Author Topic: Shadow [prc] (Magipunk)  (Read 4414 times)

Offline sirpercival

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Shadow [prc] (Magipunk)
« on: January 27, 2012, 10:26:04 PM »
Dodger + Holomancer = Shadow.

SHADOW


Picture Credit: Google Image Search
   
"..."
-anonymous Shadow

Who knows what evil lurks in the hearts of men?

BECOMING A SHADOW
This sneaky prestige class is for dodger/holomancers.

 ENTRY REQUIREMENTS
   Skills: Arcana 6 ranks, Perception 10 ranks, Stealth 10 ranks.
   Invocations: Must know darkness.
   Special: Bend light, sneak attack +1d6


Class Skills
 The Shadow's class skills (and the key ability for each skill) are Acrobatics (Dex), Arcana (Int), Athletics (Str), Concentration (Wis), Negotiation (Cha), Perception (Wis), Perform (Cha), Persuasion (Cha), Profession (Wis), Stealth (Dex), and Thievery (Dex).
Skills Points at Each  Level : 6 + int

Table: The ShadowHD: d6


Level
1
2
3
4
5
6
7
8
9
10
Base
Attack
Bonus
+0
+1
+2
+3
+3
+4
+5
+6
+6
+7

Fort
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3

Ref
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7

Will
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7


Special
Penumbra, shadow jump (move)
Hide in plain sight, sneak attack +1d6
Chilling spike
Sneak attack +2d6, shadow jump (pounce)
Greater penumbra
Sneak attack +3d6
Shadow jump (swift)
Sneak attack +4d6
Shadow spike
Shadow form, sneak attack +5d6, shadow jump (immediate)


Invocations
+1 level of existing invocation-using class
+1 level of existing invocation-using class
+1 level of existing invocation-using class
+1 level of existing invocation-using class
+1 level of existing invocation-using class
+1 level of existing invocation-using class
+1 level of existing invocation-using class
+1 level of existing invocation-using class
+1 level of existing invocation-using class
+1 level of existing invocation-using class

Weapon and Armor Proficiencies: A Shadow gains no new weapon or armor proficiencies.

Invocations: At each level, a Shadow gains new invocations known and an increase in caster level (and coherent light damage) as if she had also gained a level in an invocation-using class to which she belonged  before adding the prestige class level.  She does not, however, gain any other benefit a character of that class would have gained, including learning new prismatic essence or light sculpting invocations. If the Shadow had more than one invocation-using class before becoming a Shadow, she must decide to which class to add each level for the purpose of determining caster level and invocations known.

Penumbra (Su): Whenever a Shadow is within 10 feet of some sort of shadow or darkness (other than her own shadow), she gains a miss chance equal to 5% per Shadow level.

Shadow jump (Su): A Shadow gains the ability to travel between shadows as if by means of a dimension door spell. A Shadow can jump any number of times per day (but no more than once per round) as a move action, as long as the movement begins and ends in an area with at least some shadow.  The Shadow can move a maximum distance of 20 feet + 10 feet per level with each jump.  At 7th level, a Shadow can shadow jump as a swift action, and at 10th level as an immediate action (though still no more than once per round).

At 4th level, a Shadow learns how to attack swiftly from the shadows. Any time she uses an ability, spell, or effect with the teleportation descriptor (for example, her shadow jump ability), she may execute a full attack upon completion of the teleportation. The Shadow must have line of sight on her intended target from her original location, and the spot to which she teleports must be a place from which she can launch an attack at the intended target.

Sneak attack: At each even level, a Shadow's sneak attack damage increases by +1d6.

Hide in plain sight (Ex): Beginning at 2nd level, a Shadow can use the Stealth skill to hide even while being observed, as long as she is within 10 feet of some sort of shadow or darkness.  She cannot hide in her own shadow.

Chilling spike (Su): Whenever she would make an attack with her coherent light ability, a Shadow of 3rd level or higher can instead execute a chilling spike.  She deals no hit point damage, but instead deals Strength damage equal to one-third of the number of dice her coherent light would deal (including sneak attack damage, if applicable).  This Strength damage is reduced by 1 point for ever 5 points of cold resistance the target has (if any).  The target may make a Fortitude save (DC 10 + Shadow level + Charisma modifier) to halve the Strength damage.

Greater penumbra (Su): Starting at 5th level, whenever a creature misses a Shadow due to the miss chance granted by her penumbra ability, the Shadow can treat that creature as flatfooted for 1 round.

Shadow spike (Su): Whenever she would make an attack with her coherent light ability, a Shadow of 9th level or higher can instead execute a shadow spike.  She deals no hit point damage, but instead inflicts one negative level for every three dice her coherent light would deal (rounded down, including sneak attack damage, if applicable).  The target may make a Fortitude save (DC 10 + Shadow level + Charisma modifier) to negate this effect.  The negative levels inflicted this way dissipate automatically after 1 hour.

Shadow form (Su): At 10th level, a Shadow can become one with her namesake.  A number of times per day equal to her Charisma modifier, the Shadow can grant herself the incorporeal subtype for 1 minute as a standard action.  All of her equipment becomes incorporeal with her.  She also gains a fly speed of 40 feet with perfect maneuverability.

PLAYING A SHADOW
 Brief description on how to play the class you are designing.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..

SHADOW IN THE WORLD
"A quote of somebody else talking about your class!"
-name of quote originator
A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

SHADOW IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Sample Encounter
Give an example of how one might encounter a member of this PrC.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


EPIC SHADOW

Hit Die: dx
Skills Points at Each  Level : x + int
Class Ability
Class Ability.
Bonus Feats: The Epic Class Name gains a Bonus Feat every x levels higher than 10th
« Last Edit: January 29, 2012, 07:12:14 PM by sirpercival »
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Offline sirpercival

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Re: Shadow [prc] (Magipunk)
« Reply #1 on: January 28, 2012, 02:48:40 PM »
reserved in case.
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Offline sirpercival

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Re: Shadow [prc] (Magipunk)
« Reply #2 on: January 28, 2012, 02:48:51 PM »
Done!  Does it meet approval?
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Offline Shiki

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Re: Shadow [prc] (Magipunk)
« Reply #3 on: January 28, 2012, 04:28:08 PM »
I'll be doing another character on the side only for this. :p

Just wondering, you can 'shadowpounce' with your coherent light, right?

Offline sirpercival

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Re: Shadow [prc] (Magipunk)
« Reply #4 on: January 28, 2012, 04:34:49 PM »
Yup.  :)  I'm glad you like it! I made some changes from your original design to fit in the other ideas I had.

I was considering allowing people to make more than one character, since this is a sandboxy game where I have less of an overarching plot, so having multiple parties is ok.
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Offline Shiki

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Re: Shadow [prc] (Magipunk)
« Reply #5 on: January 28, 2012, 04:45:58 PM »
Nice. :love I'm glad you deviated a bit from my draft though, as it wasn't all that balanced and pretty sketchy.

Okay, I'll make two PCs then. :>

Offline AyeGill

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Re: Shadow [prc] (Magipunk)
« Reply #6 on: January 28, 2012, 05:19:46 PM »
Yup.  :)  I'm glad you like it! I made some changes from your original design to fit in the other ideas I had.

I was considering allowing people to make more than one character, since this is a sandboxy game where I have less of an overarching plot, so having multiple parties is ok.

Multiple PCs?



Offline Garryl

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Re: Shadow [prc] (Magipunk)
« Reply #7 on: January 29, 2012, 02:17:59 AM »
Wohoo, shadow pouncing! Chilling Spike may be a bit much when combined with Lens Mage. Even without, it can easily be 10-14 Str damage on a failed save for each attack in two full attacks each round.

Offline sirpercival

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Re: Shadow [prc] (Magipunk)
« Reply #8 on: January 29, 2012, 07:20:34 AM »
Hmmm... you're right.  Should I do #dice / 2?
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Offline Garryl

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Re: Shadow [prc] (Magipunk)
« Reply #9 on: January 29, 2012, 06:46:01 PM »
Compare to Maiming Strike (or whatever that Ambush feat was that did Cha damage). The feat was 1 damage per 2 dice. Now consider that Coherent Light is easier to apply (fire and forget, none of this flanking or denied Dex and critical-affected within 30 feet business), and that it explicitly allows you to tack on your Sneak Attack dice on top, which are also being progressed on top. I'd be hesitant above 1/3 or 1/4 of the dice used. So probably something in that range.

Offline sirpercival

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Re: Shadow [prc] (Magipunk)
« Reply #10 on: January 29, 2012, 07:12:28 PM »
OK, that works.  I made it 1/3.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.