Kami, FukujinHD:d8
Level | Bab | Fort | Ref | Will | Feature |
1 | + 0 | +0 | + 0 | +2 | Fukujin Body , Fool's Bravery, Ward(The Garden), Precise Attacks, Keen Insight, +1 Dex |
2 | + 1 | +0 | + 0 | +3 | Fukujin Magic, Kami Skin, +1 Wis |
3 | + 2 | +1 | + 1 | +3 | Greater Fukujin Magic, Aura of Luck, +1 Dex, +1 Wis |
Skills:6+int modifier per level, Class skills are Balance, Climb, Concentration, Diplomacy, Escape Artist, Intimidate, Heal, Hide, Knowledge(any), Move Silently, Listen, Search, Sense motive, Spot, Survival.
Proficiencies: The Kami, Fukujin is proficient with simple and martial weapons
Features: Fukujin Body: The Kami, Fukujin loses all other racial bonuses and gains outsider traits (basicaly dark vision 60 feet). Kami, Fukujin are tiny outsiders with a base speed of 30 feet.
Fool's Bravery: Kami, Fukujin think of themselves as great warrior-scholars when they're actually almost at the bottom of Kami hierarchy. They take hits head on and recklessly throw themselves into danger, confident of their delusionacal superiority.
At 1st level, the Kami, Fukujin counts as a small creature when such would
not be benefical for it instead of tiny. So for example they only gain +4 size bonus for hiding and +1 size bonus to attack rolls and AC, but still take -8 in grapple checks and have the carrying capacity of a tiny creature.
At 3 HD some good sense has managed to sneak into the Kami, Fukujin's mind, and they lose this ability, counting as tiny sized all the time.
Ward (The Garden): Kami are ancient, mystical, and otherworldly spirits created eons ago by the gods. Originally intended as guardians of those parts of nature that could not protect themselves, kami have proven remarkably adaptive. As the nature of reality changes, so do the kami.
The Kami, Fukujin are the protectors of ornamental shrubs and miniature trees—things like bonsai plants, flowers, and other decorative plants cultivated by humanoid hands. The Kami, Fukujin must choose such a small plant at 1st level, that becomes its Ward.
The Kami can as a fullround action at-will merge with its Ward if adjacent to it or come out in an adjacent square. When it comes out it may instantly perform a hide and move silently checks to conceal its presence from any nearby observers. A kami spends the majority of its existence merged with its ward—in this shape, it has no ability to interact with the world at all, but it can observe its surroundings with ease. There is no reliable way to determine whether an object, plant, animal, or location is protected by a kami, so those who travel or live in regions where kami are common generally assume that everything has a kami guardian. The kami do little to dissuade this, since the belief that kami are present is often just as potent a protection as having a kami in the first place.
At 5 HD they may use this as a standard action. At 10 HD as a move action. At 15 HD as a swift action. At 20 HD as an immediate action.
The Kami can stray away as much as it wants from its Ward, but if it is destroyed the Kami loses 100 exp per HD. It can then pick a new Ward with an 1-hour bonding ritual. If the ward was a living being and died of natural cases that were not the result of negligence or/and wastefulness, then the Kami doesn't lose exp, but must still pick a new ward.
Lesser Fukujin Magic: The Kami, Fukujin can use Speak With Plants, Mending and Purify Food and Drink as SLAs each 2/day per HD.
Precise Attacks: A fukujin can detect weak points in a foe's defenses as an immediate action by succeeding at a DC 15 Spot or Listen check. Once these weak points have been determined, a fukujin's weapons critical threat increases by 1 and it also gains a +2 bonus on attack rolls to confirm critical hits against that creature for 24 hours. A fukujin can inform a single ally within 30 feet of its findings as a swift action , granting that ally the same bonus. This bonus cannot be granted to more than one creature, even if a fukujin attempts to point out a weakness to another. For every 5 points you beat the spot/listen DC, the critical threat increases by an extra 1 and the bonus to confirm the critical hits increases by an extra +2.
Keen Insight:While wielding a martial melee weapon, the Kami, Fukujin has reach as if it was a small creature.
Fukujin Magic: At 2nd level the Kami, Fukujin can now use Detect Snares and Pits,
Remove Sickness and Goodberry as SLAs 1/day per HD. If consumed whitin 24 hours of creation, its goodberries heal HP equal to its Wis mod and have no limit to how much curing they can do in a single creature in a 24 hour period. In addition by spending an use of Remove Sickness when casting Goodberry, it may make those goodberries to grant that spell's benefits to the one eating them. If 24 hours passed after the creation of the goodberries, any of those special extras are lost and they become regular goodberries.
Kami Skin: At 2nd level the Kami, Fukujin gains DR/cold iron and fast healing equal to ½ its HD, resistance against Fire, Acid, Electricity equal to its HD and gains a bonus on saves against mind-affecting, petrification and polymorph effects equal to its HD.
Ability Score Increase: the Kami, Fukujin, gains +1 Dex at first and third level and +1 Wis at second and third level, for a total of +2 Dex and +2 Wis at third level.
Greater Fukujin Magic: At third level the Kami, Fukujin can use Delay Poison and Soten Earth and Stone as a SLA 1/day per 3 HD. In addition it gains telepathy with a range of 5 feet per HD.
Aura of Luck: At third level a Fukujin brings good fortune with it wherever it goes. Any allied creature that begins its turn whitin 15 feet of a Fukujin gains a +2 bonus on skill checks. As an immediate action the Kami, Fukujin may shout particular advice to an ally inside this aura (but not itself), granting them a luck bonus on any non-skill 1d20 roll or damage roll equal to its Wis mod. For every 5 HD of the Fukujin, allies inside is Aura of Luck also have a cumulative 20% chance of ignoring any immunity to critical hits on their targets.
The second of the Kami, the Fukujin is basically a garden guardian, because somebody has to watch over the tiny pretty plants.
This one has a more support theme, specializing in buffing allies whitin a short range and crit boosting while also having some utility with its SLAs. Gave it reach as a small creature so you can help flanking and whatnot. No oficial picture so had to improvise tough.
So if you want to play a tiny bonsai spirit, the Kami, Fukujin's for you!