In the next campaign I'm going to be joining, our DM has announced it's going to be a powergame. -Starting at level 10, we're expected to reach at least 17 by the end of the campaign.
-No restricted books, all of 3.5 is open for use.
-We are given a feat at every single level instead of one every three, so that's a total of 12 feats including flaws.
-We also get max hp per hit die, and a free +1 LA to use on anything we want (i.e. a template, a race with LA, a 1-level gestalt, etc).
-Starting gold is 55k, no more than half can be spent on a single item.
He is going to be throwing some nasty stuff at us, so we should be as prepared as possible. Here is my build so far:
Keth
Race: Water Orc Dragonborn (+4str -2dex +4con -2int/wis/cha)
Classes: Totemist/barbarian gestalt 1, totemist 4, barbarian 1, Totem Rager 4)
Chaotic Good
Traits: Suspicious (+1 sense motive, -1 dip/intim), Plucky (+1 will -1 fort)
Flaws: Shaky (-2 ranged atk), Vulnerable (-1 AC)
Stats:
22 str (20 base, +2 enhancement), +4 in rage
14 dex
24 con (20 base, +2 level bonus, +2 enhancement)
11 int
14 wis
9 cha
HP: 166 (2*12 + 4*8 + 4*10, + 7con*10)
BAB: +8/+3
Fort 14, Ref 10 (+2 in rage), Will 5 (+2 cobalt rage)
AC 23 + 2 Rage (+2 if enemy is evil), Touch 13+2R(+2 if evil), Flat-Footed 21+2R(+2 if evil)
DR 1/-, Uncanny Dodge, Immune to draconic Frightful Presence
4 rages/day
Soulmelds: Girallon Arms (totem), Urskan Greaves (chakra = +1d4dmg per hit on charge per point of essentia), Lammasu Mantle, Wormtail Belt, Chimera Mask (totem if not using Girallon totem)
1. Barbarian/Totemist gestalt; Wolf totem, Lion Spirit Totem and Whirling Frenzy variants. Multiattack, Improved Multiattack, Cobalt Rage
2. Barbarian 2: Extra Rage +2
3. Totemist 2: Power Attack
4. Totemist 3: Rebirth into Dragonborn, choose Heart aspect to get breath weapon, original feat replaced with Dragon Tail
5. Totemist 4: Entangling Exhalation
6. Totemist 5: Bonus Essentia
7. Totem Rager 1: Cobalt Power (will be replaced by other Incarnum feat)
8. Totem Rager 2: Recover Breath
9. Totem Rager 3: Expanded Soulmeld Capacity
10. Totem Rager 4: Knock-Down
(planned for next levels)
11. Totem Rager 5: Double Chakra - Totem
12. Totem Rager 6: Open Lesser Chakra - Arms
13. Totem Rager 7: Mage Slayer
14. Totem Rager 8: Leap Attack
I haven't determined skills yet, beyond the 5 Intimidate 9 Survival needed to prestige.
Equipment (used MIC combination rules for some of this)
Armor: +1 Breastplate with Displacement 1/day (5 rds), Light fortification, Death Ward 1/day, Mindarmor 3/day (+5 to will saves) - 19k
Adaptation Armor Crystal - 500
Restful Crystal - 500
Neck: Health +2 Chronocharm of the Horizon Walker - 4.5k
Ring of Protection +2 (+1 deflection Bonus, +1 luck bonus) - 5k
Ring of Sustenance - 2.5k
Hands: Brute Gauntlets of Ogre Strength +2 (3/day +2 damage to all attacks) - 4.5k
Arms: Armbands of Might (+2 to str checks, +2 to power attack damage when taking -2 to hit) - 4.1k
Torso: Formless Vest (1/day prevent half sneak/crit dmg) - 3.2k
Belt: Dragon Shaman Cincture (Healer Belt + Dragon Spirit Cincture) - 2.75k
Other Items:
Heward's Handy Haversack - 2k
Everfull Mug - 200 (in case of ring removal)
Everlasting Rations - 350
Magic Bedroll - 500
Rod of Bodily Restoration 3/day (heals 4 str, con, or dex dmg, or 2 to all three) - 3.1k
Troll Gut Rope - 500
Total: 53k, so 2k gold left to spend on mundane items and a few potions.
On the test rolls, he does a bare minimum of around 16-20 damage per hit, with five attacks per turn (six in rage), charging or not, at a minimum of +14 to hit each.
His breath weapon has 50' range and does 5d8 dmg of any energy type, Ref DC 23, and my DM will be allowing me to use the breath weapon in conjunction with the Chimera Mask totem bind at a later level to have a triple-breath attack.
Well, that covers everything. Please let me know what you think and any suggestions for improving any/all aspects of the build.