Morphling + Biosynth, of course.
METAMORPHPicture Credit: el-grimlock (deviantart) "I make my own evolution -- every day, every hour, every minute."-Sol Rigel, metamorph
A metamorph is a morphling who decides to make more permanent changes to his body.
BECOMING A METAMORPH Metamorphs are biosynth/morphlings.
ENTRY REQUIREMENTS Skills: Perception 10 ranks, Stealth 5 ranks.
Feats: Lasting transformation.
Special: Transformation I, evolution 0 (claws or bite), one evolve from the biosynth list.
Class Skills The Metamorph's class skills (and the key ability for each skill) are Acrobatics (Dex), Animal Affinity (Cha), Athletics (Str), Engineering (Int), Gather Information (Cha), Heal (Wis), Natural Lore (Wis), Negotiation (Cha), Perception (Wis), Persuasion (Cha), Profession (Wis), Stealth (Dex), and Thievery (Dex).
Skills Points at Each Level : 4 + Int
Table: The Metamorph | HD: d8 |
| | | Base Attack Bonus | +1 | +2 | +3 | +4 | +5 |
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Special | Morph, evolved weaponry | Evolved form | Morphic evolution | Evolved form | Evolved form, greater morphic evolution |
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Weapon and Armor Proficiencies: A metamorph gains no new weapon or armor proficiencies.
Morph (Ex): Metamorph levels stack with morphling levels for the purposes of determining the number of morph points the metamorph gains per encounter, as well as which morphs are available.
Evolved weaponry (Ex): For each morph point a metamorph spends on this class feature, he can increase the base damage die of his evolution 0 attack by one step for a number of rounds equal to his Constitution modifier. The metamorph can spend a number of morph points on this ability at any one time equal to half his metamorph level (rounded up). Multiple uses of this ability do not stack.
Evolved form (Ex): Beginning at 2nd level, a metamorph learns to integrate certain forms more fully into his body. He chooses one form that he can assume with his transformation class feature. Assuming that form no longer costs morph points, and he can switch between the chosen form and his original form at will. He gains an additional evolved form at 4th and 5th level.
Morphic evolution (Ex): A metamorph of 3rd level or higher can use his morph ability to temporarily acquire a stage I biosynth evolve by spending 5 morph points. He must meet the prerequisites as normal.
Greater morphic evolution (Ex): Upon reaching 5th level, a metamorph can use his morph ability to temporarily acquire a stage II biosynth evolve by spending 8 morph points. He must meet the prerequisites as normal.
METAMORPH Brief description on how to play the class you are designing.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..
METAMORPH IN THE WORLD "A quote of somebody else talking about your class!"-name of quote originator
A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.
NPC Reaction This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.
METAMORPH IN THE GAME This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.
Sample Encounter Give an example of how one might encounter a member of this PrC.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.
Namealignment/Gender/Race/Levels
Init +0,
Senses: Listen +, Spot +,
Languages ------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +,
Ref +,
Will +
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Speed ft. ( squares)
Melee Base Atk +,
Grp +
Atk Options Combat GearSpells Prepared Supernatural Abilities -----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ Feats Skills PossessionsEPIC METAMORPH Hit Die: dx
Skills Points at Each Level : x + int
Class Ability Class Ability.
Bonus Feats: The Epic Class Name gains a Bonus Feat every x levels higher than 10th