual, covering herself in a special mixture and then rip off her own skin while chanting to forgotten vile gods, revealing beneath a new body that's now more snake than human. She can pick a second option from Half-Blood Body, stacking with the previous one.

Growth: At 6th level the Yuan-Ti grows one size category

Improved Grab: Also at 6th level the Yuan-Ti gains the Improved Grab Extraordinary ability with her bite attack, except it can affect enemies of any size.

Repulsion: At sixth level the yuan-ti can now, as a swift action 1/day/HD, target a creature within 30’ and make it have an overwhelming repulsion to snakes. If the targeted creature fails a will save 10+1/2HD+Wis mod, it cannot willingly approach within 20’ of any kind of snake or yuan-ti, even dead ones, for 10 minutes. If it is within 20’ of a snake or yuan-ti, it moves away as soon as possible. If it cannot move away (or a snake/yuan-ti approaches to attack outside of their turn) they take a -4 penalty to dex.

If the creature has been successfully feinted by the Yuan-ti, the save DC is 10+HD+Cha mod instead.

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« Last Edit: June 09, 2013, 08:02:08 AM by oslecamo »

Offline oslecamo

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Re: Yuan-Ti (Pureblood->Half-Blood->Abomination)
« Reply #1 on: January 08, 2012, 10:58:53 PM »
Yuan-Ti Anathema



Pre-Requisites:
-Must have taken all Yuan-Ti levels.
-Must renounce all gods but the Great Serpent, taking a 24 hour ritual that demands the slaying and consuming of 6 sentient humanoids.

Yuan-Ti AnathemaHD: d8


Level
1
2
3
4
5
6
7
8
9
10
11
Base
Attack
Bonus
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
+11

Fort
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7

Ref
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3

Will
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7


Special
Anathema Body, Cobra Splitter, Bifurcate, +1 Str
Snake Magic Heretic, +1 Wis
Cobra Dance, Bifurcate, Sin Body, +1 Str
Snake Magic Anathema, Great Serpent Cult, +1 Wis
Growth, Cobra Assault, Bifurcate, +1 Str
Mass Repulsion, Snake Swarm, +1 Wis
Cobra Ravager, Bifurcate, +1 Str
Blasphemous Craft, +1 Wis
Cobra Terror, Bifurcate, +1 Str
Snake Graft, Fractured Mind, +1 Wis
Awaken the Great Serpent, Bifurcate, +1 Str, +1 Wis

Skill Points: 4+Int modifier / level. Class Skills: Appraise, Balance, Bluff, Climb, Concentration, Disguise, Intimidate, Jump, Knowledge (any), Listen, Move Silently, Profession (any), Search, Spellcraft, Spot, and Swim.

Proficiencies: Yuan-Ti Anathema are proficient with all simple and martial weapons, their own natural attacks, with light armor, and with light and heavy shields.

Features:
Anathema Body: Unlike other monster classes, the Anathema doesn't lose its previous racial traits, but her type changes to Aberration as her body becomes even less humanoid. She gains the Snake Head and Snake body choices from Half-Blood Body, and loses any other choices she had made from that level. Her base speed is now 40’ and her climb speed is equal to half her base speed. Don't recalculate anything else.

In addition, the Yuan-Ti Anathema gains two claw attacks dealing 1d6+Str mod each she if it still had hands. If her hands were turned into snakes, they now deal damage as if they were one size category bigger.

Cobra: As the Anathema fully adopts her vile heritage, she's able to unleash new and more devastating combat styles on the battlefield. This works as the Cobra ability from the Yuan-Ti.

   Spitter: Instead of using her bite attack, the Anathema can spit poison as a ranged touch attack with a range increment of 20’/HD, creatures struck affected by the poison as normal, or she can use her Wis for ranged attacks and add her Wis modifier on ranged damage rolls. Either way, her ranged attacks now ignore adverse wind and weather conditions, even magic ones like Wind Wall.
   Dance: At third level the Anathema gains the Pounce ability, or can as a full round action move up to her base speed while full attacking during movement, needing to move at least 5 feet between each attack.
   Assault: At fifth level opponents struck by your attacks cannot take 5-foot steps or make attacks of opportunity, or opponents cannot take defensive actions to avoid attacks of opportunity (like casting defensively) while threatened by you.
   Ravager: At seventh level opponents struck by your attacks have all their movement speeds reduced by half for 1 round (cumulative hits further reduce the speed for 1 round), or they take a -2 penalty to AC for 1 round every time you strike them, also cumulative.
   Terror: At ninth level when you strike an opponent in melee, it must make a Will save with DC 10+Damage inflicted or be Shaken (Frightened if they were already Shaken), or opponents wishing to attack you in any way must succeed on a Will Save with DC 10+1/2 HD+Wis mod or lose their action as they're too scared by your visage. Those are both Fear effects, but can affect even creatures immune to Fear, although they gain a +5 bonus on their saves.

Bifurcate: At 1st level of this class, and at every odd level, one of the Anathema's heads bifurcates in two, each one able to bite and poison on its own and granting +1 to Listen and Search checks, and making the Anathema immune to flanking. Extra heads don't allow the Anathema to take more actions than normal besides the extra natural attacks.

Ability Score Increase: The Anathema gains a permanent +1 to
   Str at levels 1, 3, 5, 7, 9, 11
   Wis at levels 2, 4, 6, 10, 11
   For a total of +5 Str and +5 Wis at level 11.

Snake Magic: The Anathema's mystical powers continue to improve. As usual, save DCs are 10+1/2HD+Wis mod. Levels of Anathema stack with cleric levels just as full Yuan-Ti levels did.

   Heretic: At 2nd level, Haste, Charm Monster and Unholy Blight 1/day for every 4 HD. The Anathema's Unholy Blight deals damage to all non-Yuan Ti creatures as if they were good. Against actually good creatures, it deals double that damage.
   Anathema: At 4th level, Blasphemy and Unholy Aura 1/day for every 5HD. The Anathema is such a perversion of everything that's holy and unholy that her Blasphemy affects even evil non-Yuan-Ti creatures.

Sin Body: At 3rd level, the Anathema gains Regeneration and DR/Good and magic each equal to half her HD. The Anathema's regeneration is bypassed only by good weapons.

Great Serpent Cult: At 4th level, the Anathema starts to attract twisted individuals thirsting for destruction, who see in her a living Avatar of the Great Serpent, which the Yuan-Ti say will one day devour everything.

This works as Leadership, except that you only get followers (all chaotic and/or evil), no cohort, and you can use your Wis modifier instead of Cha modifier for your Leadership score. Plus deceased followers are instantly replaced in 24 hours as the news of their deaths simply attract more equally minded individuals.

Finally, the Anathema can “bless” her followers with the Tainted One/Broodguard class template by having them drink her own blood in a 1-hour ritual which deals 1 Con damage to the Anathema herself. This level doesn't count towards a follower's max level.  An Anathema somehow immune to Con damage can't use this last option. The participant of the ritual must be fully and naturally willing, and will become mindlessly fanatic to the Anathema afterwards, so other PCs and friendly NPCs can't benefit from this, neither the Anathema can use it to “convert” enemies.

Growth: At 5th level the Anathema grows one size category.

Mass Repulsion: At 6th level the Anathema can choose for her Repulsion power to affect every opponent in a 5’/HD radius instead of a single target.

Snake Swarm: At 6th level the Anathema can spend one use of her Snake Shape to turn into a medium-sized swarms of snakes. Treat this with the usual Alternate Shape rules, except that
   -The Anathema gains swarm traits.
   -Same Nat armor.
   -It deals 1d6 damage per 2 HD to every creature.
   -Distraction DC 10+1/2HD+Con mod.
   -By doubling the number of uses spent, she can double her swarm size, up to Huge. At 16 HD she may go up to gargantuan swarm. At 19 HD up to colossal swarm.

Blasphemous Craft: At 8th level the Anathema can quickly infuse equipment with vile forces. As a ten-minute action she can apply each of the following 1/day. The effect only lasts 24 Hours, unless the Anathema also spends the respective gold cost in the form of special unguents and herbs to make the effect permanent.

   Blasphemous Blade: The Anathema binds a fiend to an weapon, making it count as evil-aligned for purposes of bypassing DR and deal an extra +1d6 damage, plus an extra +2d6 against non-evil opponents. On a successful critical hit, the extra damage increases to +1d10/+2d10, and the target is subject to a Blasphemy effect like it was cast from the Anathema. +3 Bonus cost.
   Serpent Symbol: The Anathema defiles one Silver Holy Symbol, making it change into an image of the world with a snake coiled around it, mouth gaping wide as if to consume it. 1/day the user may produce either a Disintegrate or Destruction spell with DC 20 and CL of 13. If wielded by a Yuan-Ti, the DC is 10+1/2HD+Wis mod of the Anathema herself with CL equal to her own HD, even if she isn't the one using it or even nearby. If the Serpent Symbol successfully kills a creature when used, it automatically recharges. 50.000 GP cost.
   Sickening Blade: This works as the unholy property, but on a successful critical hit a good opponent also takes a -2 penalty to attack rolls, damage rolls, ability checks, skill checks and saves for 1d4 rounds. +1 weapon bonus cost.
   Venomous Fire: The Anathema mixes her own poison with an explosive concoction This works as alchemist's fire, but it deals 1d6 Fire damage per 2 HD of the Anathema on a direct hit, and one fire damage per HD as splash damage. In addition, creatures taking fire damage from this are affected as if struck by the Anathema's Poison. 220 GP per flask.

Snake Graft: At 10th level the Anathema can further corrupt her own allies, changing their flesh to her own twisted desires. Each graft takes 1 hour of uninterrupted work to create, and the Anathema may perform up to 8 of them per day. They only last for 24 hours before dissolving unless the respective gold cost is paid in the form of special herbs and oils to make them durable. Grafts don't stack.

   Added Tail: The subject receives a tail in addition to its other limbs, giving it a swim speed equal to half its base speed, a bonus on balance equal to its own HD, and it can constrict grappled creatures one size smaller than itself for 1d4+1.5xStr mod damage. 6000 GP.
   Poison Fangs: The subject's fangs become able to produce a poison dealing 1d4 Con damage, Fort save DC 10+1/2HD+Con. If they lack a bite attack to deliver the poison they must succeed on a grapple check to deliver it. 1/day/HD he may also deliver this poison as an touch attack by kissing his opponent. The poison damage increases one die size for every 5 HD of the creature. Opponents immune to the poison and/or ability damage instead take half the Con damage if they fail the Fort save. Creatures without a Con score take half Wis damage instead. 8000 GP
   Replacement Tail: The creature's legs are replaced by a single powerful snake tail. It loses 10’ from its base speed, but it can now climb and swim at half its original speed, plus constricting grappled opponents of the same size or smaller than itself for 1d6+1.5xStr mod damage. 12 000 GP.
   Scaly Skin: The creature adds their own Con mod to natural armor. If they were already adding their Con mod to natural armor, they now add their Wis mod. 36 000 GP.
   Serpent Arm: The creature is grafted with a long, flexible arm ending in a snake head, that can be used for a bite attack dealing 1d4+Str mod damage, and delivers poison as the Poison Fangs graft (but without the kiss option). 12 000 GP.

Fractured Mind: At 10th level the Anathema's last remains of sanity start to vanish as her multiple heads start developing minds of her own. The Anathema may use any of her SLAs as a free action by focusing a number of heads on the task equal to the SLA level. Heads casting SLAs this way on a given round can't be used for attacking in that same round.

Awaken the Great Serpent: The Yuan-Ti are a decaying race, and they blame it on their vile snake god growing more and more lethargic for unclear reasons. To counter this, they enact all kinds of hideous, sacrilegious and horrific acts in its name to try to stir it from its hibernation, so it may fulfill its prophecy of devouring existence, and the Yuan-Ti ruling whatever's left.

At 11th level, as a full Avatar of the Great Serpent, the Anathema can strengthen herself from gratuitous violence. Whenever a sentient creature is killed within her view, the Anathema gains +1 enhancement bonus to Str, Con, Dex and Wis for 1 minute. The Anathema cannot gain a bonus bigger than half her own HD to her ability scores this way.

In addition, whenever a sentient creature is killed within line of sight of the Anathema, she may remove one harmful spell, condition or effect from her as she strives with the pain unleashed. This doesn't take any action on part of the Anathema, so may be used even if she's helpless or somehow unable to take normal actions.

Finally, 1/day, if the Anathema kills a number of sentient creatures at least equal to her own HD in a single round, she may double her Str, Con, Dex and Wis base scores (enhancements and inherent bonus are not doubled) for 1 minute as a free action.


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« Last Edit: June 09, 2013, 08:02:34 AM by oslecamo »

Offline GuesssWho

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Re: Yuan-Ti (Pureblood->Half-Blood->Abomination->Anathema)
« Reply #2 on: March 09, 2015, 02:58:46 AM »
'Feinted' in Repulsion isn't very clear. Do you mean frightened?

Offline Leviathan

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Re: Yuan-Ti (Pureblood->Half-Blood->Abomination->Anathema)
« Reply #3 on: March 09, 2015, 03:08:04 AM »

Offline GuesssWho

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Re: Yuan-Ti (Pureblood->Half-Blood->Abomination->Anathema)
« Reply #4 on: March 09, 2015, 01:19:31 PM »
Ah.

Man, that's a rare one  :D