Dodger + Holomancer = Shadow.
SHADOWPicture Credit: Google Image Search "..."-anonymous Shadow
Who knows what evil lurks in the hearts of men?
BECOMING A SHADOW This sneaky prestige class is for dodger/holomancers.
ENTRY REQUIREMENTS Skills: Arcana 6 ranks, Perception 10 ranks, Stealth 10 ranks.
Invocations: Must know
darkness.
Special: Bend light, sneak attack +1d6
Class Skills The Shadow's class skills (and the key ability for each skill) are Acrobatics (Dex), Arcana (Int), Athletics (Str), Concentration (Wis), Negotiation (Cha), Perception (Wis), Perform (Cha), Persuasion (Cha), Profession (Wis), Stealth (Dex), and Thievery (Dex).
Skills Points at Each Level : 6 + int
Table: The Shadow | HD: d6 |
| | | Base Attack Bonus | +0 | +1 | +2 | +3 | +3 | +4 | +5 | +6 | +6 | +7 |
| | | Fort Save | +0 | +0 | +1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 |
| | | Ref Save | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 |
| | | Will Save | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 |
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Special | Penumbra, shadow jump (move) | Hide in plain sight, sneak attack +1d6 | Chilling spike | Sneak attack +2d6, shadow jump (pounce) | Greater penumbra | Sneak attack +3d6 | Shadow jump (swift) | Sneak attack +4d6 | Shadow spike | Shadow form, sneak attack +5d6, shadow jump (immediate) |
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Invocations | +1 level of existing invocation-using class | +1 level of existing invocation-using class | +1 level of existing invocation-using class | +1 level of existing invocation-using class | +1 level of existing invocation-using class | +1 level of existing invocation-using class | +1 level of existing invocation-using class | +1 level of existing invocation-using class | +1 level of existing invocation-using class | +1 level of existing invocation-using class |
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Weapon and Armor Proficiencies: A Shadow gains no new weapon or armor proficiencies.
Invocations: At each level, a Shadow gains new invocations known and an increase in caster level (and coherent light damage) as if she had also gained a level in an invocation-using class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained, including learning new prismatic essence or light sculpting invocations. If the Shadow had more than one invocation-using class before becoming a Shadow, she must decide to which class to add each level for the purpose of determining caster level and invocations known.
Penumbra (Su): Whenever a Shadow is within 10 feet of some sort of shadow or darkness (other than her own shadow), she gains a miss chance equal to 5% per Shadow level.
Shadow jump (Su): A Shadow gains the ability to travel between shadows as if by means of a dimension door spell. A Shadow can jump any number of times per day (but no more than once per round) as a move action, as long as the movement begins and ends in an area with at least some shadow. The Shadow can move a maximum distance of 20 feet + 10 feet per level with each jump. At 7th level, a Shadow can shadow jump as a swift action, and at 10th level as an immediate action (though still no more than once per round).
At 4th level, a Shadow learns how to attack swiftly from the shadows. Any time she uses an ability, spell, or effect with the teleportation descriptor (for example, her shadow jump ability), she may execute a full attack upon completion of the teleportation. The Shadow must have line of sight on her intended target from her original location, and the spot to which she teleports must be a place from which she can launch an attack at the intended target.
Sneak attack: At each even level, a Shadow's sneak attack damage increases by +1d6.
Hide in plain sight (Ex): Beginning at 2nd level, a Shadow can use the Stealth skill to hide even while being observed, as long as she is within 10 feet of some sort of shadow or darkness. She cannot hide in her own shadow.
Chilling spike (Su): Whenever she would make an attack with her
coherent light ability, a Shadow of 3rd level or higher can instead execute a chilling spike. She deals no hit point damage, but instead deals Strength damage equal to one-third of the number of dice her
coherent light would deal (including sneak attack damage, if applicable). This Strength damage is reduced by 1 point for ever 5 points of cold resistance the target has (if any). The target may make a Fortitude save (DC 10 + Shadow level + Charisma modifier) to halve the Strength damage.
Greater penumbra (Su): Starting at 5th level, whenever a creature misses a Shadow due to the miss chance granted by her penumbra ability, the Shadow can treat that creature as flatfooted for 1 round.
Shadow spike (Su): Whenever she would make an attack with her
coherent light ability, a Shadow of 9th level or higher can instead execute a shadow spike. She deals no hit point damage, but instead inflicts one negative level for every three dice her
coherent light would deal (rounded down, including sneak attack damage, if applicable). The target may make a Fortitude save (DC 10 + Shadow level + Charisma modifier) to negate this effect. The negative levels inflicted this way dissipate automatically after 1 hour.
Shadow form (Su): At 10th level, a Shadow can become one with her namesake. A number of times per day equal to her Charisma modifier, the Shadow can grant herself the incorporeal subtype for 1 minute as a standard action. All of her equipment becomes incorporeal with her. She also gains a fly speed of 40 feet with perfect maneuverability.
PLAYING A SHADOW Brief description on how to play the class you are designing.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..
SHADOW IN THE WORLD "A quote of somebody else talking about your class!"-name of quote originator
A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.
NPC Reaction This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.
SHADOW IN THE GAME This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.
Sample Encounter Give an example of how one might encounter a member of this PrC.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.
Namealignment/Gender/Race/Levels
Init +0,
Senses: Listen +, Spot +,
Languages ------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +,
Ref +,
Will +
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Speed ft. ( squares)
Melee Base Atk +,
Grp +
Atk Options Combat GearSpells Prepared Supernatural Abilities -----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ Feats Skills PossessionsEPIC SHADOW Hit Die: dx
Skills Points at Each Level : x + int
Class Ability Class Ability.
Bonus Feats: The Epic Class Name gains a Bonus Feat every x levels higher than 10th