Harvester Devil (Falxugon)
HD:d8
Level | BAB | Fort | Ref | Will | Feature |
1 | +1 | +0 | +2 | +2 | HarvesterDevil body, Alignment Mask, Lesser Seductive Corruption, Infernal Dagger, +1 Cha |
2 | +2 | +0 | +3 | +3 | Devil, Infernal Debt, Everything Has a Price,+1 Dex |
3 | +3 | +1 | +3 | +3 | Schemer's Skin, Seductive Corruption Adept, +1 Cha |
4 | +4 | +1 | +4 | +4 | Refuge of the Damned, Poison Intrigue, +1 Dex |
5 | +5 | +1 | +4 | +4 | Greater Seductive Corruption, Faustian Pact Negotiator, +1 Cha |
6 | +6 | +2 | +5 | +5 | Summon Baatezu, Refined Backstab, +1 Dex |
7 | +7 | +2 | +5 | +5 | Seductive Corruption Master, Infernal Wound, +1 Dex, +1 Cha |
Skills: 8+int modifier per level, quadruple at 1st level, class skills are Balance, Bluff , climb Concentration , Diplomacy , Disguise, Hide, Intimidate , Knowledge (any) , Listen , Move Silently , Profession(any), Search , Sense Motive , Spellcraft , Spot , Survival , Use Magic Device
Proficiencies:Simple weapons.
Features:
Harvester Devil body:The Harvester Devil loses all other racial bonus and gains outsider traits (basicaly darkvision 60 feets). It's a medium sized outsider with base 30 feets
The harvester Devil also gains a bonus to Nat armor equal to his Con modifier.
Alignment Mask: When it is exposed to any effect that can determine alignment or sense an alignment aura, a harvester devil can make a Bluff check opposed by the detector’s Sense Motive check. If the harvester devil’s check succeeds, it does not register as evil. The harvester devil still remains susceptible to other effects that target evil creatures, such as smite evil.
Seductive Corruption: The Harvester Devil can use some SLAs a certain number of times per day
Lesser-At 1st level Disguise Self 2/day per HD. At 10 HD the Harvester's Devil Disguise Self can fool even True Seeing and similar anti-illusion effects unless the observer is whitin 10 feet of the Harvester Devil.
Adept- At 3rd level Mirror Image 1/day per 3 HD. You can use this to suport your charades and lies, gaining +2 to Bluff and Intimidate checks for each image you have from this effect.
Greater-At 5th level Dispel Magic and Vampiric Touch each 1/day per 2 HD. At 11 HD the Dispel Magic upgrades to Greater Dispel Magic and you can use the Vampiric Touch as an Attack Action, including attacks of oportunity.
Master-At 7th level teleport 1/day per 5 HD. At 13 HD it upgrades to Greater Teleport.
Infernal Dagger: At 1st level the Harvester Devil can produce a masterwork dagger out of thin air as an immediate action. When it creates a new one any previous Infernal Dagger consumes itself in quick flames. That's not enough to seriously burn anything, but it's enough for the Harvester Devil to have a weapon always at hand that can be quickly disposed off. The Infernal Dagger can be enchanted as a normal masterwork weapon, and the enanchments carry on when a new Infernal Dagger is created.
Ability Score Increase: The Harvester Devil gains a permanent
+1 to Dex at levels 2, 4, 6, 7
+1 to Cha at levels 1, 3, 5, 7
For a total of +4 Dex, +4 Cha at 7th level.
Devil:At second level the Harvester Devil gains resistance to fire and and a bonus on saves against poison equal to his HD, and resistance to acid and cold equal to half his HD. Plus telepathy 40 feets plus 10 feets for each extra HD from here. Also gains the evil and lawfull subtypes and his weapons/natural attacks count as evil and lawfull for bypassing DR.
In addition, its darkvision applies to all kinds of darkness, even deeper darkness.
Infernal Debt: At 2nd level a harvester devil’s Infernal Dagger becomes soaked with an ichor that delivers a powerful curse upon those struck by it. When struck by this weapon, a target must make a successful DC 10+1/2 HD+Cha mod Will save or take a –1 penalty per 3 HD on attack rolls, checks, and saves as feelings of fatigue and sloth overcome him. Multiple attacks with this venom do not stack. This penalty lasts for 24 hours or until the target willingly strikes a good-aligned creature. This attack must deal its full normal damage, though the victim can opt to make an unarmed strike or other similarly ineffectual blow. In any case, he cannot opt to deal less damage than normal, nor can he accept the standard –4 penalty on the attack roll to deal nonlethal damage. The victim feels a strange urge to strike eligible targets to break the curse, and he can feel soothing relief waiting for him if he only gives in to the malevolent whispers that echo in his mind. A remove curse or heal spell rids a victim of the penalties, as well as the urge to do a companion harm. This is a mind-affecting ability. At 13 HD it can affect even those normally immune to it, but they gain a +5 bonus on their saves.
Everything Has a Price: At 2nd level, the Harvester Devil takes no penalty for feinting nonhumanoids or creatures of animal intelligence.
Schemer's Skin: At 3rd level the Harvester Devil gains DR/good or magic equal to half its HD and SR equal to 11+HD. It may lower or rise its SR as a free action at any time even if it isn't its turn. At 8 HD the DR improves to DR/good and at 12 HD to DR/good and magic.
Refuge of the Damned: At 4th level the Harvester Devil discovers a bizarre clause in the Pact Primeval that magically wards him against all others, at least until he strike first. A harvester devil continually gains the benefit of a sanctuary spell, a DC 10+1/2 HD+Cha mod Will save is required to overcome this effect. If a harvester devil attacks any opponent, this ability ceases to function for 1 minute. Anybody that succeeds on its save against Refuge of the Damned takes a –1 penalty per 3 HD on all saves for 1 minute, the cosmic price for breaking the ancient clause that protects harvester devils.
Poison Intrigue: At 4th level the Harvester Devil never risks poisoning himself when applying poison to his Infernal Dagger. He may also choose to make a touch attack with his Infernal Dagger that deals no damage instead of a normal attack, in which case any injury poison on it is inflicted on the victim as a simple scratch is enough to get the job done (including infernal debt). If the target had his Dex modifier to AC denied, then they don't even noticed the attack came from the Harvester Devil! This is however enough to make Refuge of the Damned drop for 1 minute.
Faustian Pact Negotiator: At 5th level, the Harvester Devil gains special acess to the powers of Hell in order to tempt mortals into corruption. Offering a Faustian pact is a fullround action, in wich the Harvester Devil conjures a physical contract, usually a scroll or a small volume bound in fine leather and edged in gold, altough other forms exist. In it are scribed the terms of the contract in amazing detail. The Harvester Devil always retains a copy of the contract and, if pressed, provides a second one to the signatory. Mortals must sign in their own blood to render the contract binding. Since the actual purpose of the contract is to corrupt people into being sent into the 9 Hells, it can't be used with Lawfull Evil creatures, wich are already doomed anyway.
The actual contract is quite extense and written in diabolique bureaucracy and plenty of fine prints, but here's what it actually does:
First, the Harvester Devil cannot force or trick the target into signing the contract. Mind-controlling effects, Bluff, Intimidate, direct or indirect threats (including making other beings threaten the signer) automatically render the pact null. He can only “forget” to mention the multiple negative clauses. This means Harvester Devil usually offer their contracts to desesperate people who were put into problem by somebody else they're not connected with.
The contract provides one of the following bonus to the victim signer in return for an aparently innocent favor or payment of the Harvester Devil choice, usually something the signer can actually afford whitout much tought.
The bonus choices are:
-One bonus feat the victim qualifies for
-A bonus on one ability score up to 1/4 the Harvester Devil HD.
-A bonus on one skill up to the Harvester Devil HD.
-Ability to use one arcane/wizard spell of a level up to half the Harvester Devil HD 1/day as a SLA, with a DC of 10+1/2HD+Cha mod of the signer. If it has an expensive gold or exp cost, it must be paid every time it is used.
-Gain one spell with a range of Touch or You as a permanent effect on themselves. If dispelled, it can be resumed again on the next round as a free action.
Whatever choice is made, the victim's alignment turns one step closer to LE. If they still aren't fully LE, then they must make a Will save with DC 10+1/2HD+Cha mod each day or ask for another contract from the Harvester Devil as they grow addicted to the power sensation (this is an exception to the rule that no magic compulsion may force someone to take a contract, and bypasses all defenses short of ending the contract with an Atonement spell). The bonus is permanent, unless the victim receives an Atonement spell for each Faustian pact taken, in wich case the bonus are lost and the victim loses 100 exp for each HD of the Harvester Devil, but their alignment goes back to original.
A victim fully turned to LE by a Faustian Contract will send a sign to the 9 Hells, which in order will send back an assassination team to track and kill the character to make sure they don't redeem themselves. This devils will take care to make the death look like an acident or that the blame is put in somebody else, so it's harder to link it to the contract. Every day there's 1% chance the devils suceed and the victim dies and its soul is brought to the 9 Hells. The Harvester Devil gains 1/4 the Exp she would gain for defeating the signer herself.
No defenses, tricks or precautions can prevent this. The more powerfull the signer, the stronger and more cunning devils dispatched to make it fall. The only exception to the above its that in any day that the signer willingly commits at least nine Lawfull Evil acts, there's no chance on death on the next day. Hell is willing to wait for those who champion its cause.
For the signer, only the bonus and front payment are clear. All the other clauses are cleverly hidden, and demand a sucessfull Spot, Search, Sense Motive, Profession(Lawyer) or Knowledge(the Planes) (use only the best one of the signer) against a Diplomacy check from the Harvester Devil. This check may gain a bonus if the front payment actually sounds like a fair price for the bonus granted.
In addition, as the Harvester Devil grows in power he gets better and better at making pacts:
-At 7 HD, the Harvester Devil can use Bluff, Diplomacy and Intimidate to make others sign contracts.
-At 10 HD, the Harvester Devil learns how to add a hidden clause that allows him to store the soul of any creature he kills in a piece of jewelery at hand, provided he had signed a faustian pact with the victim before.
-At 13 HD the Harvester Devil always knows the general direction of anyone he signed a faustian pact with him is. If the signer is in another plane, then the Harvester Devil knows which one.
-At 16 HD victims atonning from a an Harvester's Devil contract lose 1 level besides the exp loss.
-At 19 HD he may make pacts as a standard, move or swift action, but no more than 1/round.
Infiltrate Baatezu: At 6th level once per day as a standard action, the Harvester Devil can summon reinforcments, depending on his HD:
6HD: 1 Bearded Devil or 8 lemures.
8HD: 2 bearded devils or 16 lemures.
10HD: 1 Erineyes
12HD: 2 Bone Devils
14HD: 1 Ice Devil
18HD: 1 Horned Devil
20HD: two horned devils, or four Ice Devils, or sixteen Bone Devils, or Sixteen Erineyes, or 64 Bearded Devils, or 256 Lemures.
Those devils serve for 1 minute per HD and then disapear. They can't use their own summoning abilities.
In alternative, by expending one use of Disguise Self per minion summoned, the Harvester Devil can make them look like normal humanoids (using his own disguise bonus, including the Disguise Self), and make them last indifenetely. While disguised this way the devils have no duration limit, but can only move and perform basic tasks/skills, while attacking or using any of their special abilities automatically reveals their nature. Once a devil is revealed this way, it disapears after 1 round/ HD, but he's free to fully use his abilities until then. The Harvester Devil cannot summon more devils until all the previous ones have disapeared.
Refined Backstab: At 6th level, 1/round, when the Harvester Devil attacks a flanked oponent or one denied their Dex bonus to AC with his Infernal Dagger, he can ignore any immunity to crits and precision damage, and half the DR of his target. He may choose to use this ability after checking if he would threaten a critical hit or not.
Infernal Wound: at 7th level normal wounds from the Infernal Dagger don't stop bleeding, start burning, automatically infect or even worst. If the Harvester Devil successfully damages an opponent with his Infernal Dagger, it causes an infernal wound that deals extra damage equal to his Cha mod each round until the creature dies, or until the struck creature is the recipient of a DC 10+HD+Cha mod Heal check or any sort of magic healing. Multiple hits stack, but no more than 1/round for each creature.
At the harvester's Devil will, Infernal Damage damage may be delayed indifinetely, and applied as an immediate action or when a certain condition is met (chosen when he wills the damage to be delayed). So for example an Harvester Devil wants to make sure a person he made a deal with won't atempt to turn at the last moment. He inflicts an Infernal wound but delays all the extra damage, puting a condition of "if this person breaks the deal we made" to apply the delayed damage. No longer than 10 turns later the person does atempt to break the deal, so they take damage equal to ten times the Cha mod of the Harvester Devil! If the target receives magic healing or the Heal check with DC 10+HD+Cha mod before that they get rid of this, but it takes a knowledge check to recognize the true danger of this ability.
In addition, if the Harvester Devil multiclasses as a class that grants precision damage like Rogue or Ninja, he can count Harvester Devil levels for calculating how many dices of Precision Damage he has (so for example an Harvester Devil 7/Rogue 2 would have 5d6 sneak attack). This bonus only applies to the first class that grants precision damage that the Harvester Devil multiclasses to.
Comments:
All devils are manipulators, but some are more manipulators than others. The Harvester Devil is your "infiltrate and corrupt" devil that infiltrates himself into the higher posts and then lets some good poisoning and backstabbing do their work, unlike the erinyes that will use seduction and kinky bed play.
A cool thing about this monster was that it already had a nice niche of base abilities. I expanded on the whole Infernal Dagger thing, made a new twist with the summons, rogue/skillmonkey synergy, added the Faustian Pact ability I had made for the Erinyes, and I believe the end result has a quite nice manipulator/backstabber feel.
So if you want to play the devil's lawyer, the Falxugon's for you!