The issue with that is humans advance by character class. By RAW, as a 0HD creature, they have to have a character class. There's no such thing as a human with racial hit die, and even if there were it'd still count against ECL. If the DM isn't counting RHD towards ECL, why are you using a human?
To give an example of a "monster," the listing for Dwarf has one with a level of Warrior.
that is technically incorrect. they do have racial hd. if you take a class level at first, it replaces some of the type features, such as hd, that is a characteristic of most, if not all, humanoids. if you want to advance a human by type without character levels, you simply advance them with humanoid hit dice.
The DM has decided that since it explicitly grants Wild Shape as a Druid of 11th level, that it in effect is granting the Class Feature.
As of right now I have talked to the DM, and he is cool with me starting out as an MoMF. So, now I need to figure out what to do with my 10 remaining points.
Here is what I am thinking:
Feat: Power Attack 2cp
Wealth (+3k gold) 3CP
Boost Strength to qualify for PA: 3CP
Feat: Imp Trip 2CP
That would give me a wealth of 22,000
So I need to figure out what items I need? I honestly have no idea where to start with this.
may i suggest that you pick up two magic items, or access to two specific spells?
from the spell compendium the
bloodwind spell, and from races of the dragon the
mighty wallop, preferably the greater one.
bloodwind allows you to use your natural or unarmed attacks as ranged weapons with an increment of 20', but still get to apply all of your melee feats to each attack. you must take a full attack action to use it. swift activation. as a first level spell, it is pretty cheap even as an always on item. i believe it is still a swift action to activate even as an item, but you might want to look that up.
mighty wallop allows your bludgeoning melee weapon to count as one size larger (greater allows for up to five size increases...), however, this is only useful with a shapechanger if you have at least one level of monk granting you the ability to count your unarmed strike as both a natural and a manufactured weapon.
picking a race with powerful build can be fun with this combo, as iirc they stack.