Author Topic: Cleric + Spelldancer + Sheltered Vitality  (Read 41353 times)

Offline LargePrime

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Re: Cleric + Spelldancer + Sheltered Vitality
« Reply #100 on: January 16, 2012, 12:15:46 AM »
You only qualify for a PrC when you qualify, and when you don't qualify, you don't. Being able to take an action which will make you qualify again does not mean that you constantly qualify, you must take the qualification action first.

It's very, very simple logic.
So this simple logic would say that a Wizard who has spent all his spells does not qualify, because he has to take a rest action, before he takes a memorization action, to then be able to qualify?

Offline Lunarambling

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Re: Cleric + Spelldancer + Sheltered Vitality
« Reply #101 on: January 16, 2012, 12:42:13 AM »
A Wizard has Arcane spellcasting as a class ability. A cleric does not. A cleric, arguably, gains this when under Effect A, if not under effect A, they don't. Unlike the wizard, who never loses his Arcane spellcasting ability, unless somehow he is no longer a wizard. Running out of spells does not take away the class feature of spellcasting, which gives you the ability to cast spells of X level, determined by your level in the class, it simply means that you are out of fuel. Where the cleric with Anyspell, must be under the effect of Anyspell, or a similar ability, to have that Arcane Spellcasting at all. If they haven't been effected by Anyspell or similar such method, they simply do not have the ability to cast Arcane, and do not qualify.

Offline LargePrime

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Re: Cleric + Spelldancer + Sheltered Vitality
« Reply #102 on: January 16, 2012, 12:54:04 AM »
A Wizard has Arcane spellcasting as a class ability. A cleric does not. A cleric, arguably, gains this when under Effect A, if not under effect A, they don't. Unlike the wizard, who never loses his Arcane spellcasting ability, unless somehow he is no longer a wizard. Running out of spells does not take away the class feature of spellcasting, which gives you the ability to cast spells of X level, determined by your level in the class, it simply means that you are out of fuel. Where the cleric with Anyspell, must be under the effect of Anyspell, or a similar ability, to have that Arcane Spellcasting at all. If they haven't been effected by Anyspell or similar such method, they simply do not have the ability to cast Arcane, and do not qualify.
So if you have an ability as a class ability you always have access to it even if you don't have access to it?

That very very simple logic might need explaining.

I understand your point.  I just do not see the rules stating or implying what you are suggesting.  Certainly they say nothing about "steps" away from access, or how if you have an ability as a class ability it is different than from another source.  The Rules only say that if you lose access because of something inflicted upon you, you loose access until it is restored.

Offline Lunarambling

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Re: Cleric + Spelldancer + Sheltered Vitality
« Reply #103 on: January 16, 2012, 01:11:18 AM »
However, look at the individual classes. Wizard has the Spellcasting ability, which allows it to cast Arcane spells. This ability sets a number of time each level of spell is cast based on class level. The ability to cast the spells is still present, even if you are out of your daily allotment.

This is not true for the Anyspell using cleric. He does not have the ability to cast Arcane spells. Anyspell, arguably, grants him the ability to do so.

Character A is a Wiz3/Cleric3. He has the ability to cast cleric and wizard spells of 2nd level. His classes say so. He is out of spells today, but he still has the ability to do it.

Character B is a Cleric 6. He is planning on using Anyspell to get into his prestige class. Unfortunately, on Tuesday he needs to use a different spell, and is unable to cast Anyspell to give him the ability to cast Arcane. He no longer qualifies for the class, until he again casts Anyspell.

Character B is the same as someone using a Ring of Evasion to get into a class requiring evasion. It works as long as the ring is on the guys finger. However, if the ring is stolen, lost, destroyed, whatever, he no longer qualifies. Same with B. B no longer has the ability to cast those Arcane spells. If he gets the ability back later, either by taking Wiz levels for example or by recasting Anyspell, then he once again qualifies.

Offline LargePrime

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Re: Cleric + Spelldancer + Sheltered Vitality
« Reply #104 on: January 16, 2012, 01:48:48 AM »
This ability sets a number of time each level of spell is cast based on class level. The ability to cast the spells is still present, even if you are out of your daily allotment.
Strictly these two sentences contradict each other.  You cannot cast spells when you cannot cast spells.  The rules do not say that when you cannot cast spells you can still cast spells.
Also the rules do not say anything like what you are suggesting.  They do not differentiate between a class ability and an ability gained through other means.  They do not refer to "steps", nor any other qualifier.  They do not refer to a time line on re-qualification, like every day.

I do understand what you are saying. I just do not understand WHY you are saying it.  I am asking you, twice, about the rules, and your telling me, twice, about your metaphors and similes.

This is very very simple logic...
« Last Edit: January 16, 2012, 01:54:31 AM by LargePrime »

Offline skydragonknight

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Re: Cleric + Spelldancer + Sheltered Vitality
« Reply #105 on: January 16, 2012, 01:57:06 AM »
At the very least you would need to prepare Anyspell every day. Preparing something else would certainly disqualify you.
Hmm.

Offline LargePrime

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Re: Cleric + Spelldancer + Sheltered Vitality
« Reply #106 on: January 16, 2012, 02:08:26 AM »
At the very least you would need to prepare Anyspell every day. Preparing something else would certainly disqualify you.
I understand that is your, and many others opinion.  I just do not see that in the rules.  Which is fine, I am just pointing it out.  Over and over again it seems.

And are you saying that in your opinion you would have to, at the very least PREPARE, or actually cast Anyspell?

Offline pelzak

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Re: Cleric + Spelldancer + Sheltered Vitality
« Reply #107 on: January 16, 2012, 02:30:34 AM »
Sorry to cool of your little flame but it's obvious that you will not reach conclusion here.

I was convinced that you need to have prepared arcane spell via Anyspell and ready to cast, if you want to qualify for Dweomerkeeper.
So please go to this direction in this thread.

Once again, can you please help me with build:
Quote
My possible domains are: Undeath, Sun, Knowledge, Necromancy, Spell, Magic, Time, Travel
Human, Neutral Good
Cloistered Cleric 5/Dweomerkeeper 4/Spelldancer 1/Dweomerkeeper 6/ 4x ??
Feats:
Flaw 1: Extend Spell
Flaw 2: Persistent Spell
Human: Dodge
Level 1: Magical Training
Level 3: Scribe Scroll (or should I use different item creation feat?)
Level 6: Endurance
Level 9: Combat Casting
Level 12: Mobility (at earlier levels granted by magic armor)
Level 15: Reach Spell
Level 18: Ocular Spell

Thanks in advance,
Pelzak

Offline LargePrime

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Re: Cleric + Spelldancer + Sheltered Vitality
« Reply #108 on: January 16, 2012, 02:34:51 AM »
Quote
Level 1: Magical Training
Why?  Or is this supposed to be Apprentice?
« Last Edit: January 16, 2012, 02:40:13 AM by LargePrime »

Offline pelzak

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Re: Cleric + Spelldancer + Sheltered Vitality
« Reply #109 on: January 16, 2012, 02:57:45 AM »
Quote
Level 1: Magical Training
Why?  Or is this supposed to be Apprentice?

To put away any discussion regarding if I need prepared Anyspell or not to qualify Dweomerkeeper.

Best regards,
Pelzak

Offline skydragonknight

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Re: Cleric + Spelldancer + Sheltered Vitality
« Reply #110 on: January 16, 2012, 05:44:31 AM »
You need Magic Domain for Dweomerkeeper. Cloistered Cleric gives Knowledge for free (you have the option of trading this for the Knowledge Devotion feat from Complete Champion, which is normally recommended). Spell is decent even not using it to qualify...Anyspell a Wraithstrike from Spell Compendium and Persist it with Spelldancer. Time and Travel have some good spells and good domain powers and would both be decent picks as well. The rest are average or below average.

So Magic and Knowledge/ Knowledge Devotion feat are given. The third being Spell, Time or Travel based on personal preference. Spell I'd recommend for a Melee Cleric as the example Wraithstrike is too good to pass up. Time or Travel are recommended for other Clerics.
Hmm.

Offline pelzak

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Re: Cleric + Spelldancer + Sheltered Vitality
« Reply #111 on: January 16, 2012, 07:43:33 AM »
Contemplative/Divine Oracle are giving me additional domains.
I can change Knowlegde and Oracle Domain using Substitute Domain spell to switch to something from my available list if required.

Best regards,
Pelzak